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extrapolation

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Everything posted by extrapolation

  1. TINF removal

    Can someone get me a TINF removal for $25 please? PM me or post here to tell me how much you'd like in gc for it.
  2. TINF removal

    OK, thank you talon. Close thread please.
  3. Guild vanished

    I see something is messing up guilds at the moment, so if this thread is on that general topic then this picture belongs here:
  4. Text Warning Sound

    Thank you for the clearer instructions revi. Is it a deliberate feature that you have to modify config files like this before the client will actually do what it claims it does?
  5. Text Warning Sound

    After opening and reading snds_client.xml and sound_config.xml I still don't understand understand your instructions and still have the wrong volume controller controlling the volume of my text warnings. Edit - latest client version on Ubuntu 12.04
  6. **Generation X**Harvesting** - the 3rd Degree

    10k fruit please
  7. Possible Invance Rehab?

    If there is still the problem of people claiming exp for invances they don't help in, could the exp reward be proportional to the time spent on the invance map? Honest people going to restock won't be noticeably affected, cheaters who don't stay on the map would hardly get any benefit.
  8. Possible Invance Rehab?

    It's compulsory to answer questions 2 & 3 even though the options don't make sense if you want to leave invances as they are (which I do), so I haven't voted. Thank you for fixing that. I have cast my vote now. I don't want the experience bonus to be removed because it's the only reason I go, and the proposed compensatory changes wouldn't benefit me. The monsters are mostly too strong for me and I can't fight them (admittedly my build is a bit of a mess at the moment), so I range instead. I do get the money back for my PK arrows from the MB and dragon drops, but I could get more profit spending the invance time harvesting, and the range exp isn't much. Even if the ranging exp was doubled, I don't think it would provide a very strong incentive.
  9. Latest Android client (14/10/2013)

    Hi, thanks for this app, it's nice to use (on my Galaxy Note) and quite useful to harvest with when I'm watching films, etc. I'm posting to give you a bit of feedback about my experience using the app. The long press on the screen to walk was difficult to use. For some reason it actually confused me a lot at first because sometimes it worked and sometimes it didn't (like with un-walkable areas). I'm much happier now that I've changed the setting to a short press. The map-walker is strange. It occasionally gives up and my character stands still until I re-command it to walk. Once, when walking in NC from the WS flag to the bridge, the game directed my character through the western city gates, up towards the PK arena, then INTO the PK arena(!), and then out and up to the bridge. Like other people, the storage doesn't work for me when trying to take out certain items. I can't get excavator capes or harvesting medallions out (I get the message saying I have to see items in the category before I take them out), so I have to have them before I log into the android client. Opening storage took practice, I couldn't work out how to do it for a while, and it seemed to just happen by chance sometimes. When I changed the settings to a short press, then I learnt that it opens if you click on the storage NPC. I disconnect sometimes (sometimes my bad wifi), and get the red 'power on/off' symbol on the bottom left of the screen. But the only way to reconnect is to log out and in again (and typing my long password on a mobile keyboard isn't fun ) I presume this is the android OS's fault, but it's annoying that the app dies if it's in the background, and also if I turn the screen off for more than ~60 seconds. I would like to see the following new features in this order: channel numbers on channel chat, talking to any NPC, magic, mixing, fighting (I envisage a battle screen a bit like pokemon on the gameboy, plus a quick spell bar and a quick item bar). If there is anything I haven't mentioned, it means I liked the feature, and it was implemented intuitively. Thanks very much!
  10. Coordinates when you die

    Do you mean you often know you're going to die before it happens? If you have time for the compass then you have time to press Ctrl + 1 and Ctrl + 2 to use the disengagement ring and teleport ring that you should keep in slots 1 & 2 of your inventory.
  11. Raising caps to 52. Radu is willing, are you?

    I would vote in favour, because I could use my next 8 pickpoints to get +4 physique and coordination, which would make me a bit stronger against monsters and give me more carry capacity, which would be nice. But I expect that all other players will do the same, so I don't understand how this would change the game in any serious way. I disagree with the idea that the OA cap should be raised - it creates more diversity among players if we have a scarcity of pickpoints and an abundance of ways to use them. Also, it would be nice to use the 1000 button when buying items from the NPC.
  12. [Very minimal] Eternal Lands client for Android

    The existing features seem to work well for me on my Galaxy Note. Looking forward to seeing more!
  13. pr0 instance lost its worth

    Make it very expensive to reduce time, so there is no excessive farming. Make the number of boss monsters proportional to the number of participants, so there is an incentive to make big teams.
  14. Isla Prima

    There is a house (approx coordinates: 84,93) on Isla Prima in a different place from where the tab map says it should be, look:
  15. One Ranging Perk

    Helpful answers, thanks.
  16. One Ranging Perk

    At what levels is WH a big help and at from what point does it become less valuable?
  17. One Ranging Perk

    I have ER because it makes training cheaper, WH is something to think about later when I have a high level.
  18. Buying spirit restoration

    I need up to 10k SRs, offering 15gc each.
  19. Buying spirit restoration

    Bought, kktybye
  20. Buying spirit restoration

    Now offering 15.5gc each for any number between 5k and 10k
  21. Water cup+GF using comp= no more comp

    You have a girlfriend, and now you have more free time to spend with her. Gratz
  22. Making gold undropable

    I support the idea, I think the game is better when more people play, so we should think about how to keep people playing for longer. I don't know if undroppable gold or no item drops before a certain level would be more effective, Radu presumably has access to the info that can answer that question, but my hunch is that no item drops before an advanced-ish level would work, because it would eliminate disappointment completely until players have already learnt how not to die. Your argument is very weak.
  23. summoning in combat

    I agree with the suggestion, the summoner should be allowed to use his combat skill in a combat situation. I remember once the objection being raised that the summoner could spam rabbits on his opponent and never get hit, but if there was an attack turn penalty and/or a cooldown on the summoner for each summon then that wouldn't really be a problem.
  24. Removal/modification of rule 5

    I'm a casual player and voted no, because I think multiplay would increase the gap between me and the top players.
  25. I want to buy a TINF removal stone (available here: http://www.eternal-lands.com/forum/index.php?showtopic=54271&hl=tinf ) and 5k-30k of all creature food flowers, in equal quantities for 1.5gc each.
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