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marack

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Everything posted by marack

  1. NMT game

    10500 fluffies = 0 nmt
  2. Server down?

    Its up!!!
  3. Server down?

    same here...can't connect
  4. Game ethics

    There are two obvious sets of rules that I'm aware of; EL Game Rules and Guild Rules. Some guilds may not have rules at all which is their perogative. There is a third set of rules that I keep hearing about; "comminuty rules". This set is more elusive. Just ask a number of people, new and old, guild or guildess, and you will get a variety of rules with many different interpretations. Maybe, some one with time on their hands should draft up a set of community rules and see how many guilds would actually sign up to them Regarding "evil doers" are a component of the game dynamics and as long as "U Obey. U OK!" then they are here to stay.
  5. 1.9.0 RC2

    Desert Pines Map - Test server Can't enter Store @ 331, 335 - has been fixed Can't enter Cave @ 148, 224 - not fixed EDIT: ADD Portland Map - Test server Can't enter house @ 133, 250 - has been fixed
  6. Version 1.9.0 RC1

    Morcraven Marsh Map - Test server All Land flags work. All doors/caves work. EDIT: ADD Naralik Map - Test server All Land flags work. All doors work. EDIT: ADD Grubani Map - Test server All Land and Ship flags work. All doors work. EDIT: ADD Ruins of Tirnym - Test server All doors work. EDIT: ADD IP - Test server Ship flag work. All doors work. ***** This completes testing of this RC1 version of C1 Maps ***** Roja - I like the title/loggin page makeover!! Anyone testing C2??
  7. Version 1.9.0 RC1

    I havent seen alot of testing with this latest client so I've been posting each map as I check them out so others don't recheck. I don't bulk post becuz I don't know when I'll stop testing. Like now - time to sleep If any one likes to continue I'm done!!
  8. Version 1.9.0 RC1

    Portland Map - Test server All Land and Ship flags work. All doors/caves work; EXCEPT FOR Can't enter house @ 133, 250
  9. Version 1.9.0 RC1

    Tahraji Desert Map - Test server All Land flags work. All doors and caves work.
  10. Version 1.9.0 RC1

    Desert Pines Map - Test server All Land and Ship flags work. All doors/caves work; EXCEPT FOR Can't enter Store @ 331, 335 Can't enter Cave @ 148, 224
  11. Version 1.9.0 RC1

    Kilaran Fields Map - Test server All Land flags work. All doors work.
  12. Version 1.9.0 RC1

    South KF Map - Test server All Land flags work. All doors work
  13. Version 1.9.0 RC1

    Nordcarn Map - Test server All Land flags work. All doors/caves work
  14. Version 1.9.0 RC1

    VOTD Map - Test server All Land and Ship flags work. All doors/caves work
  15. Version 1.9.0 RC1

    Tarsengaard Map - Test server All Land and Ship flags work. All doors/caves work
  16. Version 1.9.0 RC1

    WhiteStone Map - Test server All Land and Ship flags work. All doors/caves work.
  17. Community Armory

    great idea...count me in
  18. Testing maps for 1.90 update

    KUSA - missed sunken house and all is ok Thanks to bugabear ZIRAKINBAR - Part 2 All seems to be working in ZIRA to be best of my knowledge I've completed this map. Additional minors issues; ZIRA - gap in rock ZIRA - missing ground tile ZIRA - missing ground tile 2 ZIRA - make unwalkable ZIRA - items falling out of bowl ZIRA - floating obeliscks ZIRA - moss placed too high above branches ZIRA - floating wine bottles ZIRA - floating seashells and ground mounds too low
  19. Testing maps for 1.90 update

    ZIRAKINBAR Map - Part 1 Found these minor issues. ZIRA - ground mounds too high ZIRA - ground mounds too high 2 ZIRA - mountain too high ZIRA - mountain too high 2 ZIRA - mountain too high 3 ZIRA - mountain too high 4 ZIRA - more ground mounds too low ZIRA - more ground mounds too low 2 ZIRA - more ground mounds too low 3 ZIRA - more ground mounds too low 4
  20. Testing maps for 1.90 update

    KUSA Map Everything seems to work to the best of my knowledge Kusa map completed!! Minor items below: KUSA - too many breads KUSA - pk arena: rocks placed too high around it KUSA - floating moss over vines KUSA - floating bushes or missing mountain KUSA - floating bush Entered WV cave from Kusa; WVCave - missing rock at top of staircase WVCave - missing rock
  21. Testing maps for 1.90 update

    I'll start on GROUP 11 - Kusa and Zira Maps...
  22. Testing maps for 1.90 update

    IRSIS - Part 2 I'm finished with IRSIS...everything else seems to work to the best of my knowledge IRSIS - missing bricks IRSIS - lock misplaced IRSIS - gaps in stone fence IRSIS - fence through building
  23. Testing maps for 1.90 update

    Did you do your testing on the test server and go to WS? The NC, GP and PL flags did not work for me. If someone can confirm the flaws that I have mentioned so that I can know I did things right this time, I would appreciate it. Yes, I'm using the latest patch and testing on the test server exclusively. The flags which I've been using are on the ships. So I just confirmed your findings now that the land flags from WS to NC, TG, PL, SKF, MM and Tirnym do NOT work as you described. Regarding WS Map: I can't enter the house @ 532, 54 either. IRSIS Map Part 1 IRSIS - floating tree and green mounds IRSIS - floating stair supports IRSIS - floating green mounds IRSIS - cant exit from this side of door IRSIS - walkway supports not working IRSIS - missing rock section IRSIS - small garg floating IRSIS - missing stone roadside IRSIS - missing stone fence (not roadside) EDIT
  24. Testing maps for 1.90 update

    ARIUS MAP Part 2 All doors work on this map to the best of my knowledge. I'm done with ARIUS! ARIUS - door missing ARIUS - rock missing section in the crane thingy ARIUS - door needs to be brought in front of wall tile ARIUS - door partially covered by wall tile ARIUS - door partially covered by wall tile 2 EDIT: link
  25. Testing maps for 1.90 update

    ARIUS Map - Part 1 ARIUS-ground tile missing ARIUS - missing watertile in cave ARIUS - mountain out of alignment with door ARIUS - mountain out of alignment with floor ARIUS - door covering window ARIUS - door covering window 2 ARIUS - door covering window 3 ARIUS - door covering window 4
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