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Grort

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Posts posted by Grort


  1. You need 8-10 people sitting in battle hall.

     

    ....5 is enough for all invance I've done (4060, 6080, 80100).

     

    And been wondering if there was any technical problems preventing you from having a separate invance map per range (sorry if this has been asked before).


  2. What he is saying is, your giving an advantage to those that can pay/want to pay RL $$$ that F2P can't get, and there is already an option for those willing to pay $$$, a $20 sto bot. Why not add 100 extra slots for everyone? I'd assume that would be easier than giving certain people different numbers of slots. But really, I only use 170 slots, so this doesn't affect me. But remember it's ment to be a F2P....


  3. Maybe decrease the amount of mana given in Aluwens Blessing, maybe make that 75-100, or make the weight/number of ings large to counter balance the large benefit, but apart from that, I quite like (although I always understood buffer spells to be like our shield/MI/Cold Protection spells, but w/e :) ) Would be interesting if mages could have spells to make them genuinely useful in instances by spellcasting. :)

     

    And I agree with InfectioN, possibly make it so it only works in non-PK maps, since mages are already quite powerful in that area.


  4. ...and now suddenly Wing Members want to know why they are Blocked form Iggy with #nU and can't use my Trade Bots,( not all #nU Bots are mine, just a couple of them, and if the Guild wants to allow others to use THEIR Bots, so be it...just not gonna' happen from MY Bots )...well now you know.

     

    I think this is what he's trying to convey

     

    #IG/PM woulda been better than setting himself up to public execution


  5. Not about profit I think, but 160hrs time means you wait 6.667 days between instance, while 180 means 7.5 days between instance. For people with limited play time, 160 is a better fit, you can go, say, every sunday, without having to splash out of scales, and as your a RM have already said, 160/180 make little difference to people using scales to farm.

     

    And in my posts, you'll see I never talk about instances I haven't attended.


  6. 20Hrs earlier... makes no difference to farming, but that's a day earlier for someone to go. 160hrs works good, let's you go once, every week, on same day at roughly same time. Having done only 6080 and 80100 instances, i can't comment about higher instances, and won't bother to, but it makes no logical sense to have 6080 have higher insta cooldown, since it has a team less often and isn't as good as 80100 in terms of drops (from what I have experianced).

     

    Bring it down to 160 for 6080. That is not enough for it to be farmed anymore than currently. JoeB is in that range, and so he can see the problems for those who do it, and while he commented on the higher instances without experiancing them, i fear some of yous are commenting on 6080 when you've not done them for a long period of time :D

     

    So, yeah...


  7. -Have summoned monsters give the summoner combat xp for the damage the familiar does. Might make an interesting alternative to training by yourself: Level summoning and train combat a little faster at the cost of cash.

     

    Sorry i can see people summoning tank bunny, and training on them. Get 2x as much exp.

     

    I agree that this shouldn't be implemented, but don't understand what you ment JoeB.


  8. As I've said previously, the a/d exp you make in PK is neglible, because the number of rounds you get experiance for ends really early in the fight. If you want exp, there's still haidir/darithia/training. This idea is unlikely to be implemented if you allow people to occupy the map:

    1. preventing people who actually want to PK in there and use it for the intention of PKing
    2. to get safe place to PvP train with a friend, with no risk apart from a plat coin you'll never drop, because you'll tele out when your finished your PvP training.

    no exp makes sense.

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