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starscreamer

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Posts posted by starscreamer


  1. I made it clear already that placing alts at spawns is not ok, but I want to put it on the forums too.

    so if every body was agreed that this rule would be for the best(including mods whom commented) why was it sctratched out?

    yet we are left odd rules 'do not kill your alt to often'and 'dont afk pin' when the actual rule that could be for the great for the game is brushed aside?

    it is a strange statement.


  2. terrible idea!

    better to reinstate rule 5.

    making more areas pk, in a game where pk generally takes a back seat to more profitable/less risky game play to me makes no sense. considering that the AD/skill gap between higher end players whom most have no need for hydro and lower end players who must brave it for quests is in some cases massive, making it all pk is a bad move.

    (edit:just my opinion, I dont really play anymore, just pop in now an again to see if it gets any better)


  3.  

    Steam is great I only play/buy games that are hosted by Steam.

     

    If a friend hadn't shown me EL all those years ago I certainly wouldn't of found it.

     

    I'm not sure if there's a cost involved in having it hosted but steam is massively popular.


  4. If you read it properly my obnoxious friend I said to apply the current success rates from tankel and heavybeard, not a blanket 50% fail rate.

     

    Extra ingredients are needed to repair anything, tankel and heavybeards services arent free.

     

    The 12 arti needed; if instead of 6 extra pp in nexus what about a perk? 6 pp and gives the ability to repair stuff with the aforementioned limitations.

     

    6pp with current success rates makes perfect sense.


  5. Lol, my bad I seem to have posted gibberish, guess I should wait till I've had my morning coffee in future.

    That was supposed to say; plus the additional break rate & extra fee to complete the repair, example; damaged RD mail requires manu 73 but at that level chance of failure is quite high in addition to this there would be the heavybeard/tankel repair ratio whatever that may be (im told its 50/50 but I have no idea) on top.

    I guess a saving stone could be used to prevent catastrophic loss.


  6. The high nexus needed I think would allow the more dedicated mixers to feel they have a use again, remove tankel and heavybeard completely and allow players to repair damaged stuff themselves, obviously the same level would be needed to repair as to create plus whatever dastardly formula that calculates the completly destroyees the item instead plus a fee be it gold or items required to actually complete the task.


  7. If manuers where given the ability to repair arms and armour I think the nexus required should be double that which was required to build it in the first place.

    And why stop at dragon armours if the toon has paid in extra nexus for repairs any manu item could be repaired with the same principal.


  8.  

    Since EL is a combat orientated game now.

     

    Just remove peace day all together, radu removes it after excessive whining and whinging from players anyhoo.

     

    I would prefer to see more to do other than instancing, invansions, invances, haidir, a/d grinding or lenny/bada/neno/invdrag hunting.

     

    You can see why with all the combat based stuff to do, if you take that away(ie peace day), alot of players who have combat focused toons will have naught to do.


  9.  

    Because unfortunately it isn't blocked, you have the tiniest margin of passing one of stivs divs, ergo not blocked.

     

    I agree though, considering the small amount of things to do and the small player base, blocking off portions of the game doesn't fill me with a sense of a challenge instead with char buyin, char sharing just makes me look elsewhere for a bit of casual gaming.

     

    Shame really, another nail in the coffin as it where.


  10. It is probably quite easy for people to tAke advantage of the game mechanics of EL.

    EL was built as a one player, one character, play in a team game, as a result most of el isnt set up for multi alt players with nothing better to do than block resources. One of each Dragon, the antisocial perk, one single hydro deposit.

    I have nothing against stivy, I dont know him and dont care tbh.

    The mechanics of EL would have to change for anything to be diferent, sure you could add another RD or another hydro deposit but with no rule 5 and char and gc buying legal, if stivy or whoever has really nothing better to do whats to stop them from camping them too?


  11. This is just more proof that the only skill worth levelling is fighting.

    Fight monsters buy stuff you need from npc, honestly it surprises me that people mix any thing at all, there's no profit in it.

    Stop NPCs selling anything, give a point to mixers again!


  12. ...

    But why are EFE, bindings etc. so expensive? From what I heard, they were not really sold all that much through El shop, so most came from in-game (and at a higher rate than they were used)...

     

    ...

    The rare items like binding stones and enriched essences (at least EME and EFE) have increase a lot more (200-300%...).

    It used to be that NPC prices were a lot higher than market, now it's the inverse: ingredients alone are more expensive than NPC price of the product.

    ...

     

     

    Its the cost of the rare items, such as EFE, binding stones which is making anything produced with manu skill more expensive than buying off the NPC - so why level manu skill at all?

     

     

    ...

    NPC chars shouldn't sell anything that is make able by players (most recipes will have to change to allow this) also would have to drastically change the make and drop rate of all related stones and essies (serp stone binders EFE ect)

    ...

     

     

    it never ceases to amaze me how people post replies to topics without reading the original post.

    if NPC stop selling player make able items, special stones drop and creation rate would have to increase

     

    Many moons ago i used to make and sell fire essences to make GC now its much more common for players to simply buy all the FE HE AE etc from an NPC cutting out the lower/newer players who used to make these essences for gc, most things now are the same price as NPC things, steel bars for one. cutting these from NPC inventories would give a real purpose and role to many of harvers/mixers who currently have to compete with an NPC with unlimited numbers

     

     

     

    ...

    As an aside: I'd also like to see the whole gc and char trade outside the game disappear, but that's a whole different kettle of fish, and I don't see how to enforce that

    ...

     

    it seems many feel this too(including me), and it seems to be a quite polarizing subject (prolly cus many might have a $$$ investment in this)


  13. hello again.

     

    i sense a derailment of topic lol so...

     

    to push this topis in a good direction

     

    1. Balance is not the main issue here.

     

    but it should be, a game with a good balance but poor graphics is far better to play than a poor game with good graphics.

     

     

    2. It has been proven by countless games that F2P games are more profitable, thats why most games nowadays is either f2p or moving from p2p to f2p.

     

     

    not true most games offer a free 2 play option with a premium account, a free months trail before having to purchase the monthly subscription, or just plain out full paid game.

    unless you are a games developer running a current MMORPG, im not sure how you are qualified to say f2p are more profitable than p2p lol

     

     


    1. terrible terrible website. Its hard to navigate, and the design reminds more of a 15-year old creatign his first webpage, rather than an actual game website. People first go to the webpage, and when a web page is that bad, nobody really expects anything from the game itself and leave.

     

    2. Terrible User interface and animations. Whats the second thing people see when going into the game? yeah... the interface... its OMFG WTF IS THIS SHIT bad. Same goes for animatins - walk animation is terrible, there are no animations for skilling.

     

     

    EL's website and graphics/animations are on par with some other MMORPG websites/games ove seen/played, it might not be as polished as WOW or EVE but thats not that important imo, game play far outweighs fancy graphics

     


    3. No ads. Really, nowadays there are so many mmorpgs you either have to advertise or have a REALLY good game to succeed,

     

     

    really, if Radu changed the website and UI, people would actually start playing instead of quitting before they even enter the game. And if he got even a few global ads (youtube, google ads), you would start seeing people comming in.

     

    ads aint cheap of free.

    no incoming capital = no capital for advertising, quite simple logic i think.

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