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Rabbitman

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Everything posted by Rabbitman

  1. Stackable perk perk

    I really like this idea. However, I would like to see all perks power AND cost reduced. In example, change mirror skin perk to: 2 pp - 5%, 2 pp - 10%, 3 pp - 15 %. Doing this to most perks would allow more customization to builds imo.
  2. P2P Shop Coupon's

    Yesterday, 3 120+ instances in a row we got coupons! \o/
  3. New Types of Giants

    Frost giants as trainable mob?! Should be epic strong mob which can only be beaten with an iron hammer equipped! I am a fan of new elemental type mobs for instance/invasions. New mobs with different combat styles would really improve EL imo.
  4. newhope serping RD

    Yea I lost quite a few ^^, but I expected that after you went back to storage to get different gear. Was more fun than sitting afk at storage anyway.
  5. newhope serping RD

    "Only ME, dre, and Dabrat (and Rabbitman) can kill the RD!" http://www.youtube.com/watch?v=FRvWKRwACjM After this newhope went and grabbed bronzies , but was still fun. Decided to remove video since it showed how to pin the rd :<.
  6. Treasure Finders

    Hello all. I would like to suggest that the xp on treasure finders be reduced to ~300 xp/mix. There is a shortage of amber in the game because these items are being used to farm engineering levels. Some numbers: 1 treasure finder = 1kxp without god/day/ratio bonus. 1 treasure finder = ~5kxp/per with god on alfred nobel in school. We'll assume 1 second per mix (not quite right but will give a good estimate). At this rate you could get on the order of 300kxp/minute poofing these in a school at the right time. This works out to 1.8 MILLION oa xp per hour. No wonder we are low on amber for the global. Just to put this xp in perspective, the best xp you can get in a/d in this game is ~52k/min without dailies. And to do this you risk the wrath of radu ^^. So it is posisble to get 6x that with treasure finders atm, thus fear teh wrath of radu 6x!
  7. Use of Oranges

    Pretty sure I didn't say anything about the price going up. In my initial post I just made a suggestion of an item to be made using them. But I'm tired now so I might have missed it :>.
  8. Use of Oranges

    Believe what you will Revi, but really we just want to have fun. At this point, myself and quite a few others do instance after instance and invances and invasions whenever they come because they are incredibly fun to do. The break even as a minimum is so we can keep doing what we enjoy, the profit at maximum so we can keep doing what radu enjoys (dying in invasions ^^). Depends on how you look at it I guess. If instances weren't so fun and you couldn't remove time, blah blah blah yes the rate would be fine. But the fact is, instances are a part of the game, and instance mistakes help support the game. If drop rate were reduced we would be less inclined to sell to bots, price would rise, and it would take longer to get them for the global (AND the chance to not have enough for acp pots would be there ;p). So I don't think that is really the best solution. If you don't want them marketable, why not just make oranges linked to your account like in other mmo games with raid drops ? Then you would have to earn big belly by instancing yourself enough to gather 30 oranges. Would make it more of an achievement anyway..rather than just saying you were able to spend gc like a b0$$ ^^.
  9. Use of Oranges

    Regular usage for acp potions is at maximum 4 oranges used per RL day (limited by maximum possible pears if all are findable). We typically instance at least 1x per day (4 oranges into game) but usually 1-2 weekdays, 2-3 weekend days. That is just a group of 4-5 of us. Idk how many people take big belly weekly, but I doubt it is enough to balance out the excess oranges not used by acp potions. Feel free to prove me wrong, but I'd be willing to bet some serious gc that there are at least 500 oranges rotting in sto throughout the game, and that the number is steadily rising.
  10. Use of Oranges

    Few comments on this topic. Overfarmed is a matter of opinion. For the most part, my friends and I go for fun. We don't really care about conserving resources or getting the best price for drops. As long as we break even at the minimum (if no bricks poof) and have an ok profit at maximum, we will keep doing them because we have fun. On the topic of uses for oranges, I'd like to see an additional food item made which requires oranges. Ub3r potion of feasting - Gives 100 food when consumed - 4 emu (20 sec cd). Recommended ingredients: 200 vials + 1 orange + 100 raw meat = 200 UPoF. Recommended pot level ~80 or w/e. This would provide a nice new consumable item to mixers, and provide an outlet for overfarmed instance oranges ;p.
  11. Treasure Finders

    I've been on the exact opposite side of this arguement before talking about multi-training. In fact if you want to check ch 6 logs you could probably find it. (2 weeks of intense harvesting to buy he/sr that are burned in <6 hrs for just xp, no drops). Doesn't mean I was right then or now, but with that I'll bow out of the discussion and let Mr radu do as he wishes.
  12. Treasure Finders

    I agree it is not practical to do it for 6 hours. However, it isn't outside the range of possibility for ~6 or so people to stock up for 30 min worth of mixing each, which would have pretty much the same affect on the amber supply. Maybe keep the xp the same and add action point cost to the mix? This would limit the number if finders it would be useful to stock up on. But still, doesn't it seem strange that xp jumps from 260->1000 from predictors to finders?
  13. **** guild map PK event

    This sounds like a lot of fun, but I see a few problems with it. As far as I know, no drop areas are not allowed in guildmaps. If each person on a team must die 2x for the team to lose, you are essentially losing 100k for bricks+50k entry fee per player if your team doesn't win. For this reason, I expect few teams would enter. If only 2 teams enter, I expect even the winning team would lose a lot as well. As such, this contest sounds like kf would be a better option. Alternatively, I think a pk contest in the **** map with an inventory limited to 50kgc worth of items (equip, summons, healing, etc) would be very fun. Winning team is the last one standing. Reward: you keep all drops.
  14. Game change announcements on @6

    In response to the last update, I think it would be beneficial if updates were announced a few days in advance, especially with currently mixable items being made cheaper. Some very ambitious people scammed bots for ~500k mixing halberds the night after the update.
  15. Typically in game's I've played, a secret quest or key item would have a blank slot until you heard about it. Once you hear about it, it would be marked in progress or something and you could click it to see your progress.
  16. So you can, eventually, produce a function that tells you your astro at any given time without astro stones? This has been attempted and is fairly well understood at this time .
  17. New use for Point Defense

    To be honest, engineering is the only combat skill you cannot defend yourself against. Armour decreases damage from a/d, MI negates all mage capabilities, magic resist will make it weaker, point def and bluD armour protect you against ranging, and smite summoned p0wns (most) summons very quickly. I think an item which gives some protection against caltrops related to your engineering level would be wonderful. I think damage reduction from each individual mine to scale as eng/3 with an initial defense of 10 damage would work well. NOTE: You would need 1 of these items per mine going off near you, so if there were 8 small mines and you had 3 of this item, you would take full damage from 5 of the mines. I would say high cost per, maybe ~0.5-1kgc each.
  18. Why not have different levels of predictors? Add ub3r predictors which do 60, 120, 180 minutes from now, recommended engineering level to mix ~95-100, ings cost ~400 gc each or something.
  19. New item - Rostogol Ring

    Introduce pink rostos (or some other color). Cost, $1 from the shop. Only protects currently equipped items upon death. Does not keep you in instances upon death, although you will still keep equipped items. Pros typically carry spares armour and weapons with them, so this would not affect them as much in invasions and invances. Noobs on the other hand typically have at most 1 set of nice things, which this could help with. Rabbitman
  20. PK/combat summoner

    I haven't really done a lot of summoning, but if I were building a summoner for pk I would start with p/w/v. Seems to give the best balance of survivability, summon strength, and a heck of a lot of mana. High level summons don't need that much emu so I think coord as a 4th attribute wouldn't be too bad. Although, this would be bad for instance/invance/invasion. As a summoner, u don't care about your own dex and reaction imo.
  21. Please sign Theseus up, he'll try to be around .
  22. Daritha Items

    Looking to buy sets of daritha items. I want to buy: 150 Leather Helmets - 5k 150 Leather Gloves - 5k 60 Iron Shields - 27k 150 Leather Pants - 15k 75 Wooden Shields - 9k 100 Leather Torso - 12k 60 Steel Chain Mail - 66k 50 Iron Chain Mail - 10k 150 Leather Boots - 15k 75 Steel Shield - 60k 50 Titanium Shorts - 42.5k 15 Titanium Chain Mail - 78k For a total of 344.5k. I prefer to buy the entire lot at one time, pm me if interested. Thanks, Rabbitman
  23. Daritha Items

    Bought the lot, ty for looking.
  24. Instance with 3 man

    A few comments on this topic: First, instances already produce a lot more gc than they remove from the game, which imo has contributed a lot to the inflation EL has observed. If something like this were implemented, it should increase either a ) the chances of the 'rare drops' b ) the possible number of 'rare drops' (in example, a choco orc currently can only drop 1 set of rare drops. Let's say a team > 5 finishes, let the choco orc have a chance to drop 2 sets of rares instead, such as 2 sets of holam or 1 set of holam and 1 set of serps). I don't think increasing the raw gc drops is a good solution because it will cause more inflation in the game. Second, the main reason we go with less people is because the instances are more fun that way. I don't think you ever went with our high power team in 100-120. We could finish in 30 minutes 4 man on a normal day..no horses or anything. If we took more people and it went faster, that would make it less fun. Third, an 8-9 man instance is hard to manage. From what I heard, the last time 100-120s went to instance with 8 man, tons of bricks were lost. A small, organized team of 4-5 has a much greater chance to not poof bricks and complete the instance than a mass of people doing whatever they want (like in an invance ). If you want 8-9 man fun, the 100-120 invance should be emptying out soon and can probably meet this need for you.
  25. New Quest

    Hey all, Entropy mentioned a new quest that might be added for another astro negation type perk, and I wanted to pitch this idea. How about a quest to kill Nenorocit, Badaran, Leonard, and maybe a new creature yet unknown to the lands? The quest would work similar to novac's in that you have to get the last hit to get credit. However, this quest would require significant teamwork to complete :-). The reward wouldn't necessarily have to be the new perk, but I think the quest would be a good addition. Thoughts?
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