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Posts posted by conavar

  1. Wether it be possible to impliment or not i dont know but another idea is to have like a sliding scale for characters say from -50 to +50 .players start at 0 and for every good deed (healing others etc) they gain + points and for every bad deed ( bagjumping,scamming) they recieve negative points .


    Depending on your score (and therefore standing with npcs) you have plus or negative perks


    -10 to +10 : normal


    +11 to +20: 5% off items bought from shops


    +21 to +40: +2 charisma and 5% off items


    +41 to +50: +4 charisma and 10% off items


    -11 to -20 : 5% more cost on items from shops


    -21 to -30 : -2 charisma and 5% on items


    -31 to -40 : -2 charisma and 10% on items


    -41 to -49 : -4 charisma and 15% on items


    - 50 : antisocial perk

  2. I think we have all been bagjumped at one time or another and yes it sucks ;)


    but personally i dont think there is any thing Wrong with people who bagjump (it gives the game its bad guys)


    i agree ppl who maybe scam or cheat should maybe have a WANTED put on them . i would place the list in the tavern on IP (it might not serve alot but might help newbies know who to avoid and not trust)


    Vampires and werewolves could spawn kin as summoned creatures, however it may be more interesting to have their victims "trapped" as monsters until they are killed a second time. After all, if you are turned into an undead (vampire), you cannot reach the underworld to be resurrected. When in this state a players actions would be limited (even being reduced to a spectator to their characters rampage). Of course, their "monster" attributes would be based on those of the character.






    ;) Nice idea . only problem i can see is what happens if no one decides to kill you .are stuck watching your Vamp character wander about ?


    it might work if a time limit was implemented = stay as an undead untill either a) killed or :P 3days have past

  4. All fare and valid points :icon13:


    if technacally an idea like this is unable to be implemented then fine ,at the end of the day it was just an idea.


    I never really intended the Titans to be in the fluffy bunny mold ,there were more for along the lines of for roleplaying and quests and to give the players a feeling that there actions make an impact on the EL world



    Thanx for the comments : constructive like they should be :)

  5. I'm strongly against buying any attributes/nexus/perks/pickpoints/related for in game or real world cash.

    Such mechanisms devaluate the work put into developing your own character. It's easy to imagine that people that have lots of cash in game will just buy hydrogenium bars instead of making them.


    surly this should be judged on two parts


    1) will this benefit the game as a whole


    2) does buyin attributes instead of earning them devalue the spirit of the game

  6. lmao nothin on my post has commented on how EL works and how to change the fundemental basics of the game.IT WAS A SUGGESTION FOR NEW MONSTERS and bar a little discrepantcy in my a/d calculations thats all it was was a suggestion.instead of rabbittin on about mistakes in game mechanics maybe the OLDIES should put them right like cyprom did. and yes i agree some of the best ideas come from newbies because they at least dont think themselve no it alls and always right they are unblinkered in there judgement .


    anyway not goin to turn this into a oldie vs newbie pro's and con's arguement everyone is entitled to there opinion :D

  7. well derin for a moderator you pretty narrow minded ; the post is not about in game mechanics its a suggestion for enhancing the game but pick away . and yeah been playin EL for over a year but we cant all be perfect all the time can we :D or are you. if you want to pick holes in the suggestion that was posted then fine but not the game mechanics because at the end of the day they are down to the programmers not us :blush:

  8. Personally i cant see why ppl should get there PP back if they buy a nexus . As far as i understand it this idea is intended to be a BONUS way for player to recieve nexus's .


    no one is bein forced to reset or buy nexus's its just and added + for ppl who would like to :D

  9. This is just an idea that has been going round in my head so any feed back both positive and negative is welcome :D


    My idea is to have certain unique powerful monsters that could bring an extra depth to EL and to make the players feel that there actions or inaction has an effect on the world.


    Certain high level unique monsters ie: vampire,ghost,gorgon,werewolf,mummy and medusa (call them titans from this point on) could be introduced that have an effect on the world as a whole.


    lets take the vampire for example.


    A vampire lord is placed in a castle on C2 (which he is unable to leave).Every week he is left alone he spawns a major vampire to the map on which the castle is situated.If he is left to spawn vampires at will when they reach a certain lever per map(lets say 30) then the nxt spawn is to an adjacent map and the process starts again as the vampires (or other titans) slowly spread across EL.


    Now lets say the vampire lord is attacked and kills his opponent then a major vamp is spawned for each character killed and if a major vamp kills a character then a minor vamp is spawned:


    example a/d


    Vampire lord : a/d as giant but twice the material points

    Major Vamp: a/d and material as ogre

    Minor Vamp: a/d and mat as armed orc


    not sure about the a/d's so any suggestions ?


    I say unique monsters in the sence that there is only ever one on EL at a time and if killed then dont re-spawn for a few months and then its a random Titan. ie: mummy is killed 3 months later a medusa arrives somewhere on EL.


    This would give great quest ideas. .... Kill the Werewolf before it infects the whole map.


    each titan could also have its own unique drop bag:


    Vampire : Cloak of Mist = makes the player harder to hit.

    Mummy : Medalion of poison = percentage that each hit causes poison to the victim

    etc etc ..

  10. Personally i think this idea has plus and negative points which have been stated by many in previous posts.The idea i do find most appealing though is Pipers for nexus stones,this idea gives all level players a chance to benifit wether its using the stone themselves or selling it on .

    I would go one step further and make the stones about as rare as a rosto and to make the stones specific to one nexus ie:


    stone of human nexus... stone of magic nexus etc.


    you could also have a very,very rare stone of pick point which could then be used on anything from nexus's to phys or coord .


    The quest idea would also get my thumbs up .if the quest were made high level only then this give the players who have spent time and effort levelling up there character a reward (im mid-level my self)