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dragor42

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About dragor42

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  1. So, what do we think about the new changes?

    I'm a potioner and here's my thoughts on the losing of vials. Generally I like the idea. Vials a very easy to get and I put a very low price on them. I always have vials on hand. The problem I have with the lose of vials is that it's not easy to get them back. Buying from harry(harvy?) is just a pain. I hate having to run back and forth to him and storage. Especially when I don't get many vials on each run. Buying from players is ok, if there's someone on that's selling. If no one has vials for sale and I'm out then I can't make any potions. I think being able to manu vials will fix this and I look forward to that change. If that is not happening soon, then maybe have Mira sell vials? Even if they cost 7gc each, at least it's an easier source of vials than harry.
  2. Update 1.3 Bug reports

    I'm using the linux client and I got the following messages in error_log.txt: [20:58:56] Error: Can't open file "/home/dragor/.elc//counters_dragor42.dat" [20:58:56] Error: Can't open file "/home/dragor/.elc//kills_dragor42.dat" If I manually created the files with: echo "" > /home/dragor/.elc/counters_dragor42.dat echo "" > /home/dragor/.elc/kills_dragor42.dat Then the files could be opened afterwards without a problem.
  3. Mirror Image

    This is a great idea. This could be just like the D&D spell as someone mentioned. When an image is hit it automatically disappears. Monsters that you fight can just try and attack the closest image to them. That might be you or another image.
  4. Very long exit

    Can this patch please get into CVS for the next update?
  5. Very long exit

    I've updated the patch using cvs diff -Nu. Sorry about that, I'm new to using patches. I've only ever had direct cvs access before. I hope this one works fine.
  6. Very long exit

    The patch is up and can be found at http://developer.berlios.de/patch/index.ph...9&group_id=1256
  7. Very long exit

    I found this one really quickly. The problem was in alutExit(). That function calls alcMakeContextCurrent(NULL). That is a know problem on some linux boxes. It can cause hangs because it cannot lock a mutex. I've ran into this problem before. The simple way to fix it is to implement alutExit() ourselves without the offending call. I've already done this and tested it. It works prefectly fine. I'll be preparing a patch shortly.
  8. Very long exit

    I'm just starting to do some hacking with the code and the first thing I'm going to tackle is the very long exit I get when leaving the game. I'm using gentoo linux on an amd_64 cpu. When I close the program, it takes a very long time for the program to actually finish. It usually takes 30 seconds at a minimum. The longer I play the longer it takes. This happens with #exit or closing the window with the window manager. Has anyone else have this happen to them or looked into this? This does not happen with my x86 box, only my amd_64 box. I think it's some really wierd problem with memory deallocation, but that's just a gut feeling.
  9. [patch] Kill Counter

    Great idea. I love seeing stats like this in the game. I hope this one makes it into the tree. Maybe add a way to sort the columns?
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