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Ambrosius

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Everything posted by Ambrosius

  1. Instances, first public test

    Its not a PK map, so you can use mines (well people with One perk would have to watch out ) We havent tested or used them, but go ahead and test it
  2. Instances, first public test

    We took the opportunity of this day of no grief and finished it again Nobody else tried yet on main server?
  3. Instances, first public test

    Well, we did it Completed the pr0 instance. It was hard...specially the end bosses. We lost 4 rostos, but the drops made more then up for it tho Hardest part was distributing the supplies, but we took a "mule" with us for extra stuff. We almost ran out at the last endboss but managed to kill it without running out totally. We used summons aswell, so a summoner can come inhandy. We didnt have one, but a good archer is probably nice to have aswell. Our team: Siarato, me, Waraxe, Jaclaw, Tempest, Xarondas Was good fun http://i283.photobucket.com/albums/kk305/x...screen034-1.png
  4. Combat Terms

    Gampa is right. Magic protection just works against the magic damage of swords of magic. So basicly only against a few very rare weapons: Ti serp of magic / Ti long of magic etc.
  5. Instances, first public test

    Stop whining people. Its is the most difficult instance. Like the Nightmare setting in any other game. It is supposed to be very difficult. Yet it is doable as we proved last night. On top of that the prices of the end bosses are really good. They should not be obtained easily imo. Furthermore...even if you cant finish the instance you will still make a lot of gc + scales etc. from the other monsters, so you wont leave empty handed at all.
  6. A single combat area in KF would be nice. Maybe one of the 3 fortresses in KF would make a good single combat area.
  7. Make bethel cave single combat.

    Reading this makes my jaw drop to the floor. When i was at ogre / fluff lvl there were 2 double spawns. The double ogre in Carmien Manor and the double fluff in Imbroglio cave. You were (very)lucky if those spawns were free but as soon as somebody turned up that was it...(multi) game over. It was considered very rude to try and claim those spawns for yourself and would turn into serping/guild war/drama w/e. Now if i was to train on ferros and id come to that cave and smby was taking 3+ ferros, id politely ask if i could have 1, but if that person would say no i would just take a few off him. Somebody claiming that many monsters and leaving me with nothing to train would never ever fly with me.
  8. Increase the gc Cyclops drop

    Yes you do, but with JS xp runs out before its dead. Ofcourse, you can flee 1x but then its not serping anymore (in my book) besides, flee 1 x and you get hit a lot more (longer fight) which will then again cut into your profit a lot. With the attribute cap and the Yeti crit hitting as much as they do, you want to kill them asap: If gc harving is what you want: kill as much as you can per hour.
  9. Increase the gc Cyclops drop

    Yeah but the a/d exp doesn't equate to gc until yeti level, thats too higher level imo. As for the argument of the heap of OA exp = carry capacity = more gc... Firstly, you still use some other skill to actually make that money. Secondly, we have 48 cap now so this argument loses a lot of strength. Well, atm clops dont even to that, and i generally disagree. I think there should be some profit to be had, as with any other skill. Ill burst that bubble: serping double yeti with OS gives smth like 120-140k oa xp per hour max....sadly :/ Still, increasing the gc drops from clops sounds like a good idea. You can train it for xp but also serp it then to make extra gc.
  10. Warlock cloak

    Auctioning Warlock cloak. Start price: 40k. Buy now price: 65k. Increasements of 1k at least. Auction will end in 48 hours from now.
  11. Question about the economy

    Marro is Rank 2 Attack and Rank 6 Defense... he can serp Yeti and A.chim... he's hardly suitable for comparison to 'average EL fighters'.... Have to agree with Korrode on this one. Only Yeti trainers and above (Artic Chim) can make gc like Marro did. Ill explain: Out of the fighter base in EL theres only a small group that can do Yeti. Out of that small group theres an even smaller group that can do Artic Chim aswell, and from that very small group theres only a few players that have the time to train 8-10 hours a day like Marro did.
  12. Camouflage cape

    Selling Camouflage cape. 35K gc. Post here or PM me ingame
  13. Camouflage cape

    And your point is? Anyway...cape sold.
  14. Removing rule 5 (multiplaying)

    Hopefully not long at all. Would further assist in equalizing PK. EDIT: Actually, "No" is only 19 votes ahead (atm) As both of the other two options are "Yes", albeit one with conditions, which i'm sure 'with conditions' is still preferable to the Yes voters than No is. Not really. Your always so against PP buying etc. If this rule was to be removed....where would my alts be? Right...mining iron all day to buy me more PP's on top of the yeti and AC i kill for gc with my main...think about that. Voted NO btw. Ah i see. Because this change would allow people like yourself to further (ab)use a balance flaw elsewhere in the game i should automatically be against it. Right. EDIT: Actually, you make a very good point Gohan, that i hadn't even considered... this would allow more people to buy pickpoints, potentially helping to further balance PK. Definitely Yes. You cant overlook the fact that this will increase the use (or abuse as you call it) of the PP buying system. Removing multi rule will have a direct effect on this. Say yes now...but then accept the consequence.
  15. Removing rule 5 (multiplaying)

    Hopefully not long at all. Would further assist in equalizing PK. EDIT: Actually, "No" is only 19 votes ahead (atm) As both of the other two options are "Yes", albeit one with conditions, which i'm sure 'with conditions' is still preferable to the Yes voters than No is. Not really. Your always so against PP buying etc. If this rule was to be removed....where would my alts be? Right...mining iron all day to buy me more PP's on top of the yeti and AC i kill for gc with my main...think about that. Voted NO btw.
  16. Potion antidote books

    Selling 3 potion antidote books. 20k each. Post here or PM me ingame.
  17. Potion antidote books

    Added book, changed price to 20k per.
  18. Staff of Protection

    lol ? Tweak as in make it a bit more potent? As is now with might capped at 48, the damage it deals is too low...you can barely get through ti armour and higher with it. Same goes for cutlass (hardly used anymore), Staff of the mage, normal serp, etc.
  19. Staff of Protection

    With MoL and heal plate its even better Just too bad that with the low might cuz of attribute cap you cant make dmg on ppl wearing ti+ armour anymore using Staff of protection. Id suggest tweaking the damage a bit aswel....same goes for Staff of the mage.
  20. Would be nice if the mirror perk/cape had a 10% chance to reflect ANY hit, so the special hits (BoD, Brod, mana deplete, mana burn, etc.) aswell.
  21. Cape of Destruction

    Best to leave thinking to the cows...slightly... Its more of a -oh, i cant win so ill destroy my opponents items instead- idea...which in basis sucks as it doesnt help PK in any way.
  22. Summoning menu

    When using the summoning menu and clicking the option "attack my opponent" the summons still attack ppl when your not engaged in any combat (so there is no opponent). It just attacks the first non guildy/not allied player thats arround. Is this a bug? Or does it mean it will attack anybody but will prefer your opponent when your fighting? If so, i suggest changing "attack my opponent" to "prefer my opponent" which will make it a lot more clear.
  23. The Chim Project

    When i started fluffy i got ~300k per h from them which was very good xp at the time...then as my a/d and p/c increased it dropped to ~240k per h...by then i had the right a/d and p/c (40/60 p/c 105 a/d) for DC so i went there getting ~240k per h (mind you this was before TS and their increased health). Got quite some lvls on them and when my a/d and P/C was good enough for MC i went to double MC/FC spawn in Tyrnim with small sword (because their armour was so high) and got good xp again (320-350k per h). Got many lvls like this and then jumped to yeti. I dont see why this isnt possible now. I think the main problem is...ppl reset too much and leaves them with totally out of sync p/c compared to their a/d...and then moan they cant do certain monsters because their p/c/r/i is too low.
  24. The Chim Project

    Maybe chim isnt designed for training either then?
  25. The Chim Project

    mcw was boxable before cap, yeti wasn't, this is in no way comparable. And yeti was designed to be multied not the chims. LoL, Yeti was boxable...got many lvls like that....400-440K per hour aswell on double spawn...but now with cap its not possible anymore. They r good for 1 thing now...orcslayering them for gc -_- So yeah...id like yeti changed aswell
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