Raytray
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Everything posted by Raytray
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At most schools they have a Students Rights and Responsibility or Honor Code that they agree to before attending. In it, there should be a cheating policy, which they agreed to before attending. Thus, he shouldn't have even begun to attempt to cheat in the first place.
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"Welcome to Omlinor Meeting Hut' wrong_object_text: Nothing happens." Happens when you enter hut in GP at You are in Grubani Peninsula - Omlinor [289,87]
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SnoWDragoN is in IRON :> No.
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Crown, you saw two uncapped invasion and assumed all mods stopped doing capped invasions. Whereas, a few months earlier, there were nothing but capped invasions. As for uncapped versus capped. I find capped fun as I know I can kill everything in there as long as I don't get overwhelmed, but at the same time, I find uncapped equally fun as I get to see how far up I can go. Recently I got caught in a storm of Slessars and didn't know what to expect. I found that I could kill them. Knowing what is in each map is key, the invasion started relatively simple, without the high level creatures for awhile. However, for players in a certain range, they probably wouldn't be able to participate. But that's ok, since when I was just starting EL, I couldn't participate in a lot of invasions because of my low levels, but it became an incentive for me to train my a/d higher to be able to do invasions. It isn't for the moderators to cater to you when they're already giving you an invasion, it's for you to adjust yourself to best take what life gives you.
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Harvests counts for Harvests, not quantity harvested. (120 harvests with exc cape gives 240 ores or 480 flowers on some flowers)
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Just an Idea: Slot growing with OA Level
Raytray replied to Cyberwulf's topic in Suggestions - General, Misc.
Hyperbags are a dangerous option as some may disappear if a map change. For instance, some tiles that were walkable in previous client versions may now have a mountain in them. Or bags may dissappear entirely, I left several hyperbag in an instance and tried to look for three of them to no avail. I'm not sure if they exist but it seems pretty unlikely. In either case, hyperbags were not designed for safe semi-permanent storage. Stick to asking friends to hold stuff or obtain a storage bot of some sort. -
Raise the maximum # of simultaneous instances
Raytray replied to luciferx's topic in Suggestions - General, Misc.
Another way to fix this issue would be to remove the red scales/serpent stone and invasion token's ability to decrease cooldown. Or at least limit it so you can only remove only 40% of the instance's required cooldown. -
I tanked the last two creatures. iirc, we had about a 30kgc shareout? Not sure.
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Have you played with the mouse bug settings in the options menu? I believe they're under the video tab.
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It's been 3 and a half years, several client revisions later. Would it be possible now to implement this? How much work would have be done on the server side for the client side to be able to receive information about trades? Would such a patch/hack/fix/etc on the server break anything? Sorry for the necro, but better to necro than to blindly start a new topic.
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--- game.eternal-lands.com ping statistics --- 443 packets transmitted, 401 received, 9% packet loss, time 442402ms rtt min/avg/max/mdev = 98.544/101.849/130.897/2.958 ms mtr gives 8.2% (359 Rcv/391 sent) packet loss on jump between 8 ge1-0-23.esr1.rb.par.as8218.eu (83.167.56.183) 107.595 ms 103.321 ms 101.588 ms 9 game.eternal-lands.com (213.152.3.5) 95.875 ms 97.714 ms 102.581 ms
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What happens when you lock on top of a preexisting one then?
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Very nifty tool, thanks! edit: My leading skill is alchemy at 32.64%, followed by def and att at 28.56% and 21.24% respectively. Squareish allrounder?
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I want in on the small teams lol. I have a level 9 mule and close to cap.
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His idea is different from the services that are currently available. The services currently available require that players are online to make the transaction. His idea is that people place things from their storage, into an npc, pay a fee to keep it auctioned for awhile (hours/days/weeks/etc) and if someone searched online for the item, clicked buy (sort of like ebay) they get the item, and the gold is given to the other player, without both being online at the same time. This does seem like a good idea, but it would detract from the bot market (which may or may not be a good thing) It's a good thing because less bots crowding small maps, and bad thing because of Radu's revenue source. There is a bot currently doing something similar to this iirc, but I cannot remember the bot's name. In all cases, it might be better to just get a personal bot to sell items on.
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Because you are stronger than they are. You should go don some very nice gear, and attack a Yeti/trice/dragon/etc. It's not going to stop all hits, it's not going to really help that far up (unless you are pretty close to their level anyway). As for training wise, your question has been answered I feel. You just can't understand the answer? Forever said it here When you jump levels, you often don't have the attributes to do it properly. Long story short: People get hurt because of attributes, and levels. The gear and etc helps to some extent but will not completely block out damage. I thought only difference was their drops. afaik, only summoned creatures had different defense than their normal counterparts.
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Blessing would give it health so it wouldn't die as quickly as it might to other things.. As for having a ranging guard bot, what happens when someone ttr close so you can't range them?
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Out of curiosity. Why is it H3ll and ArenA? Also: this would make it less exciting as more fights become more predictable as to who is going to win/etc.
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Could you use spell check/etc on your posts before you post it please? It seems to happen with every post you make so I'm fairly certain it's more than a typo. Either way, why would you want to do this rather than a reset to readjust attributes and nexuses?
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What does implementing this break? (If anything) Perhaps the community could help you devise a solution to any side consequences that this may introduce.
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Congratulations, though I will not be able to attend.
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This is from the original Haidir quest. Do what he says? Or did you start and completed it already?
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Pr0 instancers farming to much...
Raytray replied to Lucky_Paladin's topic in Suggestions - General, Misc.
It is in no one's best interest that a vast amount of gold is brought into the game than is going out of it. That being said, an expanding amount of total gold on the server is good, so long as the population of the server keeps pace with it. Inflation would occur if it did not. Eternal Land's economy I would venture to assume looks similar to the real world's economy. Or rather, something akin to the image here. This meaning, the vast amount of gold belongs to a small portion of the population. This can be problematic for several reasons. As I am lazy and it is slightly late, here is a wikipedia article on why wealth inequality is a bad thing in real life. http://en.wikipedia.org/wiki/Economic_inequality#Effects_of_inequality This is by no means reasons why EL should have a more idealized wealth distribution, nor that everyone should have exactly the same amount of gold. This post is merely to state the reasons why rabbits don't drop 50gc each as opposed to the 0-6gc they drop now. Economies require a fine balance in order to create an idealized one, as it is exceedingly complicated, and as the free market system generally leads towards, we have wealth inequality.