Jump to content
Eternal Lands Official Forums
scafativ

Alchemy Medallion

Recommended Posts

I find it somewhat disappointing that all the medallions are just for combat. It's also disappointing that there is no way to positively effect your alchemy effectiveness other than attributes and XP- no cloaks, no rings, no potions, no spells.

 

I'd love to see a 'Will medallion', maybe called the Griffin Medallion, that would be a +3 on will. If having a medallion increase a basic attribute is against your plans, then you could at least throw together a 'Will potion', similar to the summoning potion.

 

Just my thoughts...

 

scafativ

Share this post


Link to post
Share on other sites

There.. is a will potion. Combine it with a reasoning potion for a +5 experience bonus..

 

Potion of Reasoning
Items needed: 1 Empty Vial, 3 Bones Powders, 1 Vegetables
Items required to have: Mortar & Pestle
Required Nexuses: Vegetal: 1
Recommended Skills: Potion: 4
Base cost: 30 gold coins 

Increases reasoning by 5.  Decreases by 1 every minute afterwards.

 

 

Potion of Will
Items needed: 1 Empty Vial, 3 Bones Powders, 2 Silver Ore, 1 Yellow Rose
Items required to have: Mortar & Pestle
Knowledge needed: Potion of Will
Required Nexuses: Vegetal: 3
Recommended Skills: Potion: 14
Base cost: 24 gold coins 

Increases will by 5.  Decreases by 1 every minute afterwards.

 

Both together will give you a +5 rationality which adds directly to experience.

Edited by Daxon

Share this post


Link to post
Share on other sites

Except that people rarely alch only for one minute. The potions lose effectivness fairly quickly (1 point per minute iirc).

 

I think the idea behind the medallion was something more permanent.

Share this post


Link to post
Share on other sites

I'd like for one of these medallions to be available, but only if they were subject to breaking during any alchemy-like activity (like, let's say a 20% chance per each "lost ingredient" fail).

Share this post


Link to post
Share on other sites

I think the breakability is a great idea, but I think that the 20% is way too high. I probably loose the ingredients 5 times on an average alchemy session, so I'd need a new medallion every time, on average!

 

I think more like 3% per lost ingredients....

 

scafativ

Share this post


Link to post
Share on other sites

I like the idea :rolleyes: I can see that it would also need to be subject to a breaking chance, same as all other items.

 

I'm all in favour of more items for crafting, particularly those that can be made at the lower levels of crafting. it was suggested in a previous thread that bone charms could be a good idea:

 

Crafting Suggestion Thread

Edited by Enlia

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×