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ttlanhil

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Everything posted by ttlanhil

  1. Water Lvl

    next thing you know, they'll want to introduce income tax, you have to do paperwork on every monster drop...
  2. Whats Weird From This Pic?

    if you're using CVS version of the client, then you'll get the question mark button. it's for help, pretty much
  3. What Animal Are You?

    Uhoh! hide from the Tanyia! I'm not after your honey, honest!
  4. What Animal Are You?

    I'm apparently a unicorn too
  5. Logging

    you mean like how you can put it in your config file?
  6. Ranking Lists

    oh, *Joy*, another thing aimed at fighters! I'm not against PK or anything^, but fighting does seem to be a bit of a focus at times, more so than other skills, I'd rather see those pick up a bit first ^ well, attacking people training or doing quests and stuff isn't exactly nice...
  7. Beware How You Google

    well, when in windows, firefox does both in linux, links/konqueror for web and mail/kmail for email so nyah!
  8. Wraith

    i like the idea of decreased chances... basically, if you gorge yourself, you're not gonna work as well 8^) the disengagement ring is a good example, level 28 or so, but takes 36 food per attempt, that's eat a few food every one or two tries... ugh
  9. Wraith

    i think that's the sort of thing they want to avoid, so that you can't just eat a heap and set an autoclicker... currently you'd need macroing, which is against the rules what i suggested (somewhere in the forums) was that it goes up to 40 at one food, then up to 45 for two food per point, 50 for three per, etc... you need a huge amount of food to get it up to 60 or whatever, but you can get it a bit higher as nice as having an attribute add to it would be, you'd just get autoclick users getting a huge amount in that stat so they can manu while AFK. unless you got like one more max food per point, which would make this bonus not really worth getting
  10. Pp Reset

    try #ver in game... #ver Eternal Lands Version 1.0.1 Beta
  11. Interaction

    I don't like this idea. it may be more realistic, but it's more beneficial to know who's about... at the very least, eye-click would have to tell you who it is, how could you /msg someone until you know their name? (which is how we have talking to other people)... plus would having seen them talk (which means you have seen their name) count? what if it's in a channel when you saw them talk? i'd assume all guildmates would get the names even if they haven't met, but what about allied guilds? and what about outlaws, you'd see their faces on a wanted poster somewhere (even just in guild, watch out for these people), how would that be coded?
  12. Problems from Guide

    Thank you muchly! it finally compiled, wahoo!
  13. New Years!

    new years is less than 12 hours away! (#date, in game, i'm not lagged by a few months or anything) lets everyone get on and celebrate '03!
  14. Problems from Guide

    the only thing i saw was config->c/c++ ->optimisation -> inline function expansion, which seems to give no effect when changed (doesn't fix the problem, anyway) thanks to all helping, this thing is annoying!
  15. Problems from Guide

    no change, it resulted in this log, which looks pretty similar
  16. Problems from Guide

    i made the change, but it's still not happy, still have those unresolved symbols
  17. Problems from Guide

    unfortunately, window_chat wasn't it... sigh
  18. Pp Reset

    I'd say, if we ever get another nexus or something that large that it really does make a difference, you should have the option to have your PP freed up, once only, for, say, a quarter of your XP or something. there is a cost to doing this, the alternative is to make do with what you have and wanting to change things when the system hasn't changed, that's what #reset is for
  19. Problems from Guide

    one error and a large numbr of warnings, which could well be the cause of the error to my limited knowledge of such languages... hence why i posted link to the whole thing. this is getting annoying, if only it workd as well in linux... sigh.
  20. thinking about wanderingfool, and how only those who can cast remote heal can get karma from him, i thought of a solution why not make it so you can use-with a healing potion on someone else? anyone can get a hold of a healing potion to help w/f or a friend
  21. Problems from Guide

    well... that got rid of all but one linking error, and brought back a bunch of other problems... The log i'm linking because the thing is kinda huge... no need to fill the forum with all that
  22. How Do The Updates Work?

    server updates just require the server to be restarted client updates require us to download a new client server updates are a lot more common 8^)
  23. Unlocking Rogue

    because of people complaining about an unfair advantage... who should really stop to think about what would happen if devs didn't put in all the work that gives them the detailed knowledge...
  24. Unlocking Rogue

    i say yes for two reasons: one, devs need fun too two, mihaim has an odd avatar on here, and i'm either amused or worried, either of which means i say yes
  25. Problems from Guide

    I can't get it to compile Using Visual Studios.NET and Visual C++.NET on WinXP it took a while to figure out the cal3d stuff (properties->linker->input->additional->remove cal3d.lib) because the .c and .h just aren't included at all, removing the library gets the thing to compile, at least... but then it won't link together I've removed most of the first half, all of the compiling worked okay, and the thing is plenty long as is ------- Build started: Project: elc, Configuration: Debug|Win32 ------- Command Lines Creating temporary file "c:\dev\projects\elc\Debug\RSP000002.rsp" with contents [ /OUT:".\Debug/elc.exe" /INCREMENTAL /NOLOGO /DEBUG /PDB:".\Debug/elc.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 shell32.lib libxml2.lib vorbisfile_d.lib user32.lib SDL_net.lib kernel32.lib opengl32.lib SDL.lib ALut.lib OpenAL32.lib iconv.lib <snip> ] Creating command line "link.exe @c:\dev\projects\elc\Debug\RSP000002.rsp" Output Window Linking... tabs.obj : error LNK2001: unresolved external symbol _game_root_win trade.obj : error LNK2001: unresolved external symbol _game_root_win questlog.obj : error LNK2001: unresolved external symbol _game_root_win rules.obj : error LNK2001: unresolved external symbol _game_root_win spells.obj : error LNK2001: unresolved external symbol _game_root_win stats.obj : error LNK2001: unresolved external symbol _game_root_win knowledge.obj : error LNK2001: unresolved external symbol _game_root_win manufacture.obj : error LNK2001: unresolved external symbol _game_root_win multiplayer.obj : error LNK2001: unresolved external symbol _game_root_win options.obj : error LNK2001: unresolved external symbol _game_root_win help.obj : error LNK2001: unresolved external symbol _game_root_win hud.obj : error LNK2001: unresolved external symbol _game_root_win interface.obj : error LNK2001: unresolved external symbol _game_root_win items.obj : error LNK2001: unresolved external symbol _game_root_win dialogues.obj : error LNK2001: unresolved external symbol _game_root_win draw_scene.obj : error LNK2001: unresolved external symbol _game_root_win elconfig.obj : error LNK2001: unresolved external symbol _game_root_win encyclopedia.obj : error LNK2001: unresolved external symbol _game_root_win books.obj : error LNK2001: unresolved external symbol _game_root_win buddy.obj : error LNK2001: unresolved external symbol _game_root_win cache.obj : error LNK2001: unresolved external symbol _game_root_win chat.obj : error LNK2001: unresolved external symbol _game_root_win chat.obj : error LNK2001: unresolved external symbol _console_root_win hud.obj : error LNK2001: unresolved external symbol _console_root_win interface.obj : error LNK2001: unresolved external symbol _console_root_win rules.obj : error LNK2001: unresolved external symbol _console_root_win chat.obj : error LNK2001: unresolved external symbol _console_in_id chat.obj : error LNK2019: unresolved external symbol _update_console_win referenced in function _resize_chat_handler text.obj : error LNK2001: unresolved external symbol _update_console_win chat.obj : error LNK2019: unresolved external symbol _key_to_char referenced in function _root_key_to_input_field new_character.obj : error LNK2001: unresolved external symbol _key_to_char widgets.obj : error LNK2019: unresolved external symbol _key_to_char referenced in function _label_add_extended hud.obj : error LNK2001: unresolved external symbol _map_root_win interface.obj : error LNK2001: unresolved external symbol _map_root_win multiplayer.obj : error LNK2001: unresolved external symbol _map_root_win rules.obj : error LNK2001: unresolved external symbol _map_root_win init.obj : error LNK2001: unresolved external symbol _opening_root_win interface.obj : error LNK2001: unresolved external symbol _opening_root_win multiplayer.obj : error LNK2019: unresolved external symbol _opening_root_win referenced in function _process_message_from_server rules.obj : error LNK2001: unresolved external symbol _opening_root_win init.obj : error LNK2019: unresolved external symbol _create_opening_root_window referenced in function _init_stuff rules.obj : error LNK2001: unresolved external symbol _create_opening_root_window init.obj : error LNK2019: unresolved external symbol _create_login_root_window referenced in function _init_stuff rules.obj : error LNK2001: unresolved external symbol _create_login_root_window init.obj : error LNK2019: unresolved external symbol _create_map_root_window referenced in function _init_stuff rules.obj : error LNK2001: unresolved external symbol _create_map_root_window init.obj : error LNK2019: unresolved external symbol _create_console_root_window referenced in function _init_stuff rules.obj : error LNK2001: unresolved external symbol _create_console_root_window init.obj : error LNK2019: unresolved external symbol _create_game_root_window referenced in function _init_stuff rules.obj : error LNK2001: unresolved external symbol _create_game_root_window interface.obj : error LNK2001: unresolved external symbol _login_root_win multiplayer.obj : error LNK2001: unresolved external symbol _login_root_win new_character.obj : error LNK2001: unresolved external symbol _login_root_win rules.obj : error LNK2001: unresolved external symbol _login_root_win multiplayer.obj : error LNK2019: unresolved external symbol _set_login_error referenced in function _process_message_from_server new_character.obj : error LNK2019: unresolved external symbol _check_quit_or_fullscreen referenced in function _keypress_newchar_handler rules.obj : error LNK2001: unresolved external symbol _check_quit_or_fullscreen .\Debug/elc.exe : fatal error LNK1120: 15 unresolved externals Results Build log was saved at "file://c:\dev\projects\elc\Debug\BuildLog.htm" elc - 58 error(s), 0 warning(s) can someone tell me if i did something wrong or missed something? (i don't think so, i've run through it according to the instructions several times, i dunno) have i just got VS.NET set up in a way that isn't working? thanks adam
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