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Ambrosius

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Posts posted by Ambrosius


  1. 18 hours ago, shadowgate said:

    A possible adjustment could be made to the day.  It could be adjusted to how it is in Other-Life.  Learner has made the day very literal so that Peacetime is only during the daytime and you will be able to fight at night.  I don't think it should be removable as it is still a neutral day in my eyes as some players are negatively affected by it and others benefit from it.  Because it is neutral I think having the effects split (similar to solar flares day) would keep it a somewhat neutral day for everyone.

     

    I like this idea, 3 hours peace day when its light, the 3 hours in darkness you can fight :)


  2. I agree with raising the min somewhat but not too much. Min of 20k  for an MB seems ok for me... In the end some of the fun of the game comes from the highs and the lows (cant have a high without a low). But 10k from an MB... yeah that annoys me aswell (after all the efford put in).

     

    As for the dragons, yes... blue drops nicely but the other ones can have very low drops and that is a shame for such a strong monster. I guess that is why a lot of them are left in invasions.


  3. Spear could use a tweak; it has a good chance to bypass your opponents armour but the damage spread is too wide and unpredictable. Suggestion: Make the lower damage 20 instead of 10. Then the average damage is 45 (lower then Halberd which is 50) but the higher crit to dmg makes up for that.

     

    Blue dragon sword: nice stats but low damage, hence it doesnt get used much. Give it +12 magic damage instead of +5 and i think it would get used a lot more. Specially if the necro dragon has a weakness or no resistance to magic damage. Then the tweaked blue drag sword and magic serp would be the preferred weapon for that monster.

     

    Dragon blade: since there is not much PK nowadays it might be an idea to replace the 2% manaburn with a 2% chance to do 100 fire damage. Increase base dmg to 30-40. More towards Scythe which actually does more dmg but has a much higher chance to break.

     

    Sunbreaker: good chance to bypass armour but very low damage. Tweak damage to 30 like a jagged saber which has high accuracy instead.

     

    Eagle wing: give it something extra like a cold damage bonus of +12.

     

    Emerald claymore: give it something extra like a high def bonus of +12 so this sword could be used when high def is needed: so low dmg but high def (with shield +20)

     

    I'm sure people have ideas for the axes aswell.

     

     

     


  4. I think some old players may come back or at least appear more often

     

    old players who quit used pp buying aswell, Ambro, siarato, toomass, matess for example

    other old players wouldnt know about pp buying because they quit before pp buying was introduced, besides was there ever one who quit cause of pp buying?

     

    think about the millions people spended to get a few pp, they would quit cause all theh ard work was for nothing, making the small playerbase even smaller. not to mention the pk community that gets smaller and then we get topics again saying pk is dead

     

    Yeah, i was a PP buyer aswell. Mostly to keep up with other top players/PP buyers tho.

    Looking back now, it was boring as hell...all those hours training/serping to gain gc for that next pickpoint.

     

    If there had been no pickpoint buying and a level cap of lets say ~145 then instead of the endless training/money gathering I would have been in KF having fun ^^.....only serping to gain some gc for normal expenses.

     

    Heck...maybe i would have still played then :D But now, as is, if you want to be/stay competitive the game is just a prayer without an end.

     

    I still think PP buying to use on nexus (but only on nexus) is a cool idea tho.


  5. I disagree

     

    Of course, I am not smart enough to figure out the formulae for harm damage/rationality/magic level. If magic damage was dependent on level it would mean that most of the top fighters, would then become top mages.

     

    Again...i didn't say just level dependant but much more level dependant then it is now.

     

    Do a little test yourself:

    Add 4 rationality or add 4 magic levels. You will see that the +4 magic levels wont help magic damage much...the +4 rationality will increase your magic damage a lot. Yet the +4 magic lvls are arguably harder to get then the +4 rationality.

    Would be nice if there was a better balance between magic level and rationality when it comes to magic damage/spell effect.


  6. I don't consider smby with 50-60 magic and full will/reasoning a mage....how could he be with such a relatively low magic level?

    It's a piece of cake to pump will/rationality...but getting a high magic lvl...training the skill... is much harder, time consuming and costly.

     

    Imo the potency of your magic skills should be much more dependant of your actual magic lvl.

     

    When i quit i had 88 magic lvl, full reasoning and some will. I harmed for 80-90.

    In comparison: some "newb" with 60 magic and full reasoning/will harms for 150-160...

    I always found this a weird concept...

     

    My p2p just expired, so it has been about 1.5 years since I started Wizzy

     

    Wizzy is not my first charater, and I have been roaming these EL for over 3 years, maybe close to 4 now.

     

    Since I started Wizzy, I have invested more time/gc's for my 62 magic level then when I started jumpy charater who made 110 defense in about 1 year from creation. Making gc's is not that easy when you need HoS, Anti, etc just to pump up that emu to a cool 500. As for a max ration with good astro, and w/r/m pots, I still cant harm players for 150.

     

    As for someone starting a new char and in a month terrorizing kf? Not possible, unless, serious EL shop investment takes place.

     

    And it is not our fault that people maybe too slow, I pked people when I could only harm for 50 points, And I know Dugur/Magpielee have done the same.

    To be honest, for some people, all the magic protection in the world wont help some people, Some people just lack the pk skills or the foresight to use items avaible in game to protect them.

     

    I remember long ago, people hanging out at merc spawn would often get attacked with Brod's from an invisable pker.

     

    another oldtimer used to summon fluffy from invisable/attack. The point is the element of surprise.

     

    Conavars point about facebook map is a good one, What do you expect if your sitting unprepared in a map. It would be no different then someone showing up with attack bless/ boost potted and dealing loads of damage with a bronze swrod/bp combo.

     

     

    Ok, maybe 150-160 is a bit exagurated.

     

    But plox, people read...im not complaining about mage builds or the damage they can do. A mage should beable to do good magic damage. What i'm saying is: magic should be much more magic level dependant. Imo it is geared too much towards rationality and too little towards actual magic level - as in: it needs training to get higher and become a better mage.


  7. I didn't say purely...i suggested more dependant on magic lvl...

    So for high damage you not only need high will/reasoning but also high magic lvl.

     

    Edit: spelling


  8. I don't consider smby with 50-60 magic and full will/reasoning a mage....how could he be with such a relatively low magic level?

    It's a piece of cake to pump will/rationality...but getting a high magic lvl...training the skill... is much harder, time consuming and costly.

     

    Imo the potency of your magic skills should be much more dependant of your actual magic lvl.

     

    When i quit i had 88 magic lvl, full reasoning and some will. I harmed for 80-90.

    In comparison: some "newb" with 60 magic and full reasoning/will harms for 150-160...

    I always found this a weird concept...


  9. Nobody ever wondered why they got so populair all of a sudden? They were already ingame before the caps and the dragon armours if i remember correct.
    I tested them with Nienora when they got introduced, and our conclusion was: not really that much better than Thermal Serp to worth its price at that time. Of course, it was other times...

     

    It's because of the low damage nowadays (low might + very high armour).
    Don't forget some people nowadays have maxed (or very good) vitality, so ye, pretty hard to do damage on players with the great swords.
    It's become the only way to do good damage and get more kills.
    Summoning is pr0 to kill, but no Pki, no pk central.

     

    True, times have changed....thermal was good back then but now against ice drag armour its useless with all the heat and cold bonusses. Even against red and black drag armour it's only so so :s

     

    And yeah, you can use summons...but for me, personally, it gives (well gave since i quit) much more satisfaction to kill somebody myself then with lets say a giant stone.


  10. Have to agree that PK is too expensive nowadays.

     

    On the subject of bronze swords:

    Nobody ever wondered why they got so populair all of a sudden? They were already ingame before the caps and the dragon armours if i remember correct.

    It's because of the low damage nowadays (low might + very high armour). It's become the only way to do good damage and get more kills.

    Logically this also implicates that the great swords nowadays are doing too little damage: before the caps and dragon armours people didn't need to use bronze to do sufficient damage and hence they didn't buy or "waste" money on bronze swords.

    The good old jagged saber or orcslayer and even cutlass were doing just fine in the damage department.


  11. The 5% sounds like a critical miss...or a critical dodge...depending on how you look at it :)

     

    Still...this means people with eva perk have a 15% chance of dodging a hit and get xp...people without the perk have a 5% chance of dodging a succesfull hit and get xp? (after update).

    Or this only works against monsters you would normally never beable to dodge?


  12. The point is:

    If even 30 magic resistance doesnt give you immunity to the special stuff then imo it's not worth it to use bronze armour.

    Even if it did give you absolute immunity then the big accuracy negs of bronze still make it less usefull then dragon armour.

    <CLIP>

    Would make the following armour ranking:

    -steel: good for high level training

    -titanium: good entry level PK armour, has some heat/cold protection

    -bronze: good PK armour, pr0 against special hits, not so good against thermal

    -dragon armour: good PK armour, pr0 against thermal, not so good against special hits

    There are 3 dragon armors. Which dragon armor? Black/White/Red? All?

    Just pointing out the lack of clarity.

     

    They all give good protection against thermal. Red and black absorb all the heat damage and white absorbs all the heat ánd cold damage. The white armour basicly grants immunity to thermal.

     

    That takes me to another point:

    If there is an armour ingame (white drag armour) that basicly gives absolute immunity to the most expensive sword ingame (90 usd thermal) and doesn't have any negs or bad sides to it, then why is there nothing that makes you immune to special hits? This is where the bronze could play a much bigger role (tweaked, with much less negs).

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