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ville-v

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Everything posted by ville-v

  1. PKers on PK server

    True. I am wondering why mixing can still be allowed by rules
  2. New client patch!

    That has been a bug since 1.5.0 Cannot we keep that bug unfixed then? It looks better than the earlier constant-lenght-healthbars.
  3. New client patch!

    Isn't it normal that healthbar is as long as the numbers of hp? It has been as a feature at least since 1.5.0.
  4. Perks

    My thoughs of perks: Antisocial: Since you can just bypass it with alt/friend/guildie, it should be removed. Basically free pps. If not removed, good pp amount would be 3 or 5. Scotty died: If you can beam like now, this doesn't need to be changed. However, if beam is limited to safe areas, the perk should be removed. Harvester of Sorrow: If people have alt(s) to do all harvesting, perk is giving free pps for anybody who raises money for it. KF isn't so bad map either, with only 3 monster spawns. If not removed competely, perk should be adjusted to throw harvester to random (or random and dangerous) map, and gc cost should be decreased. Power hungry: It is basically free pps as on main server. Since there is no cooldown on food, it does not matter at all. It should be removed. I can't dance, Godless, Gelatine bones and Hellspawn are real negative perks. They should be kept, and pp cost is not needed to be changed.
  5. Straw Poll II

    My suggestions for safe areas: IP and it's insides (well, why not? ) Both underworlds and Idaloran graveyard (so you can safely die) Whitestone docks for technical reasons (It is damn big map, takes almost 15 seconds to load for me at first time, and it is only exit from IP) Safe city and storage for ones coming straigh from IP: Portland city and it's insides Other safe city and storage: Tarsengaard and it's insides (not magic school) Two safe cities and storages on c2: Palon vertas and Irsis and their insides Thus the both continents have their safe "n00b city" and "pr0 city" And for not being safe: Nordcarn city (wolf spawns) Idaloran city (Irsis is straigh from Idaloran, and Idaloran city has good flowerharvestingplaces as well) Portal rooms (why should travelling be safe? there are teleport rings for it) Everything else. What do you think?
  6. Quote of the week submissions

    Sold when I used to play. I don't know if it has changed when more spawns have been added.
  7. Quote of the week submissions

    taking owning a spawn a bit too far me thinks People sell spawns every day. I think the point of quote was that Tiny_Tim is a scammer, isn't he?
  8. Camo cape might hide name

    The tactic: Dress like piter, everybody runs from you.
  9. Camo cape might hide name

    I agree. But name should become visible when opponent attacks you, else it will be annoying
  10. Godless

    When the attribiute cap comes, godless perk may not be as useful.
  11. Mage class formulas

    "Tank" could be useful if there was remote restoration to be used by mages.
  12. NMT Perk vs. NMT Cape

    Exactly. That's why nmt perk is good for trainers. They don't want to kill monsters.
  13. Special days

    They will be funny
  14. no to regulation

    In fact, it is. If willing to be easter-rabbit, one can use them as earmuffs.
  15. Give Boneless creatures bones

    Powder + Paste = 3 bones?
  16. NMT Perk vs. NMT Cape

    Worth more than 2gc each?
  17. Mage class formulas

    Maybe it is time for witch-hunting-contest
  18. no to regulation

    Maybe some moderator could add a poll?
  19. Mage class formulas

    Tank build shoud receive little dmg, but even full phys+coord+inst+vitality wont make u receive little dmg on pk or on high lvl mobs, and thats about the max what some1 can get as a tank. Let's say charm did decrease magical (and elemental?) damage taken while rationality did increase magical damage dealt. Tank could take vitality to decrease both magical and physical damage, so damage would be lower at pk.
  20. Exp after cap?

    ...and secondly they would just do manu and other skills whole day sitting at sto and there is no one pking then lol. Well, what will happen else? They will just train and train and train to be able to pk and pk and pk, but since everybody does just train and train and train they won't pk and pk and pk
  21. Limit the numbers of players joining the guild

    This won't work either. Attacking players is not automatical action, so alliance does not have to be declared with the command. Guilds can just decide: "We won't attack you, so you won't attack us". Without setting alliance or even without changing guild color if it would be limited too.
  22. The strength of rationality

    It isn't impossible to find fair formula for everyone: Restored hp = Max hp - Current hp
  23. The strength of rationality

    Just a though. When Tibia made a new magic-system, healing spells were excluded from it so that people didn't whine too much. It would be possible to be done in EL too (well, on main server at least).
  24. The strength of rationality

    There are other character builds than the melee fighter, aren't there? If one wants to be pure mage, why couldn't she take 150 magic nexus right away, if she won't even look at monsters? Or let's say mage does not want to go above ogres, so she can have 20/20 p/c for ever (and still survive at PK with col), and take that 100 magic nexus to do high damage with offensive spells?
  25. The strength of rationality

    Exactly. I am going to max at least reasoning for archery, if the rationality is used for magic I and lots of other people will be good in both archery and magic. Nice. But if magic nexus was used (maybe even with same formula, both are worth one pp), mage class would really be mage class. Nexus does not help in fighting, fighters wouldn't take it as lot as they would reasoning.
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