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Duck2

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Everything posted by Duck2

  1. Free boat from KF to C2

    Small desert Island just might end up being pk I see how it can be fun from a game play aspect, but how can it fit with role playing, somebody runs a shipping line between KF and thelinor? Seems unlikely to be a legit endevor, must be pirates or something, rather than a government sponsored transport route, PL to Melilais or Ida would make more sense. Portal created by ebil PK mages or something might work better. --Duck2
  2. Man (player) eating leopard

    I have never heard of a man eating leapard/tiger/lion attacking a platoon of well armed soldiers, or practically anyone head on, instead they DO always hunt the weak, it may be man eating but it is not a crazy rabid monster, if Entropy wanted that he would make some red tagged creatures spawn occasionally (oh, wait, he does they are called invasions ). Maneaters are still just wildlife, not alien invaders, they WILL fight anyone when cornered, they will not attack when they think they will die trying, just to eat a meal (don't flatter yourselves, humans aren't tasty enough to die for one meal of them, ducks unfortunatly...). The consept is that this creature will hunt the weak, who will have to use their head to avoid it, and the Strong will hunt the leapard, and will have to be smart to catch it. Granted, weak people get eaten more, and weak people who don't use their heads get eaten a lot, but that is entirely realistic. The secondary benifit is that is SO COOL to have a man-eating leapard in game (Fifty odd Duck-eating monsters + hundreds of duck eating players, now one human eater and watch the complaints) --Duck2
  3. Man (player) eating leopard

    I guess it was sarcasm Entropy is in fact correct in his belief, it was indeed sarcasm as should have been fairly clear. Anyway leapards already drop meat, which can be cooked, hence the title of the thread is in fact already possible Indeed it is a fine idea, and not something that has been done in dozens of other games before, like many of the suggestions in the suggestions forum have been. With balancing and care in implementing it should work great. (If Radu gets killed in one hit, it will probably be needful to rebalance ) --Duck2
  4. Man (player) eating leopard

    Overreacting on an internet forum? Surely not. Now for my thought: This plan will only benifit the Ebil RL rich ppl! and destroy the whole game! lol Anyway, I think it is a great idea, even though I can't hardly play any more Ducks have so many RL responsibilties. And the leapard is a good idea, leapards actually exist, hence are more scary that vampires, etc, or you could make it a penguin... those things are even scarier. To make this idea perfect new Death messages for when it kills you "I R in your mixing bag eating your cape" And other such delicatly phrased quotes in LOLcatian. --Duck2
  5. Just for Christmas

    Last I heard a rabbit's foot grows naturally, one on each leg of a rabbit. Why craftable? How about a very rare drop from white bunnies, to make them more different and desirable from brown ones, fluffies get trained on too much for this idea, that way you can get lucky by killing lots and lots of innocent little white bunny rabbits . --Duck2
  6. Well three is max, and they only last 2 minutes, so I can't see everyone dropping their max number at the same time, even if they could they would only be visible if they were dropped just for you to see, so no more likely than 800 people pming you at the same time, which would also be a lot of spam. However it is aditional coding, aditional server resources needed, and not really that useful as far as I can see, if it was implemented an item might be better, something in the 2-4kgc range to prevent spamming, and visible to all players (or all in guild) for 2-3 minutes, I still can't see it actually being used except very rarely though. --Duck2
  7. team arena

    Correct me if I am wrong but I think a certain other free online rpg just happens to have something that slightly reminds me of this suggestion... Why clone a game that isn't nearly as good as this one. Team arena may have merits, but we could be a little more creative than this is implementing it. --TheDuck2
  8. What is your opinion about multiplaying?

    I voted yes, but like many of the other people who voted yes I do not believe it should be unregulated multi-accounting. The current rules can be quite hard to enforce, and are somewhat vague, for instance I have run an alt for a time that did NOT interact with my main, but still in a way benefited from the relationship by knowing where resource deposits, dangerous monsters, pk areas, cave entrances, etc where. This "Knowledge Sharing" is obviously not illegal, and my characters never indulged in scouting specifically, but I found many things of interest to my other character while playing the one of them. More importantly is the reason I created my alt, I realized if I wanted to be a good fighter I could never be a good harvester/crafter/manuer/potioner, because of the pickpoint system, I enjoy doing those things so I created an account to enjoy that part of the game, although my main character would not benefit from it. However crafting things without purpose got boring, so I haven't played GreatDuck (My alt) for some time now, because there is no point in making an item that will not benefit Duck2 (My main, obviously). If multi-playing in a economic sense was allowed then GreatDuck could become useful to me by making SRs and TP rings and so forth for Duck2, however I would not consider that an unfair advantage because it takes a lot of work to make a character that is good at making SRs and TP rings (good at means doesn't fail 3 out of 4 times). And I would still have to put a lot of time into GreatDuck to make that possible. As for doing everything for yourself, it isn't going to happen, period. I have played several other games were multiplaying is fully legal, it is a real pain doing team projects with yourself. Fighting in a team with yourself is almost impossible (especially in pk), and lvling up a high lvl mixer is a lot of work, and time taken away from your main. And as Piper pointed out, chatting with yourself gets boring really fast . One way or another it will not effect me, I have mostly left the game and the time between log ons will get rarer and rarer, this is not the fault of the game or community but the fact that I am moving out of school and into the US Army, so obviously maintaining a MMORPG character becomes difficult. I do like this game and I think deregulating the Multi-player bit is a very good idea, although total deregulation is a very bad idea. --Duck2
  9. I was checking the EL website for useful text commands, I found this "#gme - prints the ID of the actor you are currently attacking" It sounded interesting, so I tried it. The command worked as advertised, it gave a "you are attacking 3091" when I used it while attacking an ogre. BUT it also performed a weird bug. I got a "GMs" button as the screenshot shows, I am not in a guild and havn't been for a long while. Not an important bug obviously, but it is a bug aparently, so I reported as I was advised too. --Duck2
  10. Collectors and their collections.

    You need to let that bear in your avatar grow up a little before you skin him --Duck2
  11. Tankel

    *gasp* Lorck broke my CoL, now I will go pk him... surprising how little that helps Seriously a improvement in Tankel's (and heavybeard's) success rates would be nice, but it really isn't that bad now, breaking things is bad, it should stay that way (and yes, Tankel really did break a CoL for me, infact everything of value I gave him he has broken, except maybe one pair of iron greaves or something like that). I suspect nothing will change at Tankel at least until Engineering comes in. --Duck2
  12. Yes, this might be a good way to make gem sanding paper manuable, I hadn't thought about that, as for Diamonds, it would be a horribly expensive way to make them: 1: Coal costs the same per EMU as Diamonds, 1 gc per EMU 2: 50 FE @ 3.5 gc ea = 175 gc 3: 20 EE @ 8 gc ea (what I sell for) = 160 gc 4: Assume carry capacity of 540 (my carry load, I am a reasonable mid lvl example), therefore 335 gc in essences + 235 coal (470 gc worth) = 156 Diamonds (470 gc worth at current market prices) Since coal price will equal Diamond price at every bag lvl, you will lose 335 gc per repeat at any bag lvl, just depends how munch coal you swap for diamonds. That is a big price to pay for not using nexus, unless the exp from doing it was amazing I can't see many people actually doing it, unless the end product was sand paper, and the ings were a little different. --Duck2
  13. City building

    I hold the opposite opinion, if the player is bought out for more than he paid, people will buy land, then be a total pain so they get bought out and get 200k in the process... The solution is to have money leave the game in a buyout, IE it takes 120% of what he paid to buy him out, and he gets 80% of what he paid back. So 40% leaves the game. --Duck2
  14. Ok, might work fine, but do nothing but lower the price of diamonds, besides that I can't think of a single other set of items that would work like this, unless you intend to transmute greaves into plate... (unless you want to make gc out of gold bars, but that is minting, not transmuting) Secondly that is like transmuting sand into glass, they have the same elements, but glass is much purer, if you did it directly by compression your glass would be worthless, same with diamonds/coal. You would have to purify the coal. And diamonds simply aren't hard to get, they take a few nexus, but most people that want diamonds also want sapps, emeralds, and rubies, so they have the nexus anyway. --Duck2
  15. Right handed/Left handed

    Blee made the important point, swordsmen were very rarely left handed. The reason is your shield needs to be held in left hand to cover the vitals, if you hold the sword in your left, then your shield (held in the right) will not give your vitals good coverage. So left handed swordsman learned to use their right hand for the sword, not really a big deal, I know several left-handed people who use their right hand to write with. The other point is the reason why extremly few games have this feature, it isn't worth the coding effort, all right handed players isn't a big deal, so no point in changing it. --Duck2
  16. City building

    Well I am not sure exactly how this will work for several reasons. First is the city going to be like a guild map, with only citizens invited? Or will it be like CEL owning Nordcarn (as an example)? And 30M is a awful lot, it will be hard to gather that much money for one person at the moment, which makes the first option more practical. Personally I think you should create an experimental city first, put Learner or Aislinn or Yourself in charge, and make the mods citizens, I am not quite sure how many mods there are, but enough for a small city certainly, and no money involved yet. Then see how things work. Then maybe put a second city on the test server, so it won't injure the EL economy if something unexpected happens. When the cities actually come out I prefer people buy plots of land, then get a vote based on how many acres the have, or perhaps on the value of the land (IE farmland won't be worth as much as in the harbor area, or a mine perhaps), and to get rid of undesirable land owners, have a forced buyout policy , if the rest of the land owners get say 90% vote to boot somebody, they can scrape together about 80% of what he payed and buy him out (make it so the player takes a loss, to make people really not want to get bought out), or you could just let us tar and feather him . You also may want to use a different currency to buy land than GC, something like "land shares" earned from governors like lord luxin or the ones in PL and DP, which currently don't have a purpose. These shares could be bought with gc, or earned by thing like providing a material to the city, or collecting bounties on a undesirable monster in the city. (Maybe even bought with $USD, to give the Evil rich IRL a unfair advantage ) Maybe change what earns the shares from each governor every EL month (which currently aren't used much) on a preprogrammed schedule. Just some of my thought on it. --Duck2
  17. caltrop

    The soles of greaves are rarely armored, they are usually simple leather, as you can tell by looking at the ones in EL. Anyway, dropping 1 or 2 caltrops wouldn't hurt anyone, these were used for two things, breaking up infantry formations, and most importantly breaking up calvary formations. The only target these actually caused massive damage on were camels, since their big soft feet were vonerable. Later they were used against trucks in large numbers, particuallrly air delievered caltrops from WWII onwards. Since we lack planes, trucks, horses and camels in EL, I don't see these as very useful, unless it is in high grass or the middle of the night nobody is going to step on one. Also if he does, he will have to be goose steping to get skewered, most likely he will kick it over and not get hurt. (which of course will simply put another spike up, and horses would hurt themselves kicking it over, but a man wouldn't) Finally, we shall doubtless get something very much like this for engineering. I don't see any point making suggestions for engineering yet, I am sure Entropy has a lot of good ideas for it. edit: I heard from a reliable source these will come into EL, so disregard the "they aren't useful in EL" comments --Duck2
  18. New chat command

    ROFL, #jc 12345 would be a remarkably bad choice... --Duck2
  19. Interesting idea, would this work with capes? I currently have 80 OA, would wearing an FR cape give me 5 hp/5 ep per minute? And what about the chance based perks, would someone with 140 OA+ get Criticals 40% of the time with BP? If so it might be worth it to them, even though 7 pp at that lvl is an insane amount of exp. As for "I glow in the dark" didn't Ent just raise it not so long ago? edit: ok, oct 12, 2006 isn't that recent but he did already raise it once, it was three before that IIRC --Duck2
  20. AXES

    Two problems 1: 1 Damage is nothing, not even worth considering really 2: Axes DO NOT recoil in combat, if you hit a block of concrete as hard as you can, then expect to get the axe back in your face, for a lot more than the equivalent 1 damage, but hit something like meat (ogre, deer, tiger, etc..) then it will never recoil. Hitting shields might recoil, but since shields in EL can't block, they just add to def rating that is hard to simulate. Hitting plate armor would not recoil either, it would cause massive shock damage to the target though. My least favorite part of fantasy games... the area melee attack. A completely silly idea involving chopping through targets and hitting another on the other side. If the human body was that easy to tear through your pitiful species would be extinct. Axes are single target only weapons, the most common strike with them is an overhead or slightly off centered attack, not swinging like a baseball bat with the intent of killing 15 men per stroke. This maneuver, although common in Hollywood movies/martial arts fantasy games/comic books, is a fast way to commit suicide in combat, it leaves you wide open in battle. If you want to add it (still very anti-realistically), make it a strong, limited target strike (2-3 max), and the next two attacks on you are critical to damage. (from each attacker maybe) --Duck2
  21. AXES

    I wonder with fairly low p/c whether the penalties on these axes would make them viable as a traning aid. with such horrible accuracy, I can imagine that it would take a LONG time to hit an ogre enough times to kill it.... He is suggesting 30-50 damage... that is a terrible training aid, even if you almost never hit it you will still kill in 2-3 hits, so almost no att exp. Pickaxes work much better for that. Also, did you look at the def penalties? Def penalties are very undesirable while doing PvM, I take more damage per troll/ogre with a iron battle hammer than with fists, even though the fight is half as long. --Duck2
  22. More potions and capes

    I like one, and dislike two. The MM potion is a fine idea, useful for running through dangerous maps, and good for newbies trying to get books. But we don't have any potions that give perks at the moment, and I am not sure it is a good idea to add them. Wander Cape: I realize you are new to the forums... but really you should check before posting suggestions , a lot of people create a forum account and make a suggestion that is neither well thought out or original, there have been dozens if not hundreds of suggestions for ways of moving faster, including capes, crowns, potions, items, running mode, animals to ride... Warning Cape: both useless and impossible to implement, why not wear an MM cape? further more how would this fit with roleplaying? Gnome Nanotechnology? The only way this could be useful is in PK, and all pkers do and still would wear Mirror, NMT, or Unbreakable. This cape would simply not be used, unless it was manuable at the same lvl as a fur cape... then people would use it to escape the wrath of Teh Bob --Duck2
  23. Sto clearing.

    Red and brown snake skins aren't listed as sold, so if they really aren't sold I will take them, pm me in game sometime tomorrow. Also Wolf, skunk, raccoon, and rabbit skins if the price is agreeable. --Duck2
  24. Guess what the final item is for

    Only if those scrolls sell for over 10k... and that is a aweful lot to perform any spells currently in EL. Which is why this item isn't useful to potion, the only thing as expensive as this item is another one of these items, and their is no gain to be made by using them. --Duck2
  25. Whats your reason?

    ROFL, I hope you are aware that Publius Cornilius Scipio defeated Carthage in the Second PUNIC war, not the Tunic wars Anyway you might want to point out your name is ScipioGod, not Elvarg --Duck2
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