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jakoblin

make el work using opengl 1.0 and directx 1.0

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player who like to use directx

 

and

 

player who like to use opengl

 

.

 

no more help me threads asking about opengl and directx

 

my 2 cent opinion.

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opengl use hardware .

 

directx use software

 

any one who is a professional directx coder can code it in a few months

 

:blink: right ?? :P

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The client is coded using an OpenGL library (SDL). It would be an absolute nightmare to recode the client to implement DirectX I believe. Furthermore, it would be pointless, this is a multi-platform based game (GNU/Linux, Windows, FreeBSD and Mac), therefore, something hardcoded for DirectX, is unlikely to work well on anything but Windows (without the use of Wine/Cedega, but thats pointless anyway).

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Uh, not Mac. I wish macX even. I want to play in Pcom...

 

What do Linux and FreeBSD use for software acceleration?

OpenGL, of course.

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player who like to use directx

 

and

 

player who like to use opengl

 

.

 

no more help me threads asking about opengl and directx

 

my 2 cent opinion.

Why the smeg would we use OpenGL 1.0 and DX 1.0????????

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DirectX 1.0 is a total shit from what i know. Actually anything before DirectX 6.0 is worse than OpneGL. I believe that DX 8 or even 9 would speed up things pretty much. But yea, it would be a nightmare to reprogramm everything to use DirectX. Also it only works on Windows good. But using DX AND OpenGL? There is totally no reason to use both of them from what i know (at the same time).

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No good reason except it means rewriting everything.

 

And how would using DirectX speed up things pretty much? It's the same graphics card that gets to do the work in the end, it's just a different way of talking to the driver.

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No good reason except it means rewriting everything.

 

And how would using DirectX speed up things pretty much? It's the same graphics card that gets to do the work in the end, it's just a different way of talking to the driver.

DirectX 1.0 does not use any 3D acceleration, and it's very, very buggy. Afterall, it was the first DX version, and it's almost 10 years old.

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maybe this guy is talking about Direct3D, the current version of DirectX is 9.0c. Well imo OpenGL is far better - at least my framerates are way better in OpenGL mode (in games that support both methods)

 

Since the philosophy of EL is to be a multiplatform game the idea of implenting a D3D mode is senseless.

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Well, you could send a donation to yourself once you have it done :)

 

Noone else gets paid except for a few donations, so why (and how?) should you?

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