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Troger

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Everything posted by Troger

  1. Quote of the week submissions

    The image tells everything:)
  2. change TD back to normal...

    [sarcasm]Think about the poor mixers, they are making there lots of stuff with vegetable, even polishing sapphires and even making moon medalions .[/sarcasm]
  3. Leonard The Leopard

    Nice chat log, i barely can wait for the movie, post asap!
  4. Pets implementation

    The ideea with the price is to prevent everybody to buy pets, because we RL peoples are designed by our God that way that we want to show everything that we got, and we all would go with our pets to harvent to the storages and event to the toilet, just to show others that we have a pet, and how cool we are! And more actors means more Lagg more Lagg means less fun! Maybe it shouldent be separated the pker pet from fighter pet, they will do the same, aka fighting and serving their master. As I think 200k is not that big money, if you make 20 hydrogenium bars you allready can buy that bloody pet, and you can train him. edit: just my 2 bani!
  5. Potential Outlaws.

    I think that the bag jumping is not a "problem" that the maker wants to solve what would be the punishment of death?? why would you train or why would you wear mm cloaks?? Maybe other games is designed like to make everything easier, here we have a rosto that will prevent to drop items at death.
  6. Pets implementation

    That's a good idea, especially for the fighter pet (which I would assume will be used mainly for PKing). Speaking of which, maybe the fighter pets should not be able to level more than the owner (a+d)/20 So to have a level 10 (max) fighter pet, you'd need 100 a/d. A possible consequence would be that the strongest players who can hardly find an even match now would be walking around with the strongest pets, resulting in even less fights Since pet development and leveling seem to be quite resource consuming, they should not be dependant on player's a/d. That would allow to "specialize" in pet usage while not only bein top fighter. Fighting pet would be a great aid for non-fighter characters, helping them to gather animal/monster resources for instance. Fighting pet could possibly become a useful protection against Leonard for harvesters willing to level it and not necessarily willing to level their a/d. So than should pkers get a harvesting and manuing pet??? sorry for being offtopic
  7. Pets implementation

    @mp I told maybe vice versa too, because we dont know many things about this pet, will he be able to flee and follow his master if the master flees the battle, will he be able to teleport, and so on.
  8. Pets implementation

    I would like to see the pet lvling like: -kills that counts only on pk map as you told radu the time while he is summoned it should count. It would be nice that every lvl he could get only 19 points from fighting, from being summoned and from xp stones, and the last point only from an NPC quest. That should be like an arena, where you pet is all alone, and the NPC would summon some critters, that the pet needs to kill in order to get the higher lvl. Ofcours the critters would become stronger as the pet will lvl up. When they get to lvl 10(max) they could be bounded with theire master, like in life, like the masters death could mean theire death too, and i think vice-versa too. just my 2 bani
  9. how can i register??? edit: Lol i am blind,,,i have fund it:)
  10. World of Warcraft! LOL!

    actually that is not funny, when you keep a funeral and somebody full of shit makes fun of something sad... yea,its sad the idiots who held the event.next time they should pick a non pvp area,they were asking for it.better yet buy a plane ticket and attend her funeral LMFAO! PWNT! don't get all emotional cause in the end its just a game. ftw have you ever played WoW???
  11. My character is hunchbacked!

    That position is easy to reproduse if you have a bit a of lagg. Than you wait an animal/monster to come toward you, than when he is at a point(this point must be the closest point from that you can fire) you click it. Than the client will show you the animation of drawing the bow and taking that position on the picture. I hope this helps a bit.
  12. Archery Contest Tool

    The good perturbation is that is close to 0. I hope it works. If i am wrong pls. tell me, and sorry for posting this. This is my personal experience for archery!
  13. Archery

    as bkc told. Magic skill > no profit at all Manufacture > net lost untill you can make certain items... Crafting > I would say is lost, but there are things that are profitable Engineering > at the begining you need tones of money to start Tailoring> just like engineering Fighting skilles(a/d) > The drops from animals dont cover the price of essences and srs and broken items used in combat Summoning > loss untill you can make summoning stones I was talking only about the gc part. But you have to see the xp part too, and as you advance in a skill you have items that give more xp, and you can make more and more...You became stronger. I would think on something different, like to have 1 or 2% chance that the arrow shoot on the target to appear in the targets db.
  14. Quote of the week submissions

    That MYMOM roxors!
  15. World of Warcraft! LOL!

    actually that is not funny, when you keep a funeral and somebody full of shit makes fun of something sad...
  16. 1st range topic

    I would say that the best formula for a pk arrow would be like: 1 training arrow ----------10gc 1 ironbar ------------------30gc(was when i played last time) 1 fe - if fire arrow-------- 3.5gc 1 me - if magic arrow---- 6.5gc 1 we - if ice arrow ------- 5gc ------------------------------------------------------ so it would look like: 1 fire arrow cost 43.5gc + food 1 magic arrow cost 46.5gc + food 1 ice arrow cost 45gc + food and this would have the antisocial aspect incorporated too
  17. Mizera CZE

    I really dont know how can you be sure that Mizera actually healed that goblin? <joke>And if he did he might be a PETA in rl, so he is protecting the poor thing!</joke> Offcourse in the oulaw thread fits everything that you think is outlawish, from the beeing killed in the pk to the bagjumping...
  18. Potential Outlaws.

    As i see this thing, the archer should train on spots that are not frecvently used by a/d trainers. The bag that the killed monster drops is definetly the property of the archer, offcourse if he killed it.
  19. Eiron

    I think almost everyone of us who havent started to play from the begining, has commited bagjumping, and dident know it is bad. When i first heared this term, i thought that it was a skill . It is really hard to realize what the bagjumping term is standing for. And i even know peoples that have posted in outlaws others who actually gave all the items back. And 15 sulfur, it is ridiculos. I used to leave many time on the ground some sulfur when i am making fe's because i mined to much and cant carry back to storage. Just a bit think about it before jump at others neck.
  20. Holy Freaking Hell

    Person with a night visor and high perception sniping spawns? we could have some interesting outlaw threads about that indeed... With Camo cape the outlaw threads will be like "someone sniped my spawn from shadows for 666 hours this is hillarious But so true!
  21. More landmine uses

    Again and again, with the hyperbags and to password them! Like in real life so is in the game!! The bigger risk you the the higher profit you can get! And the other part that to lessen bagjumpers!! The bagjumping is only illegal by the community rules(morals), why would the creator of the game put in disadvantage those players who are playing by the game rules like you?? That is right that BJ can be really annoying sometimes, but that is theire way to play, to live on the work of other. What would you say of a spell that would teleport you to the nearest db?? or that would open all the hyperbags in the area(like 10x10 around you)? I tell it, oh my god this in unfair i cant mine 100k iron or in a bag, because somebody will discover it for sure! I say this is definitly a bad idea!
  22. MM capes at the ws cape seller

    As i think about the mm cloaks, there are many in the game, because there are many ogre trainers. You just have to offer a good price and i am sure the you will get one.
  23. Making libraries more used

    I think Zamirah is right! Because you dont use every knowlage 24/7, and this way you would spend some money a day for a knowlage and you would make big bags in the library and you would start to make things that you normaly couldent! This way those people who have read most of the books, would feel wierd because they spent serious money on books, than serious time to read them. I think that this ideea would be good, only if with these rented knowlage you wouldent get experience points only the items.
  24. Bagjumper?

    Really good idea! Finally some use for blackpowder in the no pk maps edit hmm but I want action before the 12 minutes *poof* too Imagine: Your were killed by the booby-bag and gone to underworld!
  25. Bagjumper?

    No no no! Just on the bag, and would be attackable only by the person who made the bag, and only for 1 slap(would be nice if it would deal always 1 hp loss) ! This wouldent help to get your bag back, but atleast with that slap you would feel a bit happier!
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