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Dugur

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Everything posted by Dugur

  1. Item creation change

    There won't be issue with leveling, because only the top stuff are made at the special location. Mixers often have quite competent fighter friends who may or may not be mixers themselves too. You aren't just PKer or Mixer, it's possible to be both np. This is the essence of game, yes. What it would bring is either teamwork or "I will never mix again :S" Those "guardian mobs" need to be not dropping and no exp to not turn it into abusing. Though some reward system in slaying the beasts might be interesting. I think it's interesting, dunno if it'd fit in EL, but interesting #edit: forgot to add this needs a global message on highest level items "playerx is trying to create xxx and has angered the spirits bla bla bla" And of course triggering "guardians" can be made based on % and not happen every time.
  2. Korrode's Combat Guides

    I am pretty sure the amount of damage you take doesn't go into the calculation if a item breaks. The chance for item breaking is the same if you take 1k hits of 5 damage from fluffy or you take 1k hits of 75 damage from trice. And I can assure you the more toughness you have the less stuff you break.
  3. Little brain teaser

    Cara and I bought ourselves a bot, it's been renamed and is now fully functional. The name is Roope. So here's a little contest: What links our bot to this picture There might be few logical answers, but I will be accepting only one as correct. First to get it right wins 5 000gc. Post your answer by replying to this topic. #answer (spoiler! skip if you want to give it a try still): The picture is of McDuck Castle. Roope is in guild Setä. Roope Setä is Finnish translation of Unca Scrooge - Scrooge McDuck. (grats idefix)
  4. LION GUILD BROD

    then they put another one on? I've witnessed a case where same hit breaks CotU and degrades an item succesfully. Very rare but can happen.
  5. need advice for ~100 A/D

    Assuming you're training on fluffs already the reaction/dexterity of that build is enough for them. If I remember right, the might you have atm isn't enough to hit fluff for damage every time (for optimal att exp), so considering your needs in other areas I'd add some physique. Of course if you have Aluwen then the phys isn't so big a deal. Ofc you can compensate this with items, but that limits a bit. In future when/if moving to dcw the added toughness and might will be nice for training, but that depends on your personal training preferences too. So if in 90's a/d already, I'd go with phys.
  6. New and updated trade bot list

    Bronco namechanged to Roope
  7. Little brain teaser

    Idefix got it right, congratulations. Contact me in game for moolah. \o/
  8. PK arenas change

    Boosters can still be used in DPA by making build with 12 pps spend on each attribute so they are at 16. Drink potion and get maxed attribute (for dpa) for 2 minutes. This saves pps for perks or attributes that give stats that won't cap. Obviously solution for dpa specialized char, not really for a main that's used for higher level bashing though.
  9. Nah, lets just look into statistics of serp stones in game and say all is well.
  10. Actually it does. Up to ~120 heal without pots.
  11. What makes a player a "noob"?

    http://www.urbandictionary.com/define.php?term=noob
  12. The char copying will be fun stuff. Handy still in any contact with rayjack? That char has 80's manu and a/d enough to be moved. Great stuff, dragons are damn easy to kill and with some time hoarding binders you will make RD set in no time. Hell, make it ice set while at it. Will be so much fun trying to pass that armour with great swords. It is awesome. Just import the skill specialist friend chars you have and supply yourself with anything. You get few chars more, Ent gets moolah, server gets couple new faces who will leave just like when the server was started. Yay. Now you even get ready ranger chars in 40's and 50's with full AP, think about it. 900k gc saving with just 15 dollars and time saved from click click click. On the main topic, yes the cooldowns would make things more interesting. I doubt it'd make much difference in the overall population. It's more of a marketing challenge.
  13. PK arenas change

    Why not just remove pvp exp altogether and make guild maps have some bigger purpose of showing off to others and building something special etc. The epic comment of everyone had this in past and it's omfg unfair since ppl could afk pvp in past etc etc omgomg is countered with new easier spawns etc etc which is then replied with in past we had ts fail effect bla bla. Fuck that. Pvp exp wasn't given to PK server for obvious reasons why bother still having it. Oh it has always been, kk np so be it. Good exp np. I like the idea of arenas that bring down attributes and a/d. Ofc the person with most gc spent will win very likely, but that won't bother me. It still takes skill to use the stuff and everyone who has started PK at some point know how it's like in the beginning. This would definitely bring wider range of ppl to test player versus player stoofs and also get more used to it and then be more able to compete in higher levels. Also makes me wonder if it's possible to make it not cap at fixed a/d lvl and attributes, but combat level. Then there would be more variety, sometimes you might have more att than def, or it's altered from attributes. Just a thought, in my eyes it's too much work to do. But the suggestion as it is... I fully support this. And another but... if we really really want a lower level player (like the person that dpa 40 is suitable for) to get fights easily the item restriction wouldn't hurt, would it? Having low a/d arena with human 4 limit, one with human 5, one for human 6 and one with all stuff goes would make it... awesome. Just saying this from consumer point of view. A consumer that has witnessed DPA when it was first introduced and afterwards with few different alts. If we want new players to join there instead of just oldbies making über alts there should be human nexus restriction. (ofc new mage robes make this bit kinky for they have 0 human and very nice bonuses, but overall the human limit looks good.) This isn't not being happy with the idea, just one of the concerns, something that's been witnessed in DPA.
  14. Wipe and Cap

    If I got the original idea of an issue right, ppl rush in server and rabbits get packed. Wrong. Only few will do IP fighting with epic grind. Majority will go do non fighting stuff. There are armour, pots, sigils, essence and lots of other stuff to start with. In addition to this ppl will jump to c2 spawns for raccoons and if we talk purely a/d training the ppl will be on wolves and beyond in an instant. There's so much to do that the spawns won't be issue. And those thinking it's sticks and stones... on a new server it is amazing how fast first higher level stuff appear. If the EFE rates will be what they used to be on the good days there will be iron plates in no time. Month and you have hydro harvesting done. If there was a new fresh and moderated server with some tweaks I'd go there np (with keeping to main too)
  15. Guild prkl

    I have decided to be in a guild of my own where I can freely be the despot I like to be, so I've formed the guild prkl. This post is to clarify where the guild stands PK-wise. *No allies *There will be no allies *PK area is to kill ppl *All ingame tricks allowed *Killing and dying is nothing personal, if you can't handle the death, stay out of PK areas #edit: updated
  16. Guild prkl

    Some policies changed considerably. No worries, can't get worse than that.
  17. Starting over.

    Last time I was there every person I killed used a rosto. Now that there are more high level armours, the rostos will be even more necessary and common. Ofc the harvest alt exc cape counts as drop too... And what you said about ranking page and player base... it's statistics. In the beginning several had 5 characters and majority had 2+. If these two are absolute bullocks I might actually give it a go again.
  18. Tips and Tricks

    Note that you can do it still with not maxed AP, it is just less profitable. Every AP pot counts and it's an investment.
  19. Normally in a situation where two players fight in a preset match, those witnessing it mention others coming there that it's an FF (friendly fight.) It's common term in PK though not too often used these days. Those that interfere in FF are the ones getting bullocking later, or are just the type of players that ignore normal community "rules" anyway. No politic BS should be involved in FF or the result of it, unless a BRoD or some other non agreed stuff is used.
  20. a/p protection spell

    Should be castable on a friend like remote heal. Maybe give spell bonus from your rang lvl.
  21. a/p protection spell

    I think the monster reaction makes no difference. Shooting 2 different monsters from same distance gives same exp, at least what I've observed. And I'd like to test the toughness effect on dmg, could be also because of fire protection. Oh, one more factor in the hitting chance is if target is moving. Easier to hit a stationary target.
  22. a/p protection spell

    Unlike in melee combat, you get exp also when hitting and not doing damage. Targets armour takes damage off normal hits and AP hit goes past armour. Your hit chance is based on skill, lighting, distance and perception. (unless I'm completely mistaken)
  23. Used IDA's? How does it go with titanium plate and great sword combination?
  24. The length of fights is a no win situation.... take to long and people complain it costs to much ..... are to short and people complain one item/spell is OPed (old bronze sword/harm). IMHO a fight should last long enough so that the outcome is determined by skill not luck but how long is that 2 , 4 , 10 mins ? Ofc, but when I hear of situation where late 130's char fights against top5 char for this long it kinda sucks, no? I still wait for official results tho, but if what I am being told is true it stinks. I'll aim to stay silent until the situation of this kind of fight is brought to public in wide perspective
  25. a/p protection spell

    I use ranging actively in PK. Take number one fighter, put him fight with someone that can stay alive but not hurt him and bring a PKing ranger. The ranger can do 40-50 dmg about 90% of time every second. The #1 will be busy restoring and the result of the fight is different. In multi situation you can cooldown/mana deplete with quite effective percentage using special bolts. Ranging is a serious threat to anyone, and if they can't get rid of the ranger they are in trouble. Either bring a friend or die alone atm. Some way to protect against it isn't totally unreasonable, but making it nullify ranging like MI does to magic is too much. If 60% of rang damage is absorbed by the spell, works. If it nullifies AP, works. If it works as a xx% mirror perk against ranging, interesting Other options are implementing armour set that works good against ranging, so having a part of that in use would reduce the ranging risk. This sounds like a waste due to not having ranging in PK in so active use and lacking monsters that would shoot you (renegade gnome cannon team, orc archer, gobling slinger, flamethrower yeti)
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