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Ambrosius

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Everything posted by Ambrosius

  1. Is Eternal Lands becoming fighters game?

    Agree 110% Keep in mind yeti drops have already been reduced a lot: no more tit cuisses, no more hydro bars, wolf bars are rare, capes even rarer, gc has been reduced as well. Also..any idea how many countless hours it takes to get a char to top 20 or top 10 a/d? Its enormous.....takes a lot more time than any other skill.
  2. High level monsters adjustment

    Would u suggest the same when u were training on yetis with cutlass?I remember one post of yours when u were training on yetis (although u were weak for them) and u had problems with your items that were getting degraded. This is unfair for the rest of the players and and by lowering the accurasy of cutlass and js strong people will become stronger and weak weaker. I am talking about pk here. I quit using cutty on yeti ASAP......the xp with cutty sucks...... and i wasnt weak for them...they just break a lot :> as for PK: with cutty pk fights are less about a/d but more about might......makes a/d less important....thats good hmm?.....i think not.
  3. High level monsters adjustment

    Another suggestion: Lower the accuracy bonus from Cutlass (and Jagged Saber maybe) this will help prevent ppl training above their A/D lvls.
  4. High level monsters adjustment

    imo: Yeti are fine....the double spawns that is....they have too long respawn time for single spawns. AC needs a bit more health. MC/FC are fine...you can get good xp on double spawns (single MC is pretty reasonable) but the gc and drops are bad for such a strong monster. MC needs mana. DC needs more health and should give a bit better xp (maybe higher a/d a bit and lower p/c some). as is now fluff is same or better xp. (fluff has more health, spawns quicker and about same a/d) Feros: cant comment never trained them. Cockatrice: bit stronger than yeti but gives worse xp....they need more health and maybe a bit of a/d p/c tweaking. my 2 cents
  5. OMG, the PK is dead!

    Actually it was. I remember from total war time lot of Die! complaining bout cost of pk. Some even needed to borrow gc, rosts or red capes! to keep pking at times. Ofcourse there is relation to allies and pk activity......but as is now with most ACTIVE pk guilds red or default i dont see how it would bring us more pk to make guilds that almost never PK red tag.
  6. OMG, the PK is dead!

    Its problem? People pay 400k+ for a nex removal stone, lal. How about riva/HIM/PL/Hell/^@^/you name it. Oh, and just to make the point above a little more clear: I mean, come on, you made allied/friendly with TONS of people, almost everyone, then cry you don't have anybody to fight? Gimme a break. Yes i can pay for Pk. But majority of ppl cant......when you have for example "only" 100k in store loosing 26k gc is a lot. PL/HELL/HIM friendly or allied yes....but they almost never PK...at least not anymore/nowadays. RIVA? I see only Smurf sometimes in PK. ^@^ is default tag guild. And as Blee knows by now...mostly PKG (toom) or Luci vacate Hulda nowadays. Luci even checks there very often to kick ppl.
  7. OMG, the PK is dead!

    Its prolly also the total cost. Lets take worst case senario: You fight and use 10 summ stones (3750 gc) then your red cape breaks (6500gc) then you die (rost 16k gc). thats 26k gc for 1 (lost) fight. Not even ess and pots counted. Add to that Brod which also keeps ppl away. And i think MP is right...if you take ant/DP/merc kills away..there isnt much real pk deaths left. I still check all pk maps/arenas regularly (c1 and c2) but your lucky if you even get 1 kill from that. Atm from the guilds that do pk we have =Hc= and -EF- allied...all rest of active PK guilds are Red or default ("free game")...and still not much PK for us. Well, some fights with PKG but thats about it.
  8. selling will removal

    40k
  9. Eternal Gladiators

    What about the Rules? Summons: yes or no? Magic armours: yes or no? Magic weapons: yes or no? (Jsoc/Cotm/Som/etc)
  10. Ubber Sale - Rare items and Complete Sets

    200k for heal plate
  11. Eternal Gladiators

    We shall see ^^ will be interesting either way But there wont be NL team if contest time doesnt change
  12. Eternal Gladiators

    Ill be working at that time on friday. It might be better to reset time to later in evening on friday...or just hold contest somewhere in weekend.
  13. Eternal Gladiators

    Still thinking about whether to join this PK event fiasco or not but i suggest: No summons and only one piece of magic armour per contestant (if any) and NO new magic weapons.
  14. auctioning 100 EMPs

    ill buy out those next 100 for 37.5k gc
  15. auctioning 100 EMPs

    35k gc
  16. Cooldown on summoning stones

    And what if those bigger a/d ppl use stones too....they pwn lesser a/d ppl more easily as well.....no?
  17. Auction: 100 EMPs

    35k gc
  18. Auctioning Vegetal removal stone

    400k
  19. selling inorganic removal stone

    400k gc......yes its less...but some ppl prefer gc over items
  20. Auctioning Vegetal removal stone

    300k
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