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Looter

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Posts posted by Looter


  1. When i see a real newbie struggling i offer advice and teach them about excavator cape, magic (sigals) and fire essence ect, if i feel they need it i do often sort them out with a few aug sets and maybe a few ings for fire essence just to get them into the idea of working for themselves. I used to give free st00f to newbies alot but over time realized it isnt doing them any favours i also started to realize that the same people/person was indeed not only coming back to me on alts but also getting free st00f from other players.

     

    I know from experience this system would be abused and make alot of work for mods and result in alot of bans, banning is something that really bothers me. With this in mind i like pipers idea of them not losing items untill they are a higher level say level 30 OA however they should go to the underworld to get them accustomed to dieing at maybe level 15 OA. At those levels they should have at least mastered the basics.

     

    At present Mods are sort of newbie helpers on channel 1 as well as some players, would it not be a good idea to instead of leaving it to the mods, to create sort of a new level of newbie helpers abit like mods especially aimed at helping newbies find their feet? basicly they could have some sort of command similar to #help so that if a newbie wants help they can get help from (a trained) newbie helper who can take them for a walk to key areas like magic shops, crystal caverns and other usefull newbie areas, this way they can get 1 on 1 help creating a friendly enviroment from the start for them. This could then work in conjunction with the donation idea, example if we had some sort of npc/bot on ip where the donated items are stored the helper could use some command to activate access for maybe 1 set of newbie armour and a few potions and essence upon completion of a task that the helper gave the newbie. Example once that newbie successfully bought increase and health sigals from the magic shop it activates one use of the npc/bot, this way if they do not make the effort they dont get the items and we are not donating to losers. It may actually take some pressure from real mods too (not sure)


  2. I have been using FB for a few months now to simply spam things like "playing my favourite game give it a try at http://www.eternal-lands.com/ its awsome" it got a couple of new players and a couple of old players back, imagine to possibilties if everyone did the same :confused:

     

    From experience EL is not newbie friendly and it doesnt hurt to help them out some, im always doing it, in fact my whole guild does its fair share to help too. It isnt up to the comunnity to do this, no one is saying you must entertain newbies Infamous but for those that like to ...

     

    It is possible to sign up for FB advertising and can set the limit of hits, why not set up some system where players can donate a small amount of $ especially for advertising then radu could set up official FB advertising and see how it goes, if it doesnt work out np, but theres a chance it will fetch 100's of new players. Im willing to put 10 usd to such a venture im sure others would too.


  3. I had this problem with internet explorer once, sometimes if i refreshed the post would be there, i unchecked the "delete browsing history on exit" in internet options in the control panel and seems to work fine now. I often get the odd problem with internet explorer so have google chrome installed as a back up.

     

    thats just a guess based on what happened to me, if its not that then maybe its an ebul mod :)


  4. Voted against this, the mass exodus would do great damage to the game. I would like to see a very high cap above whatever the highest level is at the moment that way no one would need compensating, lets say 170-180ish, although it would still take years of grinding or alot of $$ at least lower level players can have some satisfaction in knowing that eventually they can catch up because when they get to that level at least the current high level players wont be 200+.

     

    This in my opinion is the only logical solution and is very simple. Most newbies will probably be in the 50'+s before they realize just how hard the challenge is and by that time they will probably be eddicted enough to stay. It would also make ALOT of highish leveled players happy im sure. In time this would cause numbers to rise making the game more popular.


  5. I find it strange that you should find my explanation deserves deletion :whistle: anyway i have sent sir_odie the names of all people with this design of caped so that he can delete them, impersonation of mods was never intended.

     

    edit: hmm strange my explanation wasnt deleted, just for some reason the forum wasnt showing it lol. now it is (strange)


  6. looter_cape1_brown.jpg

     

    If this is what you are refering to i would like to make it clear it was never ment to be a "copy" of a mod cape, though i can see where you are coming from. It simply made sense that should any logo be used on a cape then the EL logo was most appropriate, as for the colour that too was never intended to be the same as the mod cape, i accidently created this color cape while messing with photoshop and liked it so much because in the right light conditions it looks like true gold.

     

    I do remember doing a search at the time and finding somewhere that the EL logo was allowed to be used for game related stuff so assumed it was ok, i also remember asking labrat at the time it was added if it was ok and he seemed to think there was nothing wrong with it. I have been wearing this cape for about 3 years and never once has any assumed im a mod because of it. I should also make it clear that there is about 6 other people that have this cape.

     

    After reading this i will pay sir_odie to delete them all and notify the others, should labrats version become available again i will also ask him to do the same.

     

    Sorry for any inconvienience created here but i just want you to know that impersonation was never the objective here.


  7. From the Updates section:
    'Undisabled' the speedhax potion. I am willing to give it one more chance, but if it's not going to be used too much again, it will be permanently disabled.

    It's good to see the potion being given a second try. But I'm curious, if the cost and usage structure are unchanged from the first implementation, why do we expect the results of the second try to be different? I would think there would be better ways to encourage the usage of the potion besides the overshadowing of removal.

     

    As i explained many people didnt even know it was there in the 1st place, it simply wasnt given long enough.

     

    TYVM ENTROPY !!!


  8. The fact is before there was too many potions because not enough runners, hopefully if its brought back there will be enough so should solve that problem, no one knows untill we give it more time, then perhaps entropy can increase/decrease lenny fur as he see's fit.

     

    @at nightraver i think 1 lenny fur makes 15 potions if i remember right.

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