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Ambrosius

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Everything posted by Ambrosius

  1. Selling NMT

    Selling NMT cape. Start bid = 300k gc Buy now= 400k gc Gc only. *EDIT* Ops, my bad....bid with 5k gc increasements.
  2. Selling NMT

    *SOLD* Forgiven won the auction
  3. Question about attributes

    Yes, noticed that too...when you add P/C (more might) you start to hit monster harder (and more often); as a result monster starts to hit you more often. Also seems that when im using sword on yeti (so great dmg) monster hits me more often than when im boxing it. Still it dies faster (cuz of big dmg) so net result is i loose less health then when im boxing it.
  4. Question about attributes

    For sure is: att and acc both increase chance to score a hit. Higher att makes you do more dmg tho. TSed -19 att or not Tsed makes lot of diff. There was a point some time ago where 1 att lvl or the diff between steel or tit plate armour (acc penalty) would make a diff for me if i would miss yeti sometimes or not miss it at all. Same goes for def lvl; it reduces dmg you take. I did yeti once with ubber defs and with def 165 i took a lot less dmg per hit. High coord is important too: looks like at some point its more important than def lvl in training. I can hardly notice the diff between -5 or -10 def (Tsed).
  5. Now that Astrology is implemented...

    If im correct you dont get extra xp for astro bonusses (or negs)? thought i read it somewhere but not 100% sure. I dont seems to notice any diff TSed on yeti...with astro negs (few hours ago) or now with astro bonusses.
  6. Netherlands / Holland

    Kan niet van je verslaving afkomen eh?
  7. Now that Astrology is implemented...

    Ur stats r very good for pvp and mob training now, u will hit monsters/pvp partner very rare which will give u nice exp per each creature and also per hour. Its very important for ppl on yetis, since most of them got very big might and coord which really sux on pvp under normal circumstances. Now with such combo they could pvp eachother nicely (: mp I speak from experience as yeti trainer (over 38k killed now) and pvp is not bad at all. You just need to pvp smby equally strong and have good thougness. Sure, you hit eachother a bit more cuz of the high coord...but thats actually good to get some extra att xp
  8. your opinion

    They are trainable allright...boxing and bone....its just they have so little health compared to yeti: yeti gives better xp in comparison. Theres a 4 double armed orc spawn in Idaloran mines....got loads of xp there in the past
  9. Whats your Favourite song at the Moment?

    Alienator - Prey
  10. PK fight declaration thread

    Ambrosius
  11. Selling Artificer cape

    Selling Arti cape. 200k gc. Post here or PM me ingame.
  12. Selling Artificer cape

    erm, she buys for 200k as well and you wont get much more than 200k for it on market Lot of those capes ingame now and not many ppl with human 10. ow, and even if i wanted to sell it for 50k....still my damn business kk? and *SOLD*
  13. Auction: Warlock cape

    Auctioning a Warlock cape. Gives: -5 light modifier (camouflage). +8 magic protection. Starting bid: 50k gc.
  14. Auction: Warlock cape

    *SOLD*
  15. How fast r y00?

  16. Cooldown on summoning stones

    As is the cooldown times on summoning stones is too low imo. PK has turned into a summoning fest. By the time you kill a summon your enemy can summon another one with stone which leads to endless fighting summons and not eachother; Two ppl start fighting and end up only killing eachothers summons instead of fighting eachother...not much fun + it costs a lot of stones...using 15-20 in a long fight is no exception making pk needlessly more expensive. The idea behind the summoning stones is ok (trying to manaburn or cooldown your enemy) but summons should be a side help and not the main PK dish.
  17. Cooldown on summoning stones

    If im correct then its an additional penalty...so -5 + -15 = -20 def for icd ppl when fighting 2 opponents.
  18. Auction: Rapier of Death

    ill start this auction with 100k bid.
  19. Auction: Warlock cape

    its not closed yet. 70k is highest bid
  20. Cooldown on summoning stones

    Yeah, ive heard ppl call it "summoning a f***ing zoo"
  21. Cooldown on summoning stones

    How can lower a/d ppl ever kill me when i use stones as well? Never happend to me...usually i kill the weaker player even faster when i start to use stones as well.
  22. Cooldown on summoning stones

    Because its annoying: When both start to summon...your constantly fighting summons (bears/tigers) and not eachother....like i said: the summons should be a side help and not the main pk dish imo...when i go pk i like to kill players (basicly) and not monsters. Ad to that that the tigers and bears are too powerfull....they mana drain / cooldown way to easy for such a weak monster (with tit/steel armour). + it makes Pking needlesly more expensive..you can easily use 15-20+ stones in a long fight.
  23. Cooldown on summoning stones

    Seems a good deal of ppl have voted on this mather. Will anything be done with the outcome this poll?
  24. Auction: Warlock cape

    Infection one this auction but i have another one so ill take SweetThang's big as the next highest bid. 65k stands as highest bid atm.
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