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Mythos

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Everything posted by Mythos

  1. Saves rings (during combat - like diss rings), potions (SRS. BRS. eva, etc), food. But most common uses for Recon Day is related to the use of removal stones and AP pots. Does it actually save items doing mining? Never knew that.
  2. Sound problem - partial sound effects

    Reinstalled all mac client(s) - same problem. Even removed pre-installed sounds and installed them again from site. I'm on OS X 10.8.3. Still waiting for suggestions. I hear 1) environmental sounds 2) crowd sounds 3) fighting sounds 4) some item sounds 5) client sounds but only when i click on "disable sound and music system" checkbox Are there some sound files that are located in Application support, files that i have to delete or something?
  3. More assignments from Haidir

    +More missions in PK maps. Suggestions: - 10 Giants in AA/Thelinor - task for Mariana - 20 Yeti in Hulda - task for Quello in Trassian - 30 King Pinguins in Glacmor - assignment from Meer - 20 Leprechauns in Arius - assignment from Prof. Fermat - 10 Beavers in Lothalith Fortress (AA) - assignment for Frost - 30 Female Gobs in Sedicolis - assignment from Ber-Lak - 30 Polars/Snow Leopards/Frost Trolls in Trassian - assignment for Cindy
  4. Invance Initiator

    My personal experience: both Radu and Aislinn triggered invances when we had a team and asked them and when we were the first to ask. But, beyond theory and (first come, first served logic), the plain, 'real' truth reflects more than the following facts: 1. that we (100-120) suck at communication 2. that we have some drama queens and invasion divas in our range (who might have asked for inva when there wasn't actually a team) 3. that we have some problems gathering a team, as compared to 120+ or other ranges 4. that we don't have to have 1 inva/day In particular, that due to the fact that we barely have 1-2 invances/week most people try to pass through this range as fast as they can to reach the Eldorado of Invances (120+) where they can have invances several times/day In addition quite a few of 100-120s decided to go to the 120+ invances, as rangers or whatever just because they don't get one for our range (thus adding to the team construction problems). I don't have a solution for this - except the fact that some ranges should be prioritized over others - thus changing the first come, first served logic. Edit: Downsize the number of mobs in the lower invasions - so we can do it with fewer peeps and in a shorter time.
  5. New Buffer Spells

    One amazing suggestion, Frozen! +100
  6. Why is there a problem if NMT price goes down? Why should NMT market be protected in any way? I think is a GOOD idea that they are getting less and less expensive, since people coming from behind can afford one without harvesting their minds in MM cave or CC cave. For a game to be attractive to new players, prices should be less prohibitive in the first place. High lvl players already cornered the the price for dragon scales, hydro, nmts, nexus removals, etc, etc, etc. I see a direct advantage to medium-low lvl. playerbase, and a way to keep them satisfied if items become more accessible to them. Having high lvls hoarding resources, cash, items, forcing the hydro price to 15k - simply kills the game.
  7. Nexus potions

    Better an Enhanced Nexus Medallion that gives +6 nexus and use AP, like other Enh Meds.
  8. Map Editor Download

    Can anyone compile map edit so i can use it on mac? or give the code+instr so i can do it myself? Tyvm.
  9. I remember hearing radu about the possibility to introduce some experience boosters that can help reduce the gap between the various categories of players, thus giving the game a better lvl of competitiveness. I think this can be done without much trouble, in the form of trading items to NPCs (priests for instance) for exp instead of cash: ex: Attack God's priest - swap 10 iron swords/iron hammers + 1kgc to for att 5k experience - swap 10 tit longs + 10k for - 90k att exp - swap 10 tit serps + 50k - for 250k att exp - swap 1 tit serp of thermal for - 2-3million att exp - swap 1 set of all s2e of magic/ice/fire/thermal for - 300k exp, or whatever Alchemy God's priest - trade 5 EEE for 40k alch exp - trade 5 ELE for 100k alch exp - trade 5 EFE, etc - trade 5 eme for 200k alch exp, or whatever - trade 50 hydro bars for 2m alch exp Harvesting god's priest - trade 5 harv meds for 100k harv exp - trade 10 harv meds for 200k harv exp - trade 1 inno nexus removal for 4m harv exp Books/library NPC - speed up research time by trading books to NPC (ex: You donate a Potion of Evasion Book and speed up your reading with 1000 mins) Summon God's priest - trade x furs to summon god npc for exp - just like maia's quest from temps R us This will get gc fast out of game and will skyrocket price for some items. This will help non-manuers to get some exp too, so it is different from schools (everyone can trade their drops) not only their mixed items There are 3 solutions to limit rich high lvls from extening the gap even more: - either you make the donations on a range basis (iron swords from lvl 40-60), steel two edged (60-80), etc +/- a cooldown which increases with range (daily for 40-60), (byweekly for 140-200) - either you decrease the experience proportionally with the lvl ------> 100 iron swords will give 100k exp to a lvl 50, and 40k exp to a lvl 100, for instance. - you require high lvl chars, TONS of low lvl items -------> instead of a high lvl, pricey one -------> like mmmmm 20k rat tails or 120k impatients, or whatever.
  10. Sound problem - partial sound effects

    Any suggestions?
  11. Weapon of Choice

    Cutlass, then jagged saber. Scythe
  12. With the new capped invasions, the use of invasionmeters is severely reduced. It is no use to highlight the existence of some mobs in a map, theoretically in your range, but which you can't kill. In this context, i have 2 suggestions: 1. I think invasionmeters should be tweaked as to reflect the caps of the remaining mobs. - in this map there are 53 mobs (capped 120), 5 mobs (capped 140), 1 mob (uncaped). 2. I think their price should be less prohibitive or their endurance should be increased. - either downgrade the recipe costs, either increase the endurance by decreasing breaking rate. The invasionmeters are incredibly nice items that can help lots in invasions and well, a nice variation for engineers.
  13. Change Instance Cooldowns

    I 100% agree that instances' CD should decrease proportionally with the potential profit and range of EL population. Populated farmable instances (120-140, WTf, etc) should have bigger not lower CD. I would however, use a serpent stone reference system not a drag scale one: 60-80 - 2 serp stones (100 hours) 80-100 - 2 serp stones (100 hours) 100-120 3 - serp stones (150 hours) 120-140 4 serp stones (200 hours) 120+ - 5 serps stones (250 hours) WTF - 140 hours (weekly insta)
  14. It was a random collection of items, but it can be tweaked to non-shop items. I tend to see enriched things as alchemy-made items, not as shop items. But whatever you can replace one ELE with 1k LE, if that's a problem. There are 2 solutions: - either you make the donations on a range basis (iron swords from lvl 40-60), steel two edged (60-80), etc - either you decrease the experience proportionally with the lvl ------> 100 iron swords will give 100k exp to a lvl 50, and 40k exp to a lvl 100, for instance. What gap is being closed, if you can buy XP? Adressed that with the solutions:) Different cooldown, decrease of exp proprortional with levels What gap is being closed, if you can buy XP? The gap between noobs and pr0s.... But this idea seems more like something that pr0s would use more then noobs anyway doing the opposite of what the goal might be... If it is done I would say do it on a smaller scale and cap it... For people in the 20-30 range take the drops from the monsters they fight and make them able to trade those items for xp, but once they get to lvl 30 then they have to trade in items dropped by creatures trained in 30-40 range and so on, then stop at lvl 90... Stopping at lvl 90 will make it so the gap has a chance to lower, if you don't stop at 90 then those higher lvls will just use the boost to make the gap greater As mentioned before Different cooldown, decrease of exp proprortional with levels But i like the idea of high lvl players being required very low lvl, newb items (eventually like 20k rat tails or whateveR) There are, but they are not functioning towards closing the gaps. Their price is kinda prohibitive for low/medium lvl chars. The incentives to read books/go to schools are only for high lvl chars. Buying exp with in-game items? Is like some sort of a daritha for all skills, nothing else. But witha different variations taking into account the lvls of the player.
  15. Anybody feeling nostalgic?

    Yes. That was the Golden Age of EL. I love those screenies. I have to confess that i've lost mine, still have some with my sexy tit long of magic sword - which i got in KF:) Amazing times.
  16. Server crash?

    My client freezed, and I can't connect to the game. However, I can check the bot interface. Server crash or something related to my connection? Tyvm
  17. Server crash?

    It works. A bit of rollback to an earlier instance. Like 1h ago or so. Might be more, but I can't say for sure, because my char was online for that ammount of time.
  18. Server crash?

    gratz for finding the treasure VV.
  19. Selling Storage

    Thank you. I would also like 1 Used Eagle Wing - 30k 1 Used Steel Helm - 29k I update prices on Faithy for these ones too, if i'm not in game. Tyvm!
  20. Selling some sto items

    3871 Diamond - 13548 23 Wooden Battle Hammer - 3105 8 Iron Battle Hammer - 2800 3 Used Steel Two Edged Sword - 1800 1 Second Hand Titanium Long Sword - 1100 1 Steel Helm - 31000 44 Ring of Portland - 4400 25 Ring of Naralik - 2500 38 Ring of Valley of the Dwarves 3800 98 Black panther fur - 3960 59 Tiger fur - 1140 1223 Ashes - 5625
  21. Selling Storage

    1 Used Steel Plate - 62500 1 Second Hand Titanium Long Sword - 1100 1 short bow - 1500 I've updated my bot's prices - Faithy - best on market now - in comparison with all other bots, so you can sell to her (near TG sto) if i'm online.
  22. Shop functional, but most of the delieveries are done through game interface - directly. However, feel free to leave messages here too. Have fun. P.S. I try to keep stocks of essies and potions on Faithy, my bot. Check her too.
  23. Sound problem - partial sound effects

    Sometimes, if i have "walking" activated, i hear something that seems like steps - but more like once in a while, but the at an extremelly low lvl and only like from 15 to 15 steps. Kinda strange. I also hear sounds when i fight with a mob. Each hit. Tried to unpack the sound on the client and again same thing. I'm about to do a fresh install of a the mac client. And post here the results.
  24. Can I play using 2 game windows? How?

    Isn't that hard, actually Just go to Applications/Utilities and run Apple Script Editor copy/paste the following line do shell script "open -n /Applications/EL-MAC-1.9.3/EternalLands.app" where EL-MAC-1.9.3 is the folder wher El installed - change it with the name you have In the upper menu "Script" just choose Compile Then Run - it opens up a new EL window \o/ Now save it wherever you want and use it to open up as many instances you want
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