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Bharain

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Everything posted by Bharain

  1. EMU distribution ...

    If you only harv/alc then you don't need human nexus. If you take human and inorganic nexus then you sacrifice some p/c to "multiclass". Seems fine the way it is to me.
  2. experience reported

    I noticed this today, it looks like it's applying the scholar bonus to the individual skills then adding them up for oa then applying the bonus again.
  3. need answers for these questions

    or if that's too cheap make it so the ring is consumed without triggering cooldown, stop people holding down flee and hammering the tele ring. I'm sure someone can make up some story to support that
  4. hall of fame/shame

    It's not just something extra, it potentially makes a bad situation worse. ... i bet you have like 120 a/d dont you? lol
  5. need answers for these questions

    luck basically. Get two flees within five seconds and then dis/tele the third. If someone comes to attack you in single combat you have time to restore, prepare to diss when attacked and flee your partner. In multi you can be caught unawares and on low health. Assuming you mean because your tele ring is cooling because of a failed attempt to use it: beam if you're in an arena, take portal room esses with you or teleport to range.
  6. New idea for giving a/d exp

    I liked an idea i read somewhere about giving attack exp based on the damage done. That way you could serp things for faster attack exp but you would get better def exp if don't use a weapon.
  7. hall of fame/shame

    Hey you found me out, i have 15/15 ad and get owned by the gobs in KF before the players can even get to me, that's the only reason i think people should fight at their own levels
  8. hall of fame/shame

    People need to stop PKing anything they can then whining on forums that PK is empty. It's sad to see people who're interested in PK leave because it takes six months of crunching monsters to be able to do it. PK shouldn't just be for the top 50 a/d/p/c players. EDIT: A scoring system based on the a/d/p/c of who you fight would be a better way of ranking how good a PKer is, it takes no skill to PK someone with half your a/d so you shouldn't get any "fame" for it. Sure, you worked for your levels but we already have a top 200 that shows that. The system i suggested above would give people an incentive to try to PK people that can put up a fight -> more fun for everyone. It also wouldn't stop anyone from PKing anyone they wanted, it'd just give a slight knock to your "fame" rating in exchange for the easy HEs/steel chain.
  9. hall of fame/shame

    I'd like to see the blessing that allowed a 50s a/d player to kill you I fear this idea would have exactly the opposite effect to what you intend: 1) make people pk more - No motivation to fight people who stand a chance of defeating you (no drops (rost) and potentially losing points on HoF) therefore less real PK. 2) train more - More motivation to PK PVPers who stand no chance of defeating you and therefore less mid level PVPers, more crowded monster spawns -> less training. 3) Lots of fun - depends how you define fun. For me PK is no fun if i'm not risking anything, if people i can have a decent fight with start running away to find easier prey then it's less fun. I like what you're trying to do but i don't think this is the correct method. Weak unallied people already get slaughtered in PK without extra incentives for the people PKing them.
  10. hall of fame/shame

    Avoid fair fights and PK weaklings more. EDIT: maybe if instead of 1 point per kill you got points based on the exp they give you but without a floor. So PK someone stronger than you and get lots of points, PK someone with 4/4 a/d and lose some points. I don't think you should be rewarded for the most newbs you can mop up/find PVPing.
  11. Karma

    That system doesn't really have anything to do with karma, someone could get themselves really good karma and still go around doing bad things.
  12. Thermal Serp*

    At what prices?
  13. What's driving prices?

    Corrected (assuming no fails of course) EDIT: forgot FPs Hrmm... I've never seen anyone sell silver for less than 2! EDIT: Wait... You're writing in quantities, mostly, aren't you? Woops, yes. Altered above for clarity. EDIT: the driving force for harvestable prices is the lupine bush in my opinion. if it's not worth someones time to harvest silver/sulphur then they can always sell lupines/lilacs to flower shops instead.
  14. What's driving prices?

    Corrected (assuming no fails of course) EDIT: forgot FPs
  15. The newbiest thing you ever saw

    I was exploring TG with my MM cloak and some armour on when i found an armed gob with hardly any health. I debated with myself for a few seconds and then decided I should be able to kill it, it was already near dead afterall. Fortunately I didn't drop the MM, when i returned to the site looking for my DB i asked an Ant if he had seen it.
  16. What's driving prices?

    Iron ore is an exception to this. The ore in Nordcarn is very close to storage and the ore itself isn't all that useful. Even if people want to make iron/steel bars it makes a lot more sense to take coal and FEs to the iron ore: if you buy iron ore at 4gc one bar would cost you ~45gc while the market price is closer to 30gc.
  17. What's driving prices?

    HEs are one of the few things priced correctly in my opinion: 2 silver ore (4gc) 1 chrysanthamum (0.5gc) 1/5 Feasting Potions (~2gc) Total: 6.5gc So HEs you can actually buy supplies, make HEs and sell at a slight profit, not many other items you can do that with. They sell at this price because pretty much everyone needs HEs. I personally buy all of my HEs, it saves me 2 PPs of inorganic nexus and lots of sitting at storage mixing.
  18. Ronaldinho_pl and woof

    He may have been hiding behind the arena fence and teleported in. I've not heard that one before!
  19. Buddy List

    This can happen if someone is fighting and they grue, while they're fighting they remain in the game (no logout message) but you can't PM them.
  20. wach out for gryflet

    That's not a defence, in the trade we call that a confession.
  21. [patch] Kill Counter

    Looking at the source this certainly seems right. The counters are loaded on login and when they're saved it doesn't check they're initialised first. Actually this shouldn't happen. When you quit the client before logging in the empty stats get saved to counters_.dat, when you login again it loads counters_<username>.dat, hmmm :/ EDIT: ah, it's because your username is set in your config, checking initialized should fix that
  22. Cost/Benefit of fighting?

    Really briefly, because I don't want to go down a single tangent, does the Magic Shop buy HE's for 7 GC? (I don't know when I'll next be able to get online. ) buys for 3gc, sells for 9gc
  23. Cost/Benefit of fighting?

    HEs, SRs No, I don't have the nexus to do a lot. If what i'm fighting doesn't pay for it's own supplies i tend to fight the thing below it. Yes. No. I used to but then i reset because I had so many nexus, now I buy all of my supplies or give the ingredients to a friend who makes them for me. Don't remember buying anything other than FPs and spirit ess from an NPC in quite a while. Any armour they drop i use myself, most weapons either go to Trik or get saved for the new summons. Books, cloaks sell fairly well on the market.
  24. Cheaters

    Nothing as harsh as idiot: which i think fits quite nicely too For instance you might call your mean old neighbour who won't return your miskicked football a "miserable git". Same for the person at your office who didn't wear a silly hat on silly hat day because he/she thinks it's stupid
  25. Thermal Serp will Be up for Auction

    o,O desert chim drop.
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