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RallosZek

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Everything posted by RallosZek

  1. Lord of the flies day

    You mean Fasting day *and* No manufacturing day? Not to mention the distinction between fighter and PKer, where no drop day hurts as well. Gimme my "filled tommy day" and sure, then I'm for balancing peace day with lord of the flies. Here's some perspective: Acid Rain day: does not force anything, lowers rate of flower harvesting. Day of Fasting: forces fighting with stock of SR/BR/Essences Day of more grief: does not force anything Day of no grief: does not force anything, beneficial to all. Day of the brave: does not force anything, decreases training options, increases demand for rostogol stones Day of the dead: does not force anything, slight increase in resource consumption with less return value Day of the print: does not force anything, beneficial only to people who still need knowledge Decreased rare manufacturing day: does not force anything, temporarily increases EFE price Green Day: does not force anything *until* stocks are out, but economy can handle. Significant slowdown for new characters. Healing day: does not force anything, beneficial to all. Increased harvesting events day: does not force anything; slight increase in breaking pickaxes and frequent flyer miles. Increased rare manufacturing day: does not force anything, beneficial to all (slight drop in armor prices) Labor day: forces fighting, more storage runs (bones vs bone powder, non-stackable sr's vs ingredients), overcamped spawns No drops day: does not force anything, decreases manufacturing of products needing animal dropped ingredients, hard on summoners, hard on fighters that need drops to pay for their breaking items. Peace day: forces manufacturing, decreases manufacturing of products needing animal dropped ingredients, hard on summoners. Reconstruction day: does not force anything, beneficial to all Scholars day: does not force anything, beneficial to all Scientists day: does not force anything, beneficial only to people who have the nexuses but lack the knowledge Scotties vacation: does not force anything, beneficial to crafters Solar Flares day: does not force anything, hard on newbies and afk-people without FR So there's 2 days that force fighting, 1 that forces manufacturing. With force, I do mean, you do not have the option at all. No drops day, doesn't affect PKers anymore then rostos do.
  2. Connection Problems

    In connection SLA's these "acceptable downtimes" are quantified, standard being 99.5% uptime which boils down 44 hours on a year. They are much stricter with peers and you're also talking about way higher quantities there.
  3. Connection Problems

    I'd seriously think about switching ISPs. Second time this year, that the core route from uk to fr is down without notice. I think it was 2 hours last time and if they keep it up at this rate, they gonna be paying so many restitution fees to their customers and peers, they'll be bankrupt by the end of the year.
  4. New feature coming soon

    No, but there are times where it is more likely and for some it pays off, to put a valuable item in a hyperbag and wait for the crash to happen (exploiting a bug IMO). Secondly, I'd like to know all the risks involved before using something, so that's why I asked.
  5. New feature coming soon

    Wouldn't make sense, since that is a dupe scenario. <edit> Not the one above, but this: make bag don't save crash bag and storage now have same contents.
  6. autoupdate working?

    Not sure I'd want that from a security point of view, since the client is the only executable file and is immediately restarted. The update is downloaded from a named host, so via a compromised DNS it would be trivial to exploit. As it is, I already need to make the el dir group writeable, because files.lst is moved to there (no reason for it, can just stay in tmp/).
  7. New feature coming soon

    Where are my items in the following scenario: 1. Make hyperbag 2. #save (or trade or whatever) 3. Servercrash
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