ville-v
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Everything posted by ville-v
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Increasing the amount of pks is what we want..... And they wont quit the game because they come to the pk server for exactly that!. More pk!. If they can't hide, they can't level, so they have no chance to win. Eventually there will be only high levels PKing each other.
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I think most of people have not yet decided guild, they will first see which has most of allies or pro pkers
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"Remove NPC Merchants That Sell/Buy Player Makable Stuff (Free Trade/Player Set Prices)" Increase amount of players getting pissed off at not finding anybody to sell stuff and quitting game. "Increase Break Rates (Increase Demand)" Increase amount of players frustrating and quitting game. "Remove C2 (Decrease Supply/Increase Demand)" Increase amount of pleyers getting PKed all the time and quitting the game. "Make Trade Bots Cost More USD (Decrease Supply)" Like it would matter. "Make NPCs Pay Slightly Less For Harvestables (Lower Inflation)" The only thing I'd accept with.
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The answer is simple: Unicorn medallion increased defense, moon medallion does not.
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Theoretically you could pick up "#sto name" parsing from client source and move parsing to server side so that client would simply receive parsed list. Isn't that as simple as it sounds?
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The cap may increase over time, if the absolute maximum for a/d will still be 100. As previously suggested, we could start with cap at 70 and increase it when WoW does.
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Let NPC's give 10% discount for using platinum coins. For example, an item that's price is dividable with 1000, such as CoL, has price of 100k gc. The player can either pay 100000 gold coins. Or 90 platinum coins. In tavern they would cost 99000 gc to get, but if there is some other way to get platinum coins too, people will really save money. If you think 10% discount will ruin economy, the prices can be increased at first, so that platinum-user will get them for "normal" price. This also hadn't affect all NPC's or items. One source of platinum coins could be selling: If selling item worth 50017gc, seller gets 50 platinum coins and 17gc. This wouldn't be way to get around discounts, because usually prices NPC's buy for are total crap.
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erm pvp would cost alot (considering no drops/gc + cost for posts/essences...specially early in game).......or perhaps i said to much here 2 chars, instinct/will/vit, safe place, beaming to tutorial npc if needed healing = easy exp. Even if you reset after you have high enough def, it will help you a lot while training monsters.
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It has been discussed about NPC prices for high end equipment, and people fear NPC's are an easy way to get equipment with gc obtained by buying for real money. That would mean low level (well, high level too) killing machines could be running around killing anybody. "High end equipment" in this poll include but are not limited to: - The "great swords" - Steel and titanium plate sets (as well as dragon) - Col and Com - BoDs and other weapons sold by Tanta I voted for option 3.
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Let saving stone be equippable (maybe head slot, you take your brains off and put it there) with 1/1000 breaking change and protect other items from breaking.
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Not just a healer. All work together here and are needed, it's why it's why we like it. Such a nice thing to say, Zam ....but where was everyone when Ent Mortos brought on those 10 million giants last night? maybe if we will keep seeing such numbers, no CD on SRs would be nice, as Jez suggested - but only if it is possible to limit it to invasion maps + IP and Ida only, to prevent/limit abuse by people who choose to PK instead. TD could be invaded
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nvm, i'm stupid
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Goblins and gargoyles can be killed unequipped. 20 a/d and 40 physique is enough form raking drops.
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Not actually, but with titanium chains (sold at WS) and titanium long swords (sold at PL). That could be an accident, it doesn't mean that option is twice as important as others
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ei pidä paikkaansa -ViS Eipä ainakaan oma Windows XP:ni tunnista Reiser-levyä ollenkaan, ja Ntfs-mountteihin ei Linuxin puolella voi kirjoittaa.
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Jaa, luulin että aioit käyttää samaa osiota molemmille.
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Windows ei tajua Linuxin datamuotoja ja Linuxilla on ongelmia Ntfs:n kirjoituksen kanssa. Jos alustat kovalevysi Fat-32:ksi, pitäisi olla mahdollista jakaa se kahden käyttöjärjestelmän kesken.
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Better idea: No drop, no break, no fighting
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If it was made multicombat, there would not be newbies teaming against champions, but only champions teaming againts everybody else entering the arena.
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And that will surely make less people to visit Votd. Being the highest-traffic-map of main server, that will be only good idea.
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If you want to be multied by desert chims, can't you simply mana drain one walking past you?
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Armor, because it can be bypassed with criticals.
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Fem orcs have 50/30 a/d. Armed gobs do have something like 30/46. P/c should be about the same. Player with "normal" p/c, for example more coord than phys, is able to kill/train armed goblin before female orc. With goblin the problem is hitting, with orc the problem is dodging. About the others I can say the following: Wood sprites are below deers, maybe leprechauns too. Wolf should maybe be a bit lower. Imp should be above wolf, since you can't block it's heat damage with armor. I don't know how strong penguins are, but when I killed snow leopards last time, they were a lot easier than leopards, they have lower p/c than leopard so they hit and dodge less. Since phantom warrior is in practice immune to physical damage, it should probably be higher on the list. Manaburning bears should be above the ogre.
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You might remember there was no col or mol, it did really make difference in pk if you had 100 or 150 health
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OctoRoja ???? More like a spider. A furry unicorn hanging in a web and attemping to kill anybody coming near