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Leeloo

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Everything posted by Leeloo

  1. Harvest experience limit message

    The server could just send the message one harvest earlier.
  2. Noone ever got banned for saying "pissed off". Sure it's not the words you would use in a church, but they are normal words, not something you would censor outside of religious places. And the "you little shit" message only appears when someone triggers the anti-cheat code. It's only meant for cheaters.
  3. Ability to "run"

    Two possibilities: 1. It's all in your mind. 2. The server can process the insert/delete presses in no time, but the client takes some time to do this. Once the client has finished, it has become behind schedule compared to the server, and if someone actually implemented some of the code to avoid resyncs, it could be increasing the animation speed to show you were the server says you are. In either case: You don't get there faster, it only looks like it.
  4. New bot rules

    So, basically the new rules are that a bot cannot do anything (Unless it's paid for, then it can be a trade bot).
  5. AND THE WINNERS ARE...

    I wasn't even nominated Not even for "most likely to be banned next"
  6. Art programs! :)

    Well, I was more interested in the quality aspects. The PenPartner lasted 8 years I think (bought it in 1995, replaced it a few years ago when I bought the Graphire), and the Graphire has already become "wobbly" (can't draw straight lines). Also, right from the start I noticed that the Graphire pen needs to be much closer to the drawing surface (vertically) before it's detected, compared the PenPartner. I can't use a mouse because my hand will start hurting a lot after a few minutes. At work I have a trackball, and at home I have the Wacom.
  7. Duplication bug (mabye)

    Old bug. Me and mooner tried to use the trick over a year ago, but didn't succeed in predicting a crash
  8. TOPIC

    No. She always wanted off-topic to be allowed on market channel, but a vote was made and the majority didn't want off-topic. As an official newbie helper, she had to enforce the rule even though she disagreed with it.
  9. Radeon flashing

    Not sure where this goes, but I guess programming is where I'll find the people who can help the most... After upgrading X.org 6.8.1 -> 6.8.2 I have lots of flashing with DRI r200 (radeon) drivers - but only in some places. The pool in the *CO* map is one of these places, and the magic school meeting hall is another, but not in every place. But at #beam me up and on map 8 there is no flashing at all. If I disable hardware TCL (thus using software instead), I get no flashing at all, but half the framerate. The flashing looks like about half the textures are fully lit, and the other half looks normal, but on the next frame, it's the opposite half of the textures that are fully lit. According to goole, TCL is transform, clipping and lightning. So, it occured to me, this may have something to do with the lights... Do we have too many lights in those places? Could it be that where other cards just render half the lights on all textures, radeons instead render all the lights on half the textures? EL is the only game I have that has this problem, and after I discovered that it only happens in some places, I have hope that it may help figure out what the problem is. The card is a Radeon 9250.
  10. Radeon flashing

    New info: This patch improves it quite a bit - now it only flashes once every few seconds, instead of on every frame: diff -u -r1.14 gamewin.c --- gamewin.c 15 Mar 2005 16:33:01 -0000 1.14 +++ gamewin.c 16 Mar 2005 20:51:34 -0000 @@ -521,6 +521,7 @@ if (show_reflection) display_3d_reflection (); } CHECK_GL_ERRORS (); + glClear(GL_DEPTH_BUFFER_BIT); //check for network data - reduces resyncs get_message_from_server (); What does EL do that messes up the depth buffer so badly? I assume the flashing that's still left happens elsewhere in the code, since no matter if I do this, or comment out the *sky* functions, it still flashes once every few seconds.
  11. Server's response to a login request

    You guys need to check what you send to the server. It's not supposed to be like that, my bot never needs several tries to log in.
  12. Health-Bar Display

    Go ahead then
  13. Art programs! :)

    Now that we are speaking of wacoms... Does anyone have both a Graphire and an Intous? Is the Intous worth the price difference (double price for the same size)? I started with a PenPartner and currently have a Graphire, which has gotten wobbly, so I'm thinking about upgrading. They do get a lot of use - I can't use a mouse, so I use the Wacom for everything.
  14. Server's response to a login request

    Make sure you got the size right. If the size is too big, the server will expect more data than you send. If it's too low, the last bytes will look like a new packet, which doesn't match the protocol at all. I don't know if the number of x'es in the example above matches the length of you password, but if they do, the size looks wrong. (I'm at work, so I can't compare it to my own code).
  15. how I know if SDL installed

    Try rpm -q sdl Doesn't EL come with libSDL?
  16. Server's response to a login request

    You said you saw the bot appear and disappear immidiately in game. That only happens if the login packet is accepted - in other words, the login packet is ok. It must be a different packet you send that is wrong. How about the ping packet you send back? How do you know it's correct, when elbot doesn't do it? Maybe that's why the server rejects... And yes, I used C.
  17. Server's response to a login request

    Oh really? I made an EL bot without any problems - and that was before I had any documentation on the protocol (no source, no protocol.h, nothing), where as when I wanted to write an IRC bot I never got further than reading the protocol docs. If you get kicked off immidiately, it usually means that you sent a malformed packet. That makes the server drop the connection. There isn't any advanced challenge-response thing going on, no packets need a reply, and the only required packets are the login packet and heartbeat. Check the last packet your bot sends before the connection is dropped, as that's probably the one that's wrong.
  18. Radeon flashing

    GL_ARB_multitexture GL_EXT_compiled_vertex_array GL_ARB_texture_compression It also finds GL_SGIS_generate_mipmap, but doesn't use it, where as GL_*_point_sprite is reported as not found.
  19. OS X Port Questions

    I would suggest writing which_bag and bag_list[which_bag].obj_3d_id to stdout in the start of the function (make sure to fflush(stdout) after the each one, so that if it is written out before segfaulting. If one of those are in byte-swapped that's a certain segfault.
  20. Linux AMD64/ATI Linux Drivers

    Unfortunately, Adam has a Radeon 9700. DRI drivers work only on cards up to and including Radeon 9250.
  21. Most likely to...

    ???? No Satan I won't marry you - your not old enough or evil enough LOL He didn't say to whom. And he does know who your boyfriend is
  22. Server's response to a login request

    How can there be a first byte in a null packet?
  23. Server's response to a login request

    You're supposed to send a heartbeat packet once per minute. Don't waste the servers bandwidth please
  24. Don't forget skirts and swimsuits Actually, I think everything clothing related is on hold until Cal3D support is completed, as it all needs to be redone then. But when it's done it should become much easier to make clothes.
  25. Elise

    Erm, I was the one who convinced Platyna to give Planeshift a try. Not the other way around.
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