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conavar

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Everything posted by conavar

  1. Removing TS effect

    Looking at the creatures that could use a bridge monster in between, Im guessing these would be around chim level ? If you are going to change the Ts effect, I would just get rid of it completly, to save maybe once again changing it in the future, then we all know the deal from the off and can learn to deal with it. Voted Yes/Yes btw
  2. Serping spawns

    Hmmmm Tbh i think that would just make the game more tedious and annoying rather that solve anything. Im sure our favourite dung harver would get annoyed if his harv spot moved to a random location 200ft away everytime he stopped harvesting (how many tokens for thatt )
  3. Serping spawns

    After Radu's post wont ppl just come and serp your double spawns ? That Pretty much why I sometimes go train Mcw, the Xp is ok, Granted not as much as Feros/Dcw/PvP but also alot less boring Personally I play EL to enjoy myself and depending on my mood depends on what I train on(If I train at all and not just sit chatting ) and aslong as my Xp counter is still ticking over Im happy (I know for some players XP is the be all and end all of this game but to me anyway its much more than that)
  4. Invasions R Us

    Maybe an option would be to keep 99% of the Invasions to C2 (and 100% of the high level ones), and those aimed at lower level players kept to certain C1 maps: ie: TG,MM,Naralik.. Leaving the other C1 maps free for new players to use in safety
  5. eeeeek I would never suggest that (that would be unfair for those yet to train Feros) My point was just when they were introduced they gave to much Xp compared to mobs above them @ Korrode I always talk about boxing (since its 99% how I train), and yes I can get more Oa Xp per hour on Fcw than Dcw, no its not as balanced as Dcw but its also not mostly Def xp either (obviously diff build to yours) I never said it was better xp, I said it was good xp Like I said in previous post, differant time zone training, Ive seen you once in RoT and it would be wrong of me to say because of that.. that you dont train there. Like I have said many a time RoT is full and I have to use GP Mchim. With the new respawn times training the triple spawn in RoT you must at the very least use a Os to even have a chance to keep all 3 , so its primary att xp no ?
  6. They are to much xp compared to other higher mobs yes, which is why when ppl leave Feros its "omg xp sucks on X mob", the Xp per hour for what they are is over balanced, and Feros are a relatively new mob dont forget compared to others and gave/give to much xp for a mob thats fills the gap between fluff and chims from the off When Feros were introduced they should have given more xp than fluffs but less than DCW, till fill the natural progression gap, but because they give more than there higher counterparts the Xp drops off once you leave them.. hence the problem now so no not being dumb Also its not logical to over Xp mobs so you reach a/d 150 in a few months (after 120's) or should that be the case ?
  7. The question is why dont you get more exp on Dcw then on feros , and why not more exp @ Fchim/Mchim. Its only logical you get more exp/h as you lvl not less... now tht right could be the center of the problem no ? idk i could be wrong but thts just my 0.02 And thats more of a "Feros give to much xp" problem rather than chims dont give enough 200k + and hour is easy on single chims of all types. (but xp per hour is based on people's char builds aswell, so whats good for one player will suck for another, and no Imo they shouldnt be great for all builds)
  8. You cant get the same xp per hour on a single Dcw that you can on a feros, so why should Fchim/Mchim >>> Dchim be any differant ? The Fchims in WV problem is (well for me anyway) A ) I need to ts to -15 to get more Xp than I do on a Dchim at -15, and tsing that low in Wv brings the problem of the trices (so moving the fchims would help alot) B ) The map is that large its a pain to pin any single spawn down without spending ages searching. The single Mchim spawns in Rot/GP are great and I use them often, boxing a Mchim gives me more Def xp per hour than Dcw or switching to Tit long/ Tit short gives good att and def xp . Imo each mod should offer something differant .... if i want Def xp I go box Fcw/Mcw, if I want even xp I box Dcw, not every thing should be set up to give even xp, the player should have to think what he wants at any given time and change to suit I would 100% agree to double spawns if they came about by adding extra mobs, not just moving them about so less players can train Edit: maybe its because we train under differant time zones, but many a time I have been to RoT and all spawns are taken, even the single Mchim
  9. Hmmmmmm I cant argue with the Logic of the idea, but if any changes were going to be made its not the ones I would make. With your suggestions its make 6 chims trainable by 3 people, personally I would rather have 6 Chims trainable by 6 ppl ( yes its less xp per hour, but if you cant get a double spawn then you are not getting any xp anyway ) I would: Move the Fchims from the RoT and swap them with the Mchim in GP, This Mchim could then be placed in the NW corner of RoT to make 4 single Mchim spawns. The Fchim would be seperated in GP to also make 2 single spawns (In a perfect World I would also move WV Fchims to GP and replace them with more Trice spawns) It would be nice (but not needed) if the Double Dcw spawns in Mel and Bethel were seperated (with there increased spawn time, more than 1 is not needed imo) Side note: Imo increasing Mchim gold drops would only result in players who gold farm Yeti's, moving to Mchim.It would be an easy option for them since they would use hardly any he's etc compared to Yeti.
  10. Trade sanctions for Gyp Bots

    I agree it sucks.. We need a new rule: Bots should be banned from buying anything they need or can make a profit off, or if they do they should be forced to sell it for less than what they paid for it damn evil bots @ Labby the English Gent with his workhouse full of orphans
  11. Discuss/poll about resource blocking

    So who decides who can or cannot be blocked, who acts as judge and jury ? the players ? lol
  12. Horse whistles from the shop

    Are they restrictions though ? Maybe fighting, ranging etc from horseback are still being programmed. We as players dont know so it is to early to judge, 6 months down the line then yes but not now, not without all the facts
  13. Horse whistles from the shop

    Yes, and the helicopters suck because you can't go underwater with them. but thats completely different. Helicopters you can use irl to go far distances in relatively short time. In this game the gc just isnt worth it if you can only use it once, cant fight, cant mix, cant harv, cant do anything worthwhile on it other than go across maps twice as fast. For 20k (your atm $5 price) it just pretty stupid to choose them over the tele rooms which cost less than 100gc and are probably quicker to use. just out of interest why cant you fight on them? Atm they are just a posing item, which Radu can hopefully get some revenue from, we will have to wait and see the NPC price before any cost Vs usefulness can be judged Note : When the other colour horses become available from the shop, it would be nice to see them reasonably priced (ie: 5 or 10 whistles for $5 )
  14. Fighters enjoyable action

    A single player Instance dungeon might be fun, but as it stands the idea to me just seems a way to try and get mobs to ignore you, so you're able to get a stupid amount of xp in a short time. Yes I agree training a/d can get boring, but that should mean making it more fun not easier (which imo this idea would)
  15. PK map Ranged only

    Think we have both said it before Cruella, change the fences etc as you suggested and making tptr not work in PK maps is pretty much all that is needed. If that happened KF is a good map for rangers to work in a team with fellow guild fighters to control the forts. Added bonus might be that more of KF is more used, rather than just the entrance
  16. Desert Chims

    Quick and Simple suggestion: Now that DCW's ignore level has be reduced quite a bit, Would it be possible to reduce their spawn time, to make a single spawn more trainable ? Note: I know this suggestion has come up previously but that was before ignore level's where changed
  17. Desert Chims

    Mcw is lower, they ignore me at Def 120
  18. Desert Chims

    DCW's ignore level was reduced about a week ago to roughly DEF 111 (might be the odd level either way) The other chims and DCW's spawn times havent been changed yet Note: I wasnt going to comment on the ignore level, because im just happy the spawn times will be reduced BUT @ Aure I didnt see you complain that DCW ignore level has been reduced, maybe because you have got your X amount of xp from them, so f00k everyone else who might still be on them.If this had happened in 2 months time when you had moved off Mcw, then I dare say you wouldnt care about the changes or the other players who have to face them. The new DCW ignore has changed the way I have to think about training, but hey the game isnt about ME, so I and many others will adapt Also more ppl might train the chims in RoT if they had chance to, pretty hard to train mchim when all 3 spawns are busy for 8+ hours with one player
  19. Desert Chims

    Take it that will be in the next update then
  20. Elder and ancient monsters

    Imo I cant see anything wrong with the idea and it would certainly spice up the "end game" of invasions (Dragons are so last year ) I wouldnt go over the top with special drops though, maybe just have them 100% drop a Nexus or Perk removal stone and 5k gold for example
  21. The Kilaran Field Clash

    Sign me up (so stormie doesnt tell me off)
  22. EL 180 RC

    Noticed this in PK last night, and tested it again this morning.When the bear finishes its attack animation the mesh goes all twisted. I got another player to come and confirm this was noticable on their computer as well.
  23. Instance 60 to 80 testing

    For those who did this new instance, how were the rysncs guys/gals ? If they have been pretty much fixed with this new instance,is there a chance that the Dragons from the pr0 instance can be replaced with a new monster(with the same stats as a dragon), so as to get rid of the rysnc causing animation they have ?
  24. Instance 60 to 80 testing

    What was the a/d range of the group ? if its anything like the pr0 instance then its geared towards the top end ( a group of all 120-130's wouldnt finish the pr0 one, which is why i was hoping for 100-130 instance) so maybe a group of all 80's could do it ?
  25. Players using good gear on low creatures ?

    It all depends on peoples builds to be honest, if they have low phys builds for multi-training then a COL + armour is good, also some of the players might be on a reset, and also some are training above their level . My pr0 training gear for anything up to and including Mchims is an expensive: Iron helm, Tit Chain, Aug pants, Steel shield and iron greaves (im a cheapskate) Edit: Best Ive seen is people in RD armour serping DCW's
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