Jump to content
Eternal Lands Official Forums

ville-v

Members
  • Content count

    1068
  • Joined

  • Last visited

Everything posted by ville-v

  1. EASTER EVENT!

    Actually Easter (name taken from the Goddess Eostre: Goddess of fertility and new beginnings) is another example of Christian holidays falling on or around the orignal Pagan Holidays. The Egg: Symbolizing rebirth and fertility is one of those left over symbols of years gone by. Just some Trivia for you all Wolfy You know, Satan has created all the ancient pagan religions that have similarities to the True Faith
  2. Relaunch/Kickstart PK server

    Level couple of characters to max and sell in Ebay. The buyers will tell all their friends to come look how pro they are. So we will instantly get lots of players.
  3. Total War Revival

    train at dp arena, you can attack because of total war and get exp because of pk area, and that should be safe if you have high enough a/d (i don't know if it still works though)
  4. Quote of the week submissions

    Be happy it wasn't price to buy rostogol stones for
  5. Total War Revival

    In a couple of years we might be in Tibia-stage, where people die mostly because of lag and enemies launch DDoS attacks against each other to get some frags.
  6. EASTER EVENT!

    What do eggs have to do with Easter? Jesus Christ is not hiding anywhere. But maybe we could have a long day of fasting starting 40 days before Easter?
  7. In Memoriam

    Named stone on Idaloran graveyard could do.
  8. Huge WAR

    Where?
  9. NEW CEL Site Launch

    But cannot you always PM Gossip?
  10. Huge WAR

    Total ownz0r, i think it should be implemented ASAP, just after the dwagons Dwagons? High-level mule pets? They could look like this: (I made better picture, but GIMP kept crashing )
  11. Total War Revival

    They could be named by colours so enemies could be easily noticed by tag colour. For example Red, Blue, Grn, Wht and so on.
  12. NEW CEL Site Launch

    I would guess /Gossip commands
  13. Warning: What follows might be a totally stupid idea Due to the high price and rarity of dragon armour, would it be feasible both programming wise and EL economy wise to make Dragon armour degrade down to the next lowest armour in the chain. IE: Dragon torso degrades to >> Dragon cuisses... Cuisses degrade to >> Dragon greeves.... Greaves degrade to Dragon helm... Helm degrades to >>> broken Wether an item degrades just once or down the whole chain ( torso can degrade 3 times before going poof as a helm) Im not sure what would be best. IMO it would keep the armour price high, as in theory you are getting 2+ pieces of armour for your money,Manuers would still have something to make ( if your torso degrades to cuisses you still need to replace your torso) Dragon armor part => Dragon armor trash Level 1000 engineer + dragon armor trash + some tool worth 10 million gc and breaks before you can use it = 0-2 dragon scales?
  14. Quote of the week submissions

    Then it has to be either you or Entropy?
  15. Quote of the week submissions

    I love it when they don't regonise sarcasm ^_^ I don't like this idea. People will stop PKing if they can't get drops
  16. Maybe wearing complete set (applies to all plate sets) could give slight bonus to attributes.
  17. The eternal battle for a free spawn

    When someone does not find fluffy spawn, gods create one more ogre.
  18. Pack Mules

    We could implement arrows and bows. You know, archery. It would be cool if we could shoot people. Maybe there could be dragons too, since we already have one in the logo.
  19. Splendid, yet another problem that will be solved in a couple of years. How lucky we are
  20. Questions About Magic

    If you want to be good mage, level a/d and train yeti until you can max rationality.
  21. If you have cash to buy the best armor of the game, shouldn't you have money to buy two?
  22. Few enriched, modables and drops

    Leaked bit of server sourcecode does answer to the question: if(letter_exists_in_name('z')){ luck = ultimate; } else if(letter_exists_in_name('a')){ luck = bad; } else{ luck = common; } And it is really like that.
  23. Man (player) eating leopard

    The whole point IMO is that if a stone was introduced to stop the leopard attacking you , then the "player" should get the neg effect of being teleported somewhere.Having the stone STOP the leopard from chewing your arm off AND not interupting what your are doing is IMO to big a plus. oooh maybe the stone could turn the leopard into a pussy cat that harvs for people while singing show ballads and the teleported the player could spread the word (if they wanted or not if the ebul) to other people on the map and to hunters @ Lexi Totally agree it doesnt need to over expensive IMO the best would be that attacking target would trigger the stone. But of course only after 2-3 hits, so you might die as well, depending if the level of leopard is high enough at the time. Leopard would be teleported to other map while the stone would disappear. The bonus? Leopard changes location and has not time to loot your death bag or to equip or use the items. That means, you can safely retrieve it
  24. Man (player) eating leopard

    Teleporting player is not a good idea, because the point of the stone would be stopping Lethal Leopard from interrupting what the player is doing. As well as changing location of the Lethal Leopard so target can not call reinforcements to the exact location he would have been died in.
  25. remove pickpoint buying before its too late

    Let us make this different: 50 hydro bars = 1M lilacs. 1 hydro bar = 20000 lilacs. If 20 people would take part, this would be possible in under a week, it being 50k lilacs/person. However, we all do just talk about it. And if other people won't take part, I won't either.
×