ville-v
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Everything posted by ville-v
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But if amulet costs around 10-50k, weak players won't take it to pk maps and they will still die... If it costs more than 1-5k, people under 50's won't use it at all...
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Ants would remember who has attacked them in past, and attack him as soon as he enters pk map
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"Joyfull"? Without dis and damage rings that need 3 magic nexus to make?
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Why p/c? So if p/c requirement for plate and serp are 30/30, rich_newbie1 will equip them at oa 10 with some negative perks and go to kill deers. And then older_player2 resets. He needs to get oa to 60-75 before he can equip them, even when he has a/d at 100's. I still suggest a/d requirements...
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Manufacturing/Crafting and Ethereal Points
ville-v replied to flinto's topic in Suggestions - General, Misc.
Do you understand how long it will take make single item? Iirc, cooldown of SR is 20 seconds. Most of c2 rings need 2-3. So you need 40-60 seconds for one ring. Magic swords will take even 10. So you can make that sword once in ~3 minutes! -
Err... what? If your post was meant to be funny I didn't understand it...
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Found bug \o/ Knowledge list shows hydrogenium smelting as "-currently unused-" (yes, i know the reason but it is still bug)
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Manufacturing/Crafting and Ethereal Points
ville-v replied to flinto's topic in Suggestions - General, Misc.
For small magic exp when making -
Manufacturing/Crafting and Ethereal Points
ville-v replied to flinto's topic in Suggestions - General, Misc.
1. Why easiest magic swords have so high mana use? 2. Why magic sword needs more than thermal? Because it has "magic" in its name? doesn't make sense... 3. How much mana will thermal serp require? 400? 4. Every item should be possible to make with 100 mana. At least no more than you have with 10 ethereality+CoM. -
I'd suggest that steel cuisses and greaves affect nothing, steel plate torso gives -1 to heat and cold protection, titanium cuisses and greaves give +1 to heat protection, and titanium plate torso gives +1 to heat and cold protection. Small numbers even in titanium plate, but at least not negative
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You are warning weak players leave pk arenas if someone comes? How did you imagine that?
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Possability for RoP's to break Ros Stones?
ville-v replied to WiseDwarf's topic in Suggestions - General, Misc.
Too dangerous. Pking would be impossible without col. -
Possability for RoP's to break Ros Stones?
ville-v replied to WiseDwarf's topic in Suggestions - General, Misc.
But RoPs are used for doing damage, breaking rosto would be just nice surprise... Look my earlier post: What would be point to use expensive RoP if it has high cooldown? Harming or damage rings would be much faster and cheaper. As you said, you don't understand anything -
Possability for RoP's to break Ros Stones?
ville-v replied to WiseDwarf's topic in Suggestions - General, Misc.
But if RoP has so high change to break rosto, everybody will carry at least 3 rostogols when going to pk... And then again richer players have much better advantage at pk... -
Also regardless of toughness
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Random damage between 25 and 100, regardless of defense?
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Possability for RoP's to break Ros Stones?
ville-v replied to WiseDwarf's topic in Suggestions - General, Misc.
Maybe you forgot point of this topic... Why should richer level players be allowed to carry 5 rostogols when poor player can afford just one? And if RoP breaks all rostogols that enemy has in inventory, more people will use them in battle, hoping to get some drops, and that will increase demand... -
Possability for RoP's to break Ros Stones?
ville-v replied to WiseDwarf's topic in Suggestions - General, Misc.
But then pkers would just carry more than one rosto and never lose stuff... -
So each ore will cost in market more than s2e? Do we really need harvestable that you can't buy for lower than 450-600gc each? And what will be price of bar then? 5-7k each? And what is the price of plate? If it needs 10 hydrogenium bars, just those cost more than 50k. So can buy 2 or more CoLs for full titanium plate set... And one fail while making costs as much...
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Possability for RoP's to break Ros Stones?
ville-v replied to WiseDwarf's topic in Suggestions - General, Misc.
Let's make it following: 1. RoP has 1% change to break rostogol and possibility to fail (damage and possible breaking) is 25% 2. Ring of Damage has 0.05% change to break rostogol and possibility to fail is 5% 3. When rostogol breaks, ring doesn't do damage 4. If enemy has by some reason more than one rostogol, all will break at the same time 5. Breaking can be reflected with Mirror Skin perk -
yeah when can I have it on loan? When England win the world cup. So if you sell 1 vegie per day... you will be able to save up the cost of a COL... before Manhunt will lend you his.. Funny, considering if you sell one veggie, you get 0gc. Maybe he meant selling for players
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i read the post thats why i posed my question about will the s2e's be stackable...with them not being stackable, you can get but a max of 35 ores at a time...which will kee it rare...but tedious As Ent said in blog, you don't lose s2e for each harvest, you just have change to lose it...
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This is the thread on the steel plate which also rox http://www.eternal-lands.com/forum/index.php?showtopic=23624 But there have been lots of updates and it isn't ingame yet
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gratz! but shouldn't we add steel plate to game first...
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And make *all* flower bushes give just 1 flower/harvest, now many of them give 2 or 3.