Jump to content
Eternal Lands Official Forums

Elveron

Members
  • Content count

    139
  • Joined

  • Last visited

Posts posted by Elveron


  1. I threw some in that give pp here, because if you are all maxed out, pp is one thing you cannot get without perks...

     

    Rostogol Thief:

    When you kill someone with a rosto, there is a chance it will be transferred to your inventory. The rosto functions normally for the person who died. The perk is inactive while you have a rosto in inventory

    Costs 10 pp

     

    The pacifist (a new version since other propose it):

    You may not attack, but you may be attacked

    Gives 5 pp

     

    Heat mizer:

    You are immune to heat damage. Cold damage is doubled

    Costs 2 pp

     

    Cold mizer:

    You are immune to cold damage. Heat damage is doubled

    Costs 2 pp

     

    Toxic avenger:

    You cause +5 radioactive damage when unarmed

    Costs 5 pp

     

    Iron fist:

    You can harvest without any tool, but you take 1 damage per harvest.

    Costs 4 pp

     

    Goldeneye:

    You have a chance to instant kill any player, but if you get hit in combat you die.

    Cost 7pp, must have 48 in at least 3 attributes

     

    Fumble Thumbs:

    10% chance you will drop your weapon during combat (moves to inventory)

    Gives 3 pp

     

    Conan:

    You are unable to use any skill except magic, attack, defense and ranging. No harvesting, alchemy, potioning, summoning, manufacturing, crafting, engineering or tailoring.

    Gives 2 pp

     

    Alcoholic:

    You can consume mead, ale and wine for 25 food with a 10 second cooldown. (Or maybe as health or spirit potions???)

    Costs 4 pp

     

    Master of blue lupines:

    You harvest blue lupines at triple the rate, stacks with harvester cape

    Costs 5 pp plus your dignity

     

    Knight of Ni:

    You gain +1 a/d. Perk is inactive unless you are carrying 6 antlers

    Gives 1 pp (or costs one? would you give up 6 inv slots for 1 a/d?)

     

    Presto:

    You spells cost double the mana and have an increase chance of failure

    Gives 3 pp

     

    Turd burglar:

    Harvesting dung gives you extra experience (1.5 times normal?)

    Costs 4 pp and 10 pair of leather gloves

     

    Invisible man:

    When you are naked and still, you gain 30 camouflage

    Costs 5 pp


  2. I like the NMT just the way it is. I don't know who they are flowing to, but I never had a drop of one. Since 2006, only 2 capes ever dropped to me.

     

    Yetis drop them like crazy (compared to feroses and fl00ffies, still not amazingly high rate). Of course other possibility would be lower the drop rate from yetis, but I don't think it would make fighters happy. I'd rather see the drop rate increased a bit and have some new use to NMT's.

     

    I'm still at the point that yeti will take me about 47 restores to kill, along with many srs and disses, so... they won't be dropping them to me anytime soon. Fluffs and Feros are on my list of things to beat senseless on a regular basis, but as far as I can tell, Feros drop gc and Fluffs drop 2 kinds of potions. I did pull one rosto out of a week's work on Fluffs once... Maybe my day is just yet to come.


  3. There's an old game called DungeonMaster by FTL that has lightning when it rains. the lightning will start light and not often, and increase to crazy storm levels sometimes. If your party does get hit, 9 times out of 10, you all die. As big as some maps are, if the weather got bad, the chance to be hit would be rare, and in smaller maps, it wouldn't take long to change maps or find shelter.


  4. You've put some effort into this idea. It's a nice idea. I'd love to see more ways to inflict poison! As to the idea of giving a dagger a neg light modifier, it makes no sense, but it's a cool idea that I would like to see.

     

    What if a dagger could be used to cause damage without beginning melee? Say you're walking up on a target, you stab and keep moving?

    Or what if that could be coupled with a small possibility to remain invisible after doing the damage?


  5. I am able to use this on a Samsung Exhibit II. I just downloaded the updated version, but it seems the same as the previous release. I can walk, change maps/enter buildings (in some places). I can't harvest and I still don't see other people. I can eat food though. I guess so far it's good for chat and regaining action points if you can't really play.

     

    So far great work! I look forward to each new little addition!

×