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saxum

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Everything posted by saxum

  1. Cooperative Bosses

    There should be leashes for pet tank rabbits where leash breaks if it tries to move out of range because it attacks and kills something forcing move. Maybe make this as engineering item similar to snares.
  2. Sorry did not have client open when I posted I meant right click like compass. Not sure how you could post in guild channel since no way to select it.
  3. Been away a long, long time (10+ years)

    You will need to convince radu it is your character(s). You will need to pay him $5 to unlock each character. Kamigato does not exist anymore - misspelling or it was removed in one of the cleanups. Unless there is something in storage valuable neither character is worth recovering with changes in game since they are noobs. http://game.eternal-lands.com/view_user.php?user=Guybrush http://game.eternal-lands.com/view_user.php?user=Kami
  4. New creatures

    This has been missing for a long time since there is nothing special for leprechauns (not used for novac or haidir, etc): King of the Leprechauns - after killing # of leprechauns (or randomly after killing a leprechaun if that is too hard) he appears invisible and if he hits you with his magic dagger he steals gold coins from you and then runs away. He has speed hax without cost. Like lenny he has diss rings and will disengage from a fight. He disappears after period of time but if killed will drop a pot of gold coins and maybe even a platinum or two.
  5. All hydro route to be PK?

    So you are leaving to show how much you will be missed? How long is experiment? I do not harvest hydro anymore but I was told by the previous road block he got a share of rostos dropped which makes hydro blocker effectively a NPC played by player. Do rules apply to that case? This is part which is never talked about. What about multiple changes made to favor bombing in II? I come to realize doing hydro route is like playing in crooked casino - you are destined to lose and even if you don't the casino's muscle will rob you when you leave or prevent you from returning. Make entire route PK makes no sense; what if you are fighting in invasion and need a break? I have killed a number of invaders in II and then when I needed a break went to a non-PK cave or food platform. Logging out is NOT an option with cooldown.
  6. All hydro route to be PK?

    That is very reasonable IMO.
  7. Kilarian Field has known spawns but what about changing it so when a spawn is killed a random creature is spawned? This would make it more unpredictable. I'd say any creature which is capable of being ignored via Monster Magentism would fit since Xaq's quest cannot be skipped like Haidir, Dorel and Maia quests and a creature could last there a fair amount of time. Having a Little Dragon Pink spawn there would not be fair, right? revi: adjusted title to reflect content
  8. Alt rules

    Like Robert_E_Lee in VotD which when players made comments about Riptide tried to rip their ass off?
  9. Make KF less predictable

    Sorry RipTide but not a farmer and barely a fighter. I thought it would make it more interesting in KF.
  10. Is there?

    There is a way, I have been paid that way, but it depends on bot and you need to check commands and they vary according to bot type. I believe your bot is of EL services and they must have some sort of help forum, right?
  11. It is probably partly purpose to raise cost of getting mule level why it is this way but they changed horses so why not?
  12. It would make more sense if degraded magical items just had magic removed rather than turning into degraded items when they exist. Examples: Serpent Sword of Fire would become an ordinary Serpent Sword Steel Plate Mail of Healing would become Steel Plate Mail The player is already losing a rare magic item usually at bad time, why make it worse?
  13. I think this would be a great long-term solution. This issue with the mini-map opening offscreen, is reported fairly often. Curious, the mini-map is one of the windows already coded to correct itself if opened off-screen. I had a quick play and that appears to be working. I'm on Linux so can resize the client window without restarting but I do not think that would make a difference. Is there a know set of steps that causes the mini-map to remain hidden? Still happens to me occasionally but I use different sizes at different times even adjusting my screen resolution because of bad eyes.
  14. Alt rules

    Some alts are shared so it would be hard.
  15. Changing to modable serpent stone is worse! You cannot mix magical serpent swords.
  16. Instance with 3 man

    Three man instances are run very often, even two.. What you want is ability to split the entry fee normally paid to extras.
  17. Gate to Ida graveyard

    Would take 166 characters to fill the house insides preventing someone from getting out of the underworld. That obviously ain't gonna happen short of a blatant abuser who'd get banned. Thanks. Never been in house I guess. I thought I examined every house in Ida but it may have been before the map updates.
  18. Mobs that can range players

    IMO the bosses or guards spawned by bosses should only creatures with ranging capabilities and unlike most creatures it should attack the opponent doing the most damage when possible. The game already has player tanks who are designed to absorb, evade or heal damage so this would add another risk to those fighting bosses but not main target,
  19. Gate to Ida graveyard

    I think this is a good idea. I got stuck in one time during a global invasion without a 2nd rosto to lose and needed a player to go to C2 UW via back door to deliver to me. I have the Underworlder perk now but I still think it is a good idea but what if it is full especially full of AFK players? Does that prevent players from exiting, kick player with longest AFK time out to grave yard or deposit you in graveyard? Maybe add a Charon (from the Roman myths) NPC who can send you to C1 UW for a fee which can be taken out of storage which of course triples for anti players.
  20. Can we have an official list of what maps are multi and which are not? Encyclopedia is not a good answer since it is rarely up to date. I'd like a command which you could use at location which tells you what map or submap is.
  21. That is very ironic since it is only one the NPC Ringa will sell now. I heard about the bug but figured when Ringa was changes that bug was fixed. It wasn't.
  22. I agree with Little. I will go to single combat maps first and clear except maybe for bosses to allow easy access to outside storage.
  23. Change icons for degraded items

    In general there is a memory bug which multiple icons are wrong but it is solved by restarting client.
  24. Not try that. I heard about bug wanting EVTR instead so I made them and I was surprised PA rings were taken.
  25. Tech you are right, but we have PV, Zira, Glac, and Airius. These maps have great potential for invasions and they are SC. I guess if all you are interested in is invasions which last multiple game days that makes sense.
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