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test78

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About test78

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    Rabbit
  1. For quests like 'kill 30 boars' i suggest messages like 'you killed 14 boars for ... 16 left.'
  2. Rraisa didn't found all items

    'The_Crusader' sold me an "Augmented Leather Armor" but Rraisa missed it during a search before. "Leather Boots" was successfully found at 'The_Crusader'.
  3. With the perk I watched a 3 as add for health, but if the difference to max-health smaller than 3 nothing happens.
  4. Rraisa & sides : that's usefull! (although its's patchwork instead a professional trading system) thanks so i adapt my suggestions: 6.) make Rraisa official (faq in help-button) ( 5.) trade-tutorial to learn Rraisa )
  5. 1.) I suggest to establish several market channels. At least one for buying and one for selling - so there will no need to type 'selling:'. Other divisions could be: Armor, Weapons, Potions,... The suggestion from another Player is also good: by price (why should a newbie read announcements for 20000 gold?) ... this can be (probably) changed without a new version. For the next Version: 2.) own top-menu for market-channels. (top-menu 'Buying', sub-menu 'weapons' & top-menu 'Selling', sub-menu 'weapons' ...) 3.) a searching-function over all market messages. 4.) directives: answer always with a private message ; 'b:' means 'buying:' , '10g' means '10 gold' , etc. ... 5.) market-tutorial to learn and to establish the directives.
  6. after ctrl+leftclick i can't switch functions with rightclick any more. Version 1.9.0-1 on Ubuntu10.4
  7. more suggestions to improve the game: 5. walk (attack/chat/trade by occasion) should be default; use, use with, look should be not permanent - after one use the icon walk is active again. 6. if you click to attack or chat the character should got the animal / npc automatically. 7. available / running quests should be indicated over health bar of npc - at least for the tutorial npc. 8. all bots should say 'type /botname help' by using trade-icon - not only 'use buy command'. 9. increase distance to see creatures. 10. trees shouldn't catch mouse-click for walk-destination 11. sizable font for npc-dialog ... at least some praises: maaany items, creatures, maps etc. walk by click on map - excellent. coordinations - useful. ... and last but not least - free.
  8. normal way to quit?

    Because all you have to do is close the window with the X what means: no logout necessary. (?)
  9. 1. The creating character screen should not be in world (not useful / ergonomical, if you can't walk), or at least there should be a strong permanent message 'character creating mode, finish character to start playing' or so. A simple way to create a good creating screen: left side: permanent the eding window; right side: the character (center-view-point moved to right) in a single-coloured floor / room. walk-icon visible but deactivated + tool-tip: 'you can't walk in character creating mode' 2. Storage and inventory windows shouldn't overlap at first use. 3. 'esc' opens main menu / standard way to quit. 4. camera turns a bit with each walking-step, so after some distance the cam shows the back of the character. If there is already a similar option: activated as standard or first step in tutorial.
  10. normal way to quit?

    till now i found only alt+x to quit immediately. why isn't there a main menu icon?
  11. no walk-icon ; ubuntu10.04

    Ok, I am silly - or the creating screen, that's a matter of opinion.
  12. no walk-icon ; ubuntu10.04

    already tried: new selection, use animation, ati bug, mouse bug, poor man
  13. no walk-icon ; ubuntu10.04

    I've tried the 190-version on two computers with ubuntu10.04: 1. athlon, nvidia with current nvidia-driver 2. P4, ati with unchanged standard video-driver Both with linux-version (synaptic) and with wine&Win-Version. Some times i've to deactivate 'use animation', activate 'ati bug' and so on ... but i never see the walk-icon / can't walk. Any ideas? Or is there another reason, apart from a bug, for a missing walk-icon?
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