greymage
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Everything posted by greymage
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I used several Magic Immunity removal wards in Hulda, and all it did was to take off mana of my assistant as he walked around me. My assistant cast MI before i used the ward and all i got when casting harm was 'your opponent has magic immunity' I had 31% chances of braking magic immunity, and on 20 paces, only result was to take off all his mana. All my mana was taken off when i moved too. So it looks like MD ward action, even if the ward is blue whith golden top and mixed whith MI rem formula.
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I tested today whith Theladin, in a guild pk place. It worked. Only curious about secondary effect of mana removal at each pace for MI user and other people.
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Congratulations Moebird You realised one of my simple goals in this game. I am reading my 243rd book now and know how expensive knowledge can be in EL For my other goal, (all levels over 60), tailor and range are making things more complicated You are a nice example for all_rounders, Moebird dear Greymage, boss of GREY(inc)
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I loved to be there. Like Ppaul, i would have paid for being in Too bad i forgot long ago the trivia I want to congraculate organisation, testers and competitors. A great fun time Count me in any time to participate in a new one, or to help for organisation, testing or prices - or all grey
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Dont we all have sky client? If not, is there a link for installing it, please?
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The idea of new gods is really interresting. As i'm trying the all_rounder way, i already gossip 3 gods. The possibility of gossiping a fourth god would be in fact what would attract me most . I think it will be the same head pain for Acelon to equilibrate the hates in a new pantheon as it will be for us to choose our 4 gods among all
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5K for 1 book of tit sword of ice
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The idea is quite interesting. Would it be possible to make this class changing a SKILL? In that case, you have to learn the books of each class change you mix or cast the class_change. the class_change last less, say 30-60mn your chances of mixing or casting the class_change depend on your class_changing level. The price on class_changing components (usual components) would be lower (about 100-500gc) but very expensive in the biginning of skill leveling
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Video card: GeForce FX 5200/AGP/SSE2 Vendor ID: NVIDIA Corporation OpenGL Version: 2.0.3 Driver NVIDIA 6.14.10.9371 No problems
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Well, as a good boy, i saved when i made an ele I tried to save when 5 minutes later i got a binding stone. I thought: grey, you're too lucky, something will happen. Then I tried to save and of course couldnt as i saved 5 minutes ago. I thought, no - it wont happen? Lool - it did
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I created a ppl yesterday who did all first 4 quests whithout problems (3 basic + lasud) - i send him to wine quest (greymage_newbee is the name) wine quest completed whithout problem
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Sorry, i wont be able to participate Good luck to all
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Sistema allowed me:
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First of all thank you for this idea. I become to get used to adapt my gameplay to the changes. For example, i was very reluctant to cooldown but it showed that it forced us to work our strategies. Of course, i am one of the players which will take most benefits of astrology: When i log in, my question is always: on which skill shall i work today? I am a low fighter, dealing only whith white rabbits and wont go in pk game before 8 to 12 month. As my human is 3, all i break is only a reason to work my manu or my craft. If my a/d is lower, i go down to cyclops or even armed orcs. My main concern shall be to optimise my days. I begun to use often #da a day and will be very dependent of the knowledge. I have then 2 suggestions: 1/ could you add a magic spell to know one's astro numbers? 2/ considering that the occasions of mixing and make enrich essences will be less often, could you augment the eme, efe and ele rates, please? greymage
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Actual market pcs: - steel long: 700 - 750gc - Wolfram ore: 700gc - serpent stone: 2000gc - Wolfram bar: 8000gc - binding stone: 6000gc - great sword: 21000g 1) LilManu buys for 630gc ingreds. LilManu makes steel longs, risking to fail LilManu sells steel longs @ 700-750gc LilManu plays fair game 2) Harv buys steel longs @ 700-750gc Harv makes long trips and harvest wolframite Harv sells wolframite @ 700gc Harv is very friendly 3) BigAlch buys 10 wolframite @ 700gc = 7000gc BigAlch buys 1 serpent stone @ 2000gc BigAlch buys 30 fes and 1FP @ 1060gc BigAlch mixes, risking to fail BigAlch sells wolf bar @ 8000gc BigAlch is loved by all players 3) BigManu buys 2 wolf bars @ 8000gc = 16000gc BigManu buys 1 binding stone @ 6000gc BigManu buys specifics @ 1000gc BigManu mixes, risking to fail BigManu sells great sword @ 21000gc BigManu is loved by all players I dont know why, i dont harvest anymore wolframite nor mix any wolf bar. I dont understand either that any manuer be passionate enough to make a great sword. My suggestion? the market speaks! Wolframite 800gc Wolfram bar 10Kgc great swords 28-30Kgc Any advices?
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I have a final request. As long as I understand what you need for product now, could we have one of those 3 formulas: formula 1: - 1 mixture of power - 1 refined vegetal - 1 eme - 1 ewe formula 2: - 2 mixture of power - 2 refined vegetal - 1 eme formula 3: - 3 mixture of power - 3 refined vegetal prices of final product dont change much but it will lower the speculation on emes, and allow more eme to be disponible for their usual products (of course I would prefer formula 3, lol) greymage
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To answer your question about prices, Entropy, those are market prices now - refined vegetal and mixture of power about 3.5Kgc - eme about 6Kgc total ingredients = 19Kgc saving stone 25-30Kgc. I know there is speculation on emes, and on the stones too, but on a product made in few exemplaries, you have to include the loss factor in price. If we, potters lower our price, it doubt it will go under 3K each, and for eme i never saw it under 4K, which makes 14K ingredients. For the crafter part, if he gets the risk of loosing 14K ingredients, he will not sell for less than 20-25K All this is a little far from your original goal of a 10K product. Maybe whith only one eme? Or, as i suggested in your original post on that product : 1 mixture of power + 2 refined vegetal? I really hope you take this in consideration, because it would make some interesting work for good potters and crafters greymage
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I am really interested. I thought of something similar, but looks like the modalities are hard to define: http://www.eternal-lands.com/forum/index.php?showtopic=35872 Please count me in if it is not too late PS: why not summon and eng packs, too?
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I like the idea but 1/ would put the price level higher 2/ would make it degrade instead of destroy (for armours and weapons)
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The idea is the following: All players start nude, on a map which has no storage, but a general store and a tavern or players allowing to trade furs for picks or needles... Going out of map costs exclusion. There are 4 or 5 categories relative to o/a levels. Points are given to objects made in every skill, and for animals killed. The more skills used, the more bonus you get. At the end of the day, the winner in each category receives a price and the title of Robinson of the Year. Of course it is but a synopsis - I would like your help to make it an attractive event It could be held in something like 6/8 weeks. Grey
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Looks like it MUST appear! and maybe eng boots, too could be mixed from products like ashes, sulfur, mushrooms, feathers - some ale... I really hope we get it before i try my first landmines
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Is it a nightmare? Are people obliged to be in guilds? Is PK the model of game?
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I was not clear on my first post: I am definitly FOR the possibility of getting dung when killing bears. I am definitly AGAINST the possibility of bears leaving dung bags. Like irl, you have to earn everything, even dung
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What can I say? Entropy, you're the best?