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korrode

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Everything posted by korrode

  1. New Button

    Just have to make the bet mutual and only from the players. like each person bets 5kgc and the winner gets the whole 10kgc back. then no new gc enters the game.
  2. New Button

    But no exp in duels then, don't want riskless pvp training ofc.
  3. New Button

    Excellent idea. Need to have an option for people to turn off duel requests though, because people could use it to spam someone and because some people will simply not be interested in dueling and won't want it popping up.
  4. Memory Access Error

    Can you post the exact terminal output you get.
  5. Sure, no worries, mixers just be sure to extend the same courtesy on the next "fighting topic", thanks.
  6. Memory Access Error

    You can try this binary if you like: http://www.paradoxcomputers.com.au/el192-static/
  7. having problems starting the game....

    Update your video card drivers. Get the latest driver from your video card manufacturer's website, not from 'Windows Update'.
  8. @Q and EMP I hope the drops are going to accommodate this muling in of supplies and comparatively large team size requirements that you seem so willing to accept.
  9. Invance drops like invasion drops?

    So EL players have been conditioned to believe.
  10. DPA Tag War

    Why not? All tactics/strategies should be allowed IMHO. No. Trust me. It dunna work for arena PK comp if you allow those things. In the old days i'd have wrote an essay detailing issues of balance, accessibility, luck-weight, riches-weight etc. but i cba so u just believe ok
  11. OpenGL 2.0 test client

    @bluap Mesa Gallium3D i915 driver (supports 945 GPU's). Gallium3D driver does, iirc, provide an OpenGL 3.1 layer and will get the GPU to do what it can and deal with other stuff via software/CPU. Recent benchmarks of the Gallium3D i915 driver show it almost on par with Intel's official Mesa DRI driver. http://www.phoronix.com/scan.php?page=article&item=intel_915g3d_jun2011&num=2 So there's hope for Linux users on Intel 915 and 945 GPU's.
  12. OpenGL 2.0 test client

    oh... missed the notebook bit... stupid notebooks.
  13. Unicorn medallion stackable

    Nonetheless, if the moon medallion is stackable, the unicorn, sun and stars medallions should be too. Balance. Fairness. Uniformity.
  14. OpenGL 2.0 test client

    2nd hand opengl2 video cards = $10
  15. maybe to be more realistic: #day of half weight, and also a negative #day of double weight, for balance ;p
  16. 120s and 130s attention please!

    7 people (all packed with resources, ~42kgc worth by my calculations (PKarr+HE+SR)), 4 bricks, didn't have the Giants wave to deal with, and still couldn't finish. I hope it's proof enough. also: gratz to you all on making it as far as you did
  17. OpenGL 2.0 test client

    If Lorck is too, might be worth trying rolling back to 27x.xx driver... since on Arch and now Frugalware with 275.xx it works fine for me.
  18. OpenGL 2.0 test client

    Lorck, this binary is compiled on Frugalware 1.5, which uses glibc 2.13, so unlike my previous binaries may run for you, give it a try. ^^ http://www.paradoxcomputers.com.au/el-opengl2/el-opengl2.x86_64.linux.dynamic.optimised.korrode.2.bin edit: Lorck and Aislinn, are you both running 280.xx series nvidia driver?
  19. Forum Idea

    The forum already does this...
  20. Uninstall

    Assuming you installed it via the PPA repository, you can open your package manager (Synaptic) and search for the eternallands package and uninstall it there.
  21. Can log in,game crashes.

    If you're running Windows XP, this is the driver you want: http://support.amd.com/us/gpudownload/Pages/radeon-prer300-xp.aspx
  22. OpenGL 2.0 test client

    Starting again from fresh source (before having run cmake or make), add this line: set(CMAKE_CXX_FLAGS "-O3 ${CMAKE_CXX_FLAGS}") to elc/CMakeLists.txt then do cmake ./ make
  23. OpenGL 2.0 test client

    Guess you need 2.14 ...which has been out for at least a couple of months ;p
  24. OpenGL 2.0 test client

    Segmentation fault for me. I update every day so I would consider myself reasonably updated. I did put in the new data from bluap's package. I already had glew. main_xxx.log had over 172k lines worth of errors. Anything in particular I should look for? I need to get back to work, so I'll have to tinker later. If there is something really obvious I should have done that I might not have done, let me know. hmmm :\ Can you post gdb output Aisy. $ gdb el-opengl2.x86.linux.dynamic.optimised.korrode.1.bin (gdb) run (gdb) bt I may have to give u a binary with debug symbols, but lets see what output u get with this one. Between the fact i build the 32bit binaries in a chroot and that I'm not so up-to-date to be running kernel 3.x yet (but you presumably are), guess there's a few things it could be >.>
  25. OpenGL 2.0 test client

    Dynamic, optimised (-O3 compilation flag set) Linux binaries: 32bit / x86: http://www.paradoxcomputers.com.au/el-opengl2/el-opengl2.x86.linux.dynamic.optimised.korrode.1.bin 64bit / x86_64: http://www.paradoxcomputers.com.au/el-opengl2/el-opengl2.x86_64.linux.dynamic.optimised.korrode.1.bin Should work perfectly on reasonably up-to-date Arch Linux systems, should in theory work fine on other distros so long as you have all the libraries. (On distros that're both highly upstream compliant and cutting edge software/libraries version wise, like Gentoo, i'd wager they'll work just fine.) IIRC library dependencies aren't much different to the old client, with the exception of glew, so install it. (pacman -S glew on Arch) DO NOTE: In addition to the binary you do also need the new data. The link bluap posted contains the data files (along with his binaries). http://twinmoons.org.uk/el/opengl2_linux.tar.gz
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