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Posts posted by hussam

  1. I got the following error linking against static SDL
    "undefined reference to symbol 'dlclose@@GLIBC_2.2.5'" + something that indicated I was missing passing -ldl
    I changed the call to pkg-config sdl --libs in the makefile to sdl-config --static-libs to make it link correctly.

    The output of the two commands doesn't match with sdl-config passing -ldl to the linker.

    Is this some issue on my side? I have a static sdl build (turning it into a build dependency only) so I don't have to keep SDL installed to avoid other packages inadvertently linking against it instead of SDL2.

    This wasn't an issue in my last build from July.

  2. For the data_dir issue, edit el.ini in both


    and /home/pi/.elc/main/

    and set:

    #data_dir = "/home/pi/Eternal-Lands/"

    Make sure you keep the # at the beginning of the line.

    If that still doesn't work, you are probably missing some data files.

    Edit:. Can you pastebin ~/.elc/main/el.ini and /home/pi/Eternal-Lands/el.ini and post the links here?

    Regarding the mesa issue, try upgrading if possible to the latest libdrm and mesa versions you can get your hands on.




  3. First of all, right clicking is existing any application including Chrome.


    I did logcat >/sdcard/logcat.txt from android terminal while mouse is attached. I started EL.

    I tried right clicking on harvestables and on the the "Get All" button in the inventory window. It exits the application in both cases.


    I'm not sure I can adb while using the USB mouse since the phone has only one usb port.

    This is the content of the logcat.txt file https://pastebin.com/raw/1RmMHCBk


    Let me know please if there was a better way to do this.

    Thank you.

  4. 5.1 inch at 1440 x 2560 resolution.


    You are using it wrong. Just slide the finger left and right on those boxes.

    Thank you! Now I don't need to attach a usb mouse every time I need to change that.




    The idea is that when you have the storage window open, you usually want to transfer items, not use them. The items you really want to use, you can use from the quickbar as mentioned.

    Yes, I figured this was a design decision.

    Thanks again for the update.

  5. An option to make the inventory window smaller similar to the desktop client would be nice.

    I also can't click use with pointy finger on inventory items if storage window is open. It will just move them to storage. I can still 'use by clicking on the quick bar. It's just a minor annoyance but fixing that will give some UI polish.

    Also consider setting follow camera on by default. It helps tremendously with navigation. This will also make things more familiar for people coming from other android games.

    The spinbuttons in the preferences window are too small (when changing max food level for example)


    Edit: Maybe also change the "Control click to view achievements" in preferences to something else like double tap or long press.

    The inventory window says "right click..." at the sto all, drp all, etc...

    Maybe change the text since there is no right click on android phones and attaching a usb mouse won't really allow right clicking there anyway.

  6. Hi. After clearing data and launching the new client, I cannot see character names. I attached a usb keyboard and tried to alt n but it did nothing.

    Device is samsung galaxy s7.


    Edit: Ok, nevermind, I figured out what happened. The name seems to disappear when camera perspective is under 0.40.

    It still shows at 0.10 on the desktop client.

  7. Could you tell me where the game user files are, please? I mean the .elc/main/*


    Newer android versions restrict data file access to the application that created the data. This is a technique called sandboxing used to prevent applications from reading and tampering with each other's data settings.

    For example, on my Samsung (android 6.0.1), it is in "/data/user/0/com.el.elc/" or something similar.

    I can 'cd' to it but 'ls' won't work since my phone is not rooted.

  8. Kadlub made a good point. A much shorter character lifetime is likely going to attract more people.




    He needs a Community Manager who gathers the best ideas and suggestions from the players, so the best ones can be part of a future update.




    Aislinn-Community Manager :whistle:


    Do keep in mind that while this is a place of business for Radu, it is only a volunteer roleplaying job for Aislinn and moderators such as yourself. You cannot possibly be expected to contact every player asking for feedback and suggestions.


    Now, even if this is was real paying job for you and Aislinn, it is still the developers' job and QA team to gather suggestions. Community managers are official representatives whose jobs are to clarify policies and moderate situations that arise when community confusion over those policies happens.



    [susje @ 6]: I had the best astro for breaking, was training all this #day and nothing broke. Something must be done with breaking quest

    You break armor when you have are dodging at a lower rate than the "neutral" rate and *not* when items have more chance to break so train on bad defense astro days.

    Another choice is the special #day when monsters have higher a/d because you are simulating a constant defense penalty for your character. I believe this one works best if you are willing to train for 6 hours.

  10. The simpler solution is often best. Why not just change the effect of some cross attributes instead? A matter point can give 6 health points instead of the current 5. A might point can give 25 EMU instead of 20. 10 mana per ethereality instead of 8, etc...

    This will "amplify" the effect of each different custom built char resulting in more variety builds. It will achieve the same result as increasing the attribute cap but without the hassle of moving pickpoints around.