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MagpieLee

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Posts posted by MagpieLee


  1. [item] / [Price per] / [Max order]

     

    Prices are as follows.

     

    Essences:

     

    Energy Essence / 7.5 GC Per / 4k

    Matter Essence / 7 GC Per / 4k

    Air Essence / 7.5 GC per / 3k

     

    If you need any help at all with any of this.

     

    Contact

    Runtime_error / Error / AfterShock ingame.

    I'll take:

     

    1k of Matter Ess 7.5kgc

    2k of Energy Ess 15kgc

    3k of Air Ess 22.5kgc

     

    I make that 45k all in...I offer you luck


  2. Broder invasion creature: people would stay clear of invasions. Challenging one's self is one thing; to be in a multicombat map and suddenly find yourself surrounded by 20 brod'ing creatures, is another. Invasions are challenging, and also fun. I've broken my fair share of gear in the process of fun, just from random chance. There is WAY too much risk involved and blame to be thrown around if such a creature were to be added. Conspiracy theories would rise the first time someone lost so much as a uni med. Bad idea, imo.

     

    As for the gratuitously added dragon shield idea: +6 heat protection would be a nearly free run for anyone harvesting hydrogenium ore. +6 cold protection means anyone can train in a cold map with steel plate armor, taking no cold penalty. The bonuses given by the various armors were not chosen randomly. Try thinking through these ideas, before proposing what seem to be arbitrarily chosen numbers (not to mention hijacking a thread).

    It really depends on how its implemented - if you think about large spiders, white tiges and the mana burning bears, their special attacks are completely negated when you cast magic immunity. A smart fighter will easily multi these critters then. If on the other hand, the OP of this thread wants it to bypass the MI, then we're in trouble...

     

    The apparent problem of overflowing items ingame (like scales, tit shorts, black panther furs, etc etc etc etc) can easily be solved by having NPCs buy them at a competitive rates. "Negative" suggestions (i.e. ones that will cause you to lose your items due to something negative) like this will only cause more people to hoard them...unlike "Positive" suggestions (ones that use up the hoarded items to create other useful items without ripping off the maker, seller, buyer etc) will work much better. Thats why I like Korrodes idea - just tweak down the magic res/cold/heat a bit and its alright.

     

    Anyway, getting back on topic. The problem is, players would be smart enough to withdraw from invasions or use lower gear. Then it will come down to the invasion holder shocking the high a/d people (the group which has a higher probability to be using dragon armous) who were fighting non-broding critters and then placing tonnes of broding critters around them...

    Unless the suggested brodding critter drops something very special, I don't think its a good idea as it is (will need tweaking).


  3. If you've got channel 'x' open and as your active channel it will be highlighted as green with the +

    If you then join another channel 'n', the new tab will appear with the + but not the green highlight.

    The newly opened channel, the one with the + is always your active channel until you change tabs, then the green highlight and the + will be on the same tab. I don't know if I'm correct but it does seem quite like a bug - I hope some uber client side programmer can clarify.


  4. What item type would this be? Headwear? This will definately put NVs into cold storage :medieval: Unless you want to have this as another item type of course.

     

    Btw just a quick note, I know the formula you posted isn't set in stone or final, but the mix window only allows 6 different types.

     

    I think its the increase visual field that is the most overpowering element here. Increasing your field of view is useful in things like invasions, joker hunts, contests, lenny hunting...and not just for sniping as you put it.

     

    Why not just change the NV formula slightly and change its attributes? (and of course drastically decreasing the % it drops).


  5. bones - 2.5gc each

     

    StAnNaRd

    cool - leading offer

    (Utopia declined the bones)

     

    Selling Air Essence for 28gc each ?

    and buying diamonds for only 0.5 ?

     

     

    Given that you only need a white flower to make an AE from a diamond I see how this must be very profitable!

    Firstly, don't remind me about Shay Given :):cry:

    Secondly, do you sell / buy? :P Didn't think anyone would take those offers seriously

     

    and 1 silver ore :)

    Sorry 1 silver ore is not enough for the whole list. Besides, your name is too camp :)


  6. hi hi

    I am selling these item(s)

     

    10k Death Ess - 8.5gc each [HOT ITEM!!]

    10k Water Ess - 6gc each (reserved for molime maybe) [HOT ITEM!!]

    10k Bones - 2.5gc each (reserved for Utopia maybe) [HOT ITEM!!]

    StAnNaRd - leading with 2.5gc each Purchased by a private bidder at BIN price

    10k Wormwood - 1.5gc each [HOT ITEM!!]

    10k Yarrow - 1.5gc each [HOT ITEM!!]

    10k Ogre Toes - 1.5gc each [HOT ITEM!!]

    10k Henbane - 1.5gc each [HOT ITEM!!]

    10k Air Essence - 28gc each [COLD ITEM!!]

     

    Green Aventurers Cap (EL Shop Item @ $10) 18,888gc BIN (or direct trade with a Black version) [HOT ITEM!!]

    Blue Tricorn Hat 888gc BIN [HOT ITEM!!]

    Blue Cavalier Hat 888gc BIN [HOT ITEM!!]

     

    I am buying these items

     

    Mercury - 6gc

    Diamonds - 0.5gc [COLD ITEM!!]

    Skunk Hats - offer [COLD ITEM!!]

     

    If you want to bid, post here, ingame PM me (/magpielee wassup $%#*), gossip me if offline or forum pm me.

    All bids that meet the minimum price will be closed by Sunday 11:59am GMT.

    bye bye

    PS: yes I nicked the hot item thing

    PSS: C'mon mighty Toon, 3 pts this weekend vs the Toffees pls

    :)

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