scafativ Report post Posted February 16, 2005 I find it somewhat disappointing that all the medallions are just for combat. It's also disappointing that there is no way to positively effect your alchemy effectiveness other than attributes and XP- no cloaks, no rings, no potions, no spells. I'd love to see a 'Will medallion', maybe called the Griffin Medallion, that would be a +3 on will. If having a medallion increase a basic attribute is against your plans, then you could at least throw together a 'Will potion', similar to the summoning potion. Just my thoughts... scafativ Share this post Link to post Share on other sites
Daxon Report post Posted February 16, 2005 (edited) There.. is a will potion. Combine it with a reasoning potion for a +5 experience bonus.. Potion of Reasoning Items needed: 1 Empty Vial, 3 Bones Powders, 1 Vegetables Items required to have: Mortar & Pestle Required Nexuses: Vegetal: 1 Recommended Skills: Potion: 4 Base cost: 30 gold coins Increases reasoning by 5. Decreases by 1 every minute afterwards. Potion of Will Items needed: 1 Empty Vial, 3 Bones Powders, 2 Silver Ore, 1 Yellow Rose Items required to have: Mortar & Pestle Knowledge needed: Potion of Will Required Nexuses: Vegetal: 3 Recommended Skills: Potion: 14 Base cost: 24 gold coins Increases will by 5. Decreases by 1 every minute afterwards. Both together will give you a +5 rationality which adds directly to experience. Edited February 16, 2005 by Daxon Share this post Link to post Share on other sites
Ghrae Report post Posted February 16, 2005 Except that people rarely alch only for one minute. The potions lose effectivness fairly quickly (1 point per minute iirc). I think the idea behind the medallion was something more permanent. Share this post Link to post Share on other sites
scafativ Report post Posted February 16, 2005 Very helpful- thanks. I still think that a few non-combat medallions would be nice. scafativ Share this post Link to post Share on other sites
Daxon Report post Posted February 16, 2005 I'd like for one of these medallions to be available, but only if they were subject to breaking during any alchemy-like activity (like, let's say a 20% chance per each "lost ingredient" fail). Share this post Link to post Share on other sites
scafativ Report post Posted February 16, 2005 I think the breakability is a great idea, but I think that the 20% is way too high. I probably loose the ingredients 5 times on an average alchemy session, so I'd need a new medallion every time, on average! I think more like 3% per lost ingredients.... scafativ Share this post Link to post Share on other sites
freeone3000 Report post Posted February 17, 2005 Maybe something like the chances for an s2e to degrade? They do that fast, but not often. Share this post Link to post Share on other sites
Enlia Report post Posted February 17, 2005 (edited) I like the idea I can see that it would also need to be subject to a breaking chance, same as all other items. I'm all in favour of more items for crafting, particularly those that can be made at the lower levels of crafting. it was suggested in a previous thread that bone charms could be a good idea: Crafting Suggestion Thread Edited February 17, 2005 by Enlia Share this post Link to post Share on other sites