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ProHibited

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Everything posted by ProHibited

  1. Rare finds, what did you get

    50kgc/6hours so 200kgc/day and like 20 players (max) that hunt the animals? Thats 10kgc per person per day.
  2. Stuff that should be addressed.

    I believe that the debate about exp/hr etc is not too relevant, that is how it is and it is the same for everyone. What does matter is the ability to train when you want to, so availability of spawns. Also, debate on PK related topics might not be taken too seriously because the number of players that actually find it important and participate in it is rather low. What I think is vital to a game is that you are able to do what you want to do (be it with some effort put into training..) but currently the difference of 10-20 levels makes a huge difference in fail rates (hit/block, mix), at least at low-moderate levels. Making rare items and increasing the chances with level is a good incentive to train your skills, those rare items should of course fit within the game and not be overpowered. There are 100s of good ideas, the implementation however can often have side-effects that may have a negative impact. Also, since we all know there is limited time available to shape, program and test different ideas there is simply a lot that cannot be done or tested. I think this is a shame and I would have loved to see some really good ideas make it into the game, progress is too slow to keep me interested. I do feel that Radu should organize the methods for obtaining player opinions as an ingame channel hardly represents the total community. Also, personal opinions should not be so important when it comes to interpreting player feedback. ProHibited
  3. Completing the crafting and manu tutorials

    I have seen 2-3 bindings, found 1 or 2 but lost more due to great swords breaks. Also have not had a great sword for a very long time as they are not affordable when you actually use them. I as pker find binding stones to be not affordable and do not use them for PvP or PvE, draw your own conclusions. The limited population is unable to sustain a market for binding stones without a reliable source. So sales of unlimited bindings is required, i'm not playing recently but I will be back!
  4. Templar Knights

    More guilds also means more players, at least 1 more per guild.. Hows the population doing btw?
  5. starting players view of the pk server

    No-one ever listens to the current PK server playerbase, so how would you know that actually listening could not increase the population... I believe that those who play a game know more about it then those who do not..
  6. starting players view of the pk server

    Everyone plays main or runescape, pkserver could be better then those .. could be
  7. WikiLeaks

    Srsly they need to catch those criminals!
  8. Wzzup?

    So whats up with everyone? Myself I am not playing too often. When I am online I'm mostly working on new chars, low level, to take on the n00b instance. Would be a great achievement to be able to do the n00b instance regularly on here.
  9. Wzzup?

    Pking, I saw you kill orcs with SoP.. Of course it breaks.
  10. Minerals Achievement

    All minerals are being exhausted, we all die ;(
  11. New Item: Disguise

    I already believe invisibility is totally retarded So please don't post ideas like this... Bagjump is so easy... Click bag then click take all, done.
  12. New critical damage

    Previously we were able to use toughness to reduce damage and breaks. Now that breaks are hardly affected by toughness the attribute seems a bit worthless really.. I personally choose to invest in toughness to reduce breaks mainly, if you take it to reduce damage there are other attributes you can take that will have the same effect on #heals required to sustain health. I did the n00b instance on 48 toughness char and still broke armor, he gets hit 85% of the time and with this new update he and any similar build will not be able to tank. If you are no tank the toughness is kinda useless... This change will affect the way chars are build alot. The new way to get little breaks seems to be using a def build, giving those who were able to 'afk' train before a huge advantage in normal training anyway. Also, this change will make higher-then-normal monster training financially impossible due to breakages. Take for example instances where a player not near or at the upper cap tries to tank... Auch! #edit: the original char I started on pk with 100 a/d now suddenly becomes good again, his build was NOT taking into account breakages, just hitting as much as possible and having good magic. Every change can be used to your advantage...
  13. how percentage(%) works

    You really did not write that down clearly.. Simply put: Chance for a test is the same no matter how many tests you perform. (assumption of static probability, which is true when astro etc. remains constant)
  14. Extra critical chance

    Ok so the change as intended is as I thought, like when you train low lvl stuff (no heal) you get a penalty. That is cool of course, also if it counts in in all combat, it would also help weaker players/mobs in combat (summons) and I think that is good as well.
  15. Extra critical chance

    So uhm, do people still train without restoring? If you guys are right vit is the new will for fighters Maybe sell vit removals in shop? About ignore levels, make em based on Def+Attribute so that at no-dmg-training-level you simply do not get attacked, monsters have some intelligence right?
  16. Extra critical chance

    Well, no. That's not what anyone's said. We said a minimum crit-dmg amount, not "the weaker the mob the more the crit dmg". Yes but keep in mind that the intention of this thing was to fix afk-training without healing. And the change should be a small one, I don't count a minimum cap to crit dmg as a small change. But I cant test anything so hope it will not affect me too much when this change happens on the pkserv. Either way its a good thing right More dmg in pking? Edit: Uhm, lower level (relative to you) implies more crit dmg if a minimum-cap exists... Higher level stuff will hit above that cap.
  17. Extra critical chance

    The weaker the mob the more crit dmg? Ok cool, I fight things twice my lvls anyway...
  18. A/d exp should be devided by factor of 3 orso (so what you get from mobs but also the total you already have atm) and then more loot, exp/hr would be more balanced
  19. Extra critical chance

    Would be bad... #edit: Good that such a change is not small so that is not what Radu did :
  20. Lured into unfair pk by STR8Jacket

    One person might feel bad for a moment but I really doubt that loosing some items you earned ingame is a problem for a normal player. I have lost stuff, and have gained stuff and it is all part of the game. Making drama out of it is also part of the game and some people like that as well Just make sure you keep having fun and do not see it as 'work' to get the items back... Edit: every women should know not to walk alone at night? wtf serious, ok I live in another part of the world we all have our differences I guess
  21. Minimap

    Something else about the blips on the map. Could they be made round? Looks way better and atm the only way to actually make them round is to set your video settings for 3d anisotripic filters on, and for my laptop that can play cod MW2 that seems to be too much and I get lower fps in EL To make the dots/squares more visible on any type of background, add a 1px black (or other color) line/circle around it, maybe the inverse of the actual dot color.
  22. Haidir bug?

    yeah I also got it 3 (even more) times in a row, because the characters I played on were all in the combat/a/d range that get that quest really often. When you level further you can get new missions. Edit: Lol people start with their 'random' thing again... Random does NOT mean you get the same outcome all the time...
  23. Extra critical chance

    How about fixing the 'ignore' system in EL? I do not think that monster should attack anyone that they cannot damage/kill And if experience is based on difficulty, why do those mobs give exp when the fighter doesn't even require healing?? Edit: So everyone is thinking up weird solution with timers, special hits etc. but my comment owns all, fix the problem itself...
  24. Lured into unfair pk by STR8Jacket

    How else could you get loot in pk...
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