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Sonic

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Posts posted by Sonic


  1. Not sure if you realised, but Eternal Lands is just a game. A GAME.

    Sure, it's a game, but not everyone plays the same. Anyone can take anything as serious as they want. :sneaky: That doesn't make them any less right, or more wrong, for their style of play.

     

    You claim you are of higher moral/ethique standards than folks from PKG.

    Well, he documents what he has done with the money, and explains his view(albeit in horrific English that makes me want to put fire essences in my eyes).

     

    You're in your right to claim so (as they are in their right to claim otherwise, "it doesn't really matter"). Yet, you're taking it personal. That's pretty lame.

    I don't understand why taking it personally makes it lame. I don't see the connection between [if personal = lame]...this lacks in justification. [Repeat from above: Anyone can take anything as serious as they want. That doesn't make them any less right, or more wrong, for their style of play.]

     

    Self-proclaimed Robin Hood who acts like a freaking brat from a sandbox. Just curious, where are your standards?

    Olen, you are like robin hood. There, now it's not self proclaimed :P But I didn't have to say that, because his 'enemy' called him that as well, so your statement is inaccurate. :whistle:

    Whatever he perceives his standards/community rules/ laws/morals( things no actual community will 100% agree on) to be, he stuck by them. I can admire that.

     

    Again i quote:

    Not sure if you realised, but Eternal Lands is just a game. A GAME.

    Yep. While he may have extreme clumsiness in constructing informative threads for the community, he makes that up in luck or strategy (or both? or something else?). Community lost a few pawns a while back, but Olen got his check mate, for whatever reasons he deems worthy for this "game"... :lurker:

     

    Olen may not express himself in perfect English, but there was one gem that was flawless....

    You were sold out for less then a single gc same as ur value. My gain 0gc' date=' but for some reason i feel i gained far more then gc can buy in game.[/quote']

  2. It all started on a cold stormy night. It was raining outside, and I was casually working in the iron mines as usual when I suddenly got a PM from the mini-geoffrey himself....... Mr Calsonic. He sought aid, and i pledged him my assitance, and the beginnings of an epic hero quest was in the making.....

     

    ...I was coerced into a WTF by his silver tounge(full of ego stroking and jerking) which in retrospect should have been my first hint that something was amiss. Long did we prepare ourselves for this harsh undertaking, stocking supplies, shining blades, polishing boots, but there was a lighter side to it as well. Many jokes were told, and many were made an ass. And that is how it begun, many asses, assing off to the darkness. Starting off as a fellowship, heading to mordor, to destroy the one riing, no wait...wrong naration.

     

    But lo! behold the day we shall all curse, the 20th day of the month Carnelar of the year 0031 Age of Eternals *spits on the floor*. For here did come the giant-rapage of calsonic and sonic, and their rosto's did p00f on the 20th day of the month Carnelar of the year 0031 Age of Eternals *spits on the floor*. And upon the 20th day of the month Carnelar of the year 0031 Age of Eternals *spits on the floor* all shall remember it as a sad day. A very sad day, upon which little happiness did exist. The saddest, sadiest, sad of sad, sad sad sad, terrrible, saaaaaaaaaaaad, day upon which all sad things are compared to and are made tiny compared to this day, the sad day, day of sadism, the 20th day of the month Carnelar of the year 0031 Age of Eternals *spits on the floor* And tombstones shall be erected in those rosto's honor, they will not be forgotten. And upon those stones the sad day shall be written: "....the 20th day of the month Carnelar of the year 0031 Age of Eternals *spits on the floor*...we did lose thee..."

     

    ...and so, dear community,i prey thee let us go upon a witch hunt, to end this dastardly....machiavellian Calsonic's evil rain. Use your common cents and have your wits about you, for he did enslave our hearts, and lure those rosto's to their doom...

     

    piece out dove-symbol-of-peace-on-earth.jpg


  3. New selection box ticked, and now FPS is constant 30 FPS, ty deckara (oddly enough I found it on my own while going through all options line-by-line, came here to say all is solved, only to see you say the exact same thing, posted within minutes of me finding it, creepy )

     

    *spins camera in circles with constant 30 FPS* weeeeeeeeeeeeeeeeeee

     

    TY.png


  4. I formatted my PC, reinstalled windows 7, downloaded and reinstalled EL, got nvidia drivers + installed(301.42-desktop-win7-32bit-english-whql), got drivers for motherboard/chip and installed, pretty much haven't done anything else yet. I tried EL and while it works, it's clearly not as smooth as before, which makes me think ive done something wrong or forgotten to do something. Im relatively sure all my ingame graphics settings are the same as before (ie: everything was maxed out & enabled).

     

    So I'm just asking if anyone has any ideas why this might be the case (the lower performance). By lower performance I give an example of, lowering camera angle to see a greater portion of the environment, and the FPS lowering to 15~ where once it was a constant 30. (and generally, its visually 'jumpy' as opposed to smooth). The game is playable, but not as enjoyable as before.

     

    I'm not sure what information I should post, so I just put everything I could think of below, if more information is needed, just ask where I can find it and ill add it.

     

    Windows 7 Ultimate (32-bit)

    4g RAM

    Processor: Intel® Core i5 CPU 650 @ 3.20 GHz

     

    #glinfo

    Video card: GeForce GTX 460/PCIe/SSE2

    Vendor ID: NVIDIA Corporation

    OpenGL Version: 4.2.0

    Supported extensions: GL_AMD_multi_draw_indirect GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

     

    On start up:

    Video change will take effect at next restart.

     

    Window size adjusted to 1434x872

    GL_ARB_multitexture extension found, using it.

    GL_ARB_texture_env_combine extension found, using it.

    GL_EXT_compiled_vertex_array extension found, using it.

    GL_ARB_point_sprite extension found, using it.

    GL_ARB_texture_compression extension found, using it.

    GL_EXT_texture_compression_s3tc extension found, using it.

    GL_SGIS_generate_mipmap extension found, using it.

    GL_ARB_shadow extension found, using it.

    GL_ARB_vertex_buffer_object extension found, using it.

    GL_EXT_framebuffer_object extension found, using it.

    GL_EXT_draw_range_elements extension found, using it.

    GL_ARB_texture_non_power_of_two extension found, using it.

    GL_ARB_fragment_program extension found, using it.

    GL_ARB_vertex_program extension found, using it.

    GL_ARB_fragment_shader extension found, using it.

    GL_ARB_vertex_shader extension found, using it.

    GL_ARB_shader_objects extension found, using it.

    GL_ARB_shading_language_100 extension found, using it.

    GL_ARB_texture_mirrored_repeat extension found, NOT using it...

    GL_ARB_texture_rectangle extension found, NOT using it...

    GL_EXT_fog_coord extension found, NOT using it...

    Couldn't find the GL_ATI_texture_compression_3dc extension, not using it...

    GL_EXT_texture_compression_latc extension found, using it.

    GL_EXT_texture_filter_anisotropic extension found, using it.

    Using vertex program for actor animation.

     

    Some other stuff i found in a logs file:

    [20:35:19, engine/logging.cpp:310] Log started at: 05/28/12 20:35:19 South Africa Standard Time

    [20:35:19, engine/logging.cpp:313] version: 1.9.3

    [20:35:19, servers.c:62] Error: Server profile not found in servers.lst for server: Lands\el.exe". Failover to server: main.

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'server_address = game.eternal-lands.com

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'server_port = 2001

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'use_vertex_array = 1

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'use_mipmaps = 0

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'text_filter_replace = smeg

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'compass_north = 1

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'near_plane= 0.1

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'transparency_resolution_fix= 0

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'dim_sounds_on_rain= 0

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'anisotropic_filter= 2

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'render_skeleton= 0

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'render_mesh= 1

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'use_display_actors= 1

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'use_actor_bbox_check= 1

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'use_render_mesh_shader= 1

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'use_set_transformation_buffers= 1

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'use_build_actor_bounding_box= 1

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'use_model_attach_and_detach_mesh= 1

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'use_render_attached_meshs= 1

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'use_ext_gpu_program_parameters= 0

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'skybox_update_every_frame= 0

    ', type 2

    [20:35:19, elconfig.c:1483] Warning: Can't find var 'seconds_between_shadows_updates= 10

    ', type 2

    [20:35:19, io/elpathwrapper.c:664] Warning: Didn't find your data_dir, using the current directory instead. Please correct this in your el.ini . Given data_dir was: "c:\Program Files\Eternal Lands\". Using "C:\Program Files\Eternal Lands".

    [20:35:19, io/elfilewrapper.c:309] Error: Can't load zip file C:\Users\Jarryd\Documents/Eternal Lands/unofficial_custom_clothes.zip

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'human female'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'human female' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'human male'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'human male' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'elf female'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'elf female' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'elf male'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'elf male' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'dwarf female'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'dwarf female' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'dwarf male'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'dwarf male' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'wraith'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'wraith' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'cyclops'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'cyclops' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'beaver'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'beaver' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'rat'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'rat' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'goblin male 2'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'goblin male 2' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'goblin female 1'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'goblin female 1' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'deer'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'deer' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'bear 1'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'bear 1' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'wolf'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'wolf' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'white rabbit'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'white rabbit' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'brown rabbit'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'brown rabbit' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'boar'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'boar' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'bear 2'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'bear 2' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'snake 1'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'snake 1' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'snake 2'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'snake 2' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'snake 3'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'snake 3' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'snake 4'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'snake 4' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'fox'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'fox' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'puma'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'puma' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'ogre male 1'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'ogre male 1' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'goblin male 1'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'goblin male 1' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'orc male 1'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'orc male 1' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'orc female 1'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'orc female 1' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'skeleton'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'skeleton' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'gargoyle 1'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'gargoyle 1' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'gargoyle 2'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'gargoyle 2' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'gargoyle 3'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'gargoyle 3' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'troll'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'troll' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'chimeran mountain wolf'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'chimeran mountain wolf' done

    [20:35:20, actor_init.cpp:542] Info: Build vertex buffers for 'gnome female'

    [20:35:20, actor_init.cpp:750] Info: Build vertex buffers for 'gnome female' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'gnome male'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'gnome male' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'orchan female'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'orchan female' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'orchan male'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'orchan male' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'draegoni female'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'draegoni female' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'draegoni male'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'draegoni male' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'skunk 1'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'skunk 1' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'racoon 1'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'racoon 1' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'unicorn 1'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'unicorn 1' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'chimeran desert wolf'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'chimeran desert wolf' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'chimeran forest wolf'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'chimeran forest wolf' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'chimeran arctic wolf'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'chimeran arctic wolf' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'bear 3'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'bear 3' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'bear 4'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'bear 4' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'panther'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'panther' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'leopard 1'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'leopard 1' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'leopard 2'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'leopard 2' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'feran'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'feran' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'tiger 1'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'tiger 1' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'tiger 2'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'tiger 2' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'armed female orc'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'armed female orc' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'armed male orc'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'armed male orc' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'armed skeleton'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'armed skeleton' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'phantom warrior'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'phantom warrior' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'imp'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'imp' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'brownie'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'brownie' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider big 1'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider big 1' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider big 2'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider big 2' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider big 3'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider big 3' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider big 4'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider big 4' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider small 1'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider small 1' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider small 2'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider small 2' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider small 3'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider small 3' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'spider small 4'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'spider small 4' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'wood sprite'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'wood sprite' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'leprechaun'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'leprechaun' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'giant_1'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'giant_1' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'hobgoblin'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'hobgoblin' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'yeti'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'yeti' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'feros'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'feros' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'dragon1'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'dragon1' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'dragon2'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'dragon2' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'dragon3'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'dragon3' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'dragon4'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'dragon4' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'hawk'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'hawk' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'falcon'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'falcon' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'lion'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'lion' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'cockatrice'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'cockatrice' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'chinstrap_penguin'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'chinstrap_penguin' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'gentoo_penguin'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'gentoo_penguin' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'king_penguin'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'king_penguin' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'bird_phoenix'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'bird_phoenix' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'dragon2_blue'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'dragon2_blue' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'dragon2_gray'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'dragon2_gray' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'dragon2_pink'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'dragon2_pink' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'mule1_black'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'mule1_black' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'mule1_brown'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'mule1_brown' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'mule1_gray'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'mule1_gray' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'horse'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'horse' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'horse'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'horse' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'horse'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'horse' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'horse'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'horse' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'horse'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'horse' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'horse'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'horse' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'horse'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'horse' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'nenorocit'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'nenorocit' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'nasparliu'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'nasparliu' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'target'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'target' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'bulangiu'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'bulangiu' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'bulangiumare'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'bulangiumare' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'castellan'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'castellan' done

    [20:35:21, actor_init.cpp:542] Info: Build vertex buffers for 'frosttroll'

    [20:35:21, actor_init.cpp:750] Info: Build vertex buffers for 'frosttroll' done

    [20:35:33, manufacture.c:165] Error: load_recipe_names() Can't open file "recipes_sonic.names": No such file or directory

    [20:35:33, map.c:461] Error: Error: Can't open file "servermarks_sonic.dat": No such file or directory

     

    Thanks


  5. 2) On the subject of killing Brownies is there a trick to targeting them (or anything) only it seems very fiddly.

    No tricks. Just the sword cursor and a bit of luck. But don't dispair, those are the smallest critters in-game, generally it's not so tough to engage a creature. Also just check your latency is within an acceptable range (type #ping). It should be below 400~.

     

     

    3) I'm finding the camera view/path finding very jerky and i think its making my eyes go squiffy - is there any way to have FPS view and just see out of the characters eyes?

    I wouldnt recommend FPS as regular camera view.

    If you're speaking about "Follow Camera"[ctr-o --> camera tab -->] or a similar option, adjust the rotation settings if they are to sharp.

    The jitters may also be attributed to computer performance. If your PC is old or doesnt have strong graphics, take some time to review your settings in "ctrl-o". This may radically improve gameplay IF its the issue (and adjusted correctly).

     

     

    4) And finally any general tips you would give a new player?

    Join an active guild. Join an active channel. Learn and chat. Chat and learn.


  6. [11:41:14] WolfWitch: hi - where is your weapon?

    [11:41:25] Orick: i dont have one... do i need one?

     

    Stopped reading there. Laughed. Carried on reading some of the posts. Facepalmed so much i have a headache. A decision to not take a weapon inside an invance ( team event) by a known multi-trainer is the definition of a "me me me" attitude. Compounded by not taking in a torso armor (WW's post) strikes at multiple rule violations(and lolx and the people trying to justify that by explaining the 'who the mob attacks in multi situation' method - because he was at FCW's *alone*.). While trying to break items for quests is completely normal(and regularly done without any rule-breaking), you still have to do it in a fashion that is permitted by the rules.

     

    Rule broken: 2( B ) --> 3 day ban justified. Whats the problem here? :X

     

    EDIT: Brackets turned something into an emote accidently :P


  7. I voted the last one, obviously. Did it once before (it wasn't an intentional wipe though), and I'll do it again.

     

    (However, yeah, since real life $ plays such an unfortunately large role these days, a real fix can't happen, hence all the bandaids. Shame in my opinion, because people in general don't think for the greater good and long term solutions, but rather in immediate me-me-me terms.)

     

    However, as groomsh said, it's just a speculative question yes or no for curiosity's sake. :P

     

    I feel like I'm missing/misunderstanding your point. The $ issue would be here before and after the reset, what is the point of the reset then, except making people(the ones who remain) repeat their work to get to the point they were before.


  8. Selling:

     

    30k silver @ 2.5ea

    10k 5k Diamonds @ 3.4ea

    Bones @ 2.2ea (2g if you're a friend)

     

    all sold

     

    I used GenX prices on the harvestables, since they seem to be very average market rates.

    I strongly suggest leaving a post here to offer, or use a message on forums.

    Contacting me ingame isnt reliable.

    I generally play in euro time zones - if you see the afk msg - im sleeping!


  9. Today in invance:

     

    http://i340.photobuc...elscreen080.jpg

     

    Newhope attacked the MB at the last few seconds and got the drop. Thats no problem, but he didnt proceed to share it out fairly as most of the community would agree to, I believe. Maybe I have missed some evidence (unlikely) but I think the following is a fair representation of actual events that took place today.

     

     

    Drop: 128335 Gold Coins

    Drop: 1 Monster Magnetism removal

     

    (1)[newhope @ 120200]: PM ME FOR 128K MB SHARE

     

    (2)as per the pic (and the players themselves can confirm this) the team was in my mind:

    1. Sonic
    2. Necram
    3. Korsan
    4. Done(tanker)
    5. Cordor
    6. Angler
    7. newhope?(maybe - not really sure he contributed much at all, compared to the others)

    (3) we were given 12k each, and I was not satisfied with this, spoke to the others, and asked newhope how he came to this amount:

     

    Sonic @ 120200]: newhope, can you please explain your maths? 12k per person is low...

    [newhope @ 120200]: next time wont give a coin if thats low

    [KorsaN @ 120200]: next time i wont range :)

    [sonic @ 120200]: wow newhope, thats really not in the spirit of doing invances...

    [newhope @ 120200]: i dont count and dont give a fuk, gave to everyone who pmed me 12k dont even know did i gave out my own gc or left some with it

    [newhope @ 120200]: i told done to take drop was no respond

    [newhope @ 120200]: so just told to pm, all who pmed got 12k

    [Necram @ 120200]: same here, i even went to restock cause of 3rd MB ... as you said but there were not so waste 250 extra pking arrow to be scammed on MB's drop at the end

    [newhope @ 120200]: and if someone dont like it next time i wont split it at all if ig et drop

    [Cordor @ 120200]: you can use the screenshort http://i340.photobuc...elscreen080.jpg

    [Necram @ 120200]: you had a screen shot to control who was here

    [newhope @ 120200]: do i care ?

    [Necram @ 120200]: anyways 12 k is good but not really faire

    [newhope @ 120200]: you can return me then

    [newhope @ 120200]: oh right i kept mm removal on myself, it worth anything ?

    [sonic @ 120200]: np keep it now, but nobody here will trust you now lol...

    [newhope @ 120200]: omfg, just not this, looks like i ruined my white player reputation

    [newhope @ 120200]: srsly to be fair i will tell, next time i will keep whole drop because of this shit what was told now

    [Kiryu @ 120200]: lol nice going NH probably should stay away from Mbs fro now on since no1 will count you in

    [newhope @ 120200]: kiryu first: maybe bark at least when you will be in invance? 2nd: i usualy stay away from it

    [newhope @ 120200]: and had asked split once in all my done instances

    [Kiryu @ 120200]: first do i care?

    [Kiryu @ 120200]: second do that then

    [newhope @ 120200]: first if you dont care then stfu dog

    [Kiryu @ 120200]: lol go and do something usefull for once

    [Necram @ 120200]: TBH one time SK did keep the drop

    [newhope @ 120200]: yea looks like talking with dog like you isnt usefull in real

    [Necram @ 120200]: he shared a bit at least

    [Kiryu @ 120200]: like keep quite

    [newhope @ 120200]: i shared proly more than it droped

    [newhope @ 120200]: i never quited dogie

    [newhope @ 120200]: well did like 6 years ago

    [Necram @ 120200]: if you did share more it's your bad

    [Kiryu @ 120200]: you do know that quite means to stay silent dumb ass

    [newhope @ 120200]: as i told necram i dont give a fk, i share to everyone who pmed 12k

    [Necram @ 120200]: but it's easy to know who get some gc from you and make the calculation

    [newhope @ 120200]: so do it dogie

    [newhope @ 120200]: coz all what you can do is just bark somewhere save

    [newhope @ 120200]: it would be necram if i would care of that

    [Necram @ 120200]: what do you mean by bark ?

    [newhope @ 120200]: that was for Kiryu not for you

    [Necram @ 120200]: yup but i can ask you the meaning of a word if i don't understand it

    [newhope @ 120200]: the sound which dogs do

    [Necram @ 120200]: ok

    [Necram @ 120200]: cya later guys got stuff to do

     

    (4) these events just leave a bad taste in the mouth, I dont belive anyone in the team was satisfied with the sharing

    If i had done the calculation, on the GC alone it would be 18kgc+ for each person at the very least.

    Newhope's share was 56k + MM stone. (128k-(6*12k)) while...... ours was 12k.

     

    Other unusal things were: waiting 20minutes after invance to annouce the sharing of the drop in chan 120200 AND asking us to come to TG storage. Both are irregular and add to fuel speculation on trustworthiness.

     

    [13:10:48] [Krrick @ 120200]: good job all [end]

    [13:30:54] [newhope @ 120200]: pm me for 128k mb share [annoucement]

     

    On that basis I would encourage you to take extreme care with newhope in instances/invances and anything relating to responsibiliy of sharing or finance.

     

     

     

     

    EDIT:

    (1)Now on a personal level, it annoys me when someone does this, because rangers are so vital to the invances, and when this happens, you will scare them away. Then its no longer fun(which is what we are here for).

     

    (2)This reminds me of when Aislinn was discussing a similar issue in chan 6, regarding people who spoil the fun for the invance 'team'. How one may spoil the fun, and there is nothing people can do about it. (not really an opinion, it just reminded me of this, so I repeat it here)


  10. We'll when I made my post I didnt have the 'twice a day' mentality in mind. I was thinking of the afternoon that I did my invance, then went to bed, then closely 12 hours later, in the morning of the following day(a different day) the invance was repeated.

     

    Also im confused at the argument which goes "do not include the command because it will stop the people who play more than 27 hours a day from going twice in a day" - not it wont! This is just a creature comfort command for our feeble memoried minds, its so harmless.

     

    I'd like to see a command that shows what invance is running' date=' how much time is left, and how many critters are left.[/quote']

    and perhaps, how long ago each invance was run denominated in hours.


  11. Warning: Drink 3 glasses of wine before reading my post to not be offended by dry humour!

     

    Well as it stands now, I'm mostly into PVE, PVP no longer has a competitive edge to it for me. Competitive meaning, my opponent does something, and I can respond in a meaningful way, and this carries on until one of the opponents makes a mistake(which is taken advantage of) or one of the opponents have a superior strategy of winning or greater level of skill responding to situations.

     

    For example: Mages can harm/MD/whatever(strong magical attack), but we have MI(cheap long lasting magical defence), but we also have MI removal wards (ohhh! an added layer of complexity to weave into strategy - make person move = % chance to remove MI, but even if its removed it can be recast straight away! ) (oooh! more layers of complexity: we can level our magical level, get will/reas, wear items, all to reduce magic damage) (Oohhh! another layer: we can wear items or construct our build to have high hp to protect agasint high harms!)

     

    Then we have mines: Boom dead. (OoooH!...no wait, nothing you can do about that)

     

    The competitive fight doesnt really exist[anymore?]. I'd say many pk confrontations these days are simply assassinations of poeople who just happen to be in a pk area for some odd reason (harving/questing/passing through the map/exploring/training/.../...). That said, some people do manage to have fun in pk areas once in a while, on the odd accasion.


  12. Currently: To change view in game, I hold down middle mouse wheel and move the mouse.

    What I would prefer: Hold down secondary mouse(holding down right-click) key and move it to change my view in game.

     

    I don't know how to achieve this though. I first went to keys.ini thinking it may be changed there but didnt see anything that helped. I checked on forums but couldn't find anything helpful. I looked at Window's 7 settings and could only invert primary and secondary buttons. I spent a few minutes on google trying to find some external software that would invert the button - without success.

     

    [i have a list of reasons why I want this, but they aren't relevent. I only want to know (1) is this possible (2) how to effect this change for my EL experience]

     

    Now...does anyone have any ideas? :P

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