I've read a good post about achievement progress http://www.eternal-lands.com/forum/index.php?showtopic=55082 and i came with a distinct proposal.
In my oppinion, whenever you shapeshift into a mule, seeing your human stats become a bit redundant.
My suggestion would be that whenever a character shapeshifts into a mule, maybe would it be better for the player to see in the hood "mule" specific skills and leveling, like:
Mule lvl = showing the mule progress
OA mule = exactly what it is
Estimated carry capacity at lvl up
In this context i propose a Shapeshifter achievement which might reflect:
- the quantity of creature food consumed
- or the overall time spend into mule form
One problem with mules derives from the fact that one might buy a mule glyph - load up the inv with 600-800 creature food and lvl up mule without doing anything. This is not compatible with the games mechanics. So afk should affect the mules somehow - like not consuming food. The cons (people forcing afk) is not important enough.