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Rosabel

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Posts posted by Rosabel


  1. I don't see how this is a hot issue in the game. Imo there are a lot of other things that could be finished, tweaked, that make more sense than "fixing" this. The only room for "abuse" is having a harvester character with a holam or a col. You just can't get away with training a defense build without human nexus.

     

    Getting this "fixed" would be just another way to annoy harvesters.


  2. In my opinion it isn't worth to go there at all if you have a good fihter character(s), find/kill rare items/monsters in the game or just able to farm something worthwhile at all. It hurts the people whose main activity in the game is harvesting/mixing (i mean the non $$$ stuff ofc), but the fighters are not hurt at all. An average high level fighter gets who bothers to run around with TS and is above, say 135 a/d, gets on average ~40-50k gc each time he successfully finds an invisible dragon. Sure, they might not get it every time, but it's a pretty simple process, and takes a hell of a lot less time than harvesting. Also it's pretty much common knowledge at this point, that a lot/most of the "pro" fighters have a bunch of alts, and guess what, they instance each and every one of them. The more wealthy $$$ players even have 3-4 wtf instance alts. That is a more fun, quicker way to get more gc than hydro running.

     

    About the route I would add that stivy/pkers aside, it's a pretty long/annoying route for 3 hydro bars anyway.

     

    "OLD Rule 5 removal killed the game more as this hydro guarding. As we do not need to interact anymore. we can do all by ourself with an army of characters."

     

    I absolutely agree with that.


  3. Hi I am looking for a regular team for the 120140 and the 110+ instance. I could go friday and saturday evening, and sunday morning (gmt+2), but due to my time constraints, I probably can't do more than one or two instances a week. I have 55 ranging, ER perk and 123/118 a/d.

     

    Contact me via forum pm, or send me a pm in game. Please do not send mercator messages. Thanks


  4.  

    might be an idea for longer spawn timed creatures, maybe a better implication would be a click on the dead body puts up a message of how long to go,

    for some longer spawns its useful if you didn't kill it and found it dead, like ivan

     

     

    I think this is a bad idea, it would be a lot simpler and better if the stop-timer would be made to support bigger values. (~6 hours)

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