<?xml version="1.0"?>
<rss version="2.0"><channel><title>Suggestions - General, Misc. Latest Topics</title><link>https://www.eternal-lands.com/forum/index.php?/forum/5-suggestions-general-misc/</link><description>Suggestions - General, Misc. Latest Topics</description><language>en</language><item><title>Server Update Suggestions</title><link>https://www.eternal-lands.com/forum/index.php?/topic/61998-server-update-suggestions/</link><description><![CDATA[
<p>
	Radu,
</p>

<p>
	 
</p>

<p>
	Several of us have been compiling a list of ideas that we think are worthy of your consideration for server updates.  Please see below:
</p>

<p>
	 
</p>

<ol>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		<s>toggled yellow food bar under hp and mana bars for speed hax (below your name)(bluapp has added this to the client already)</s>
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		change KF back to normal (no caps) but still no-drop.  Maybe add a giant spawn and/or trice or two?
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		Like KF, return dpa 60 to former status: true 60 cap=(a+d)/2&lt;=60 no other limitations. There was much more action when it was this way. People made toons specifically for the arena and there were a lot of fights there.
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		<s>Easier/faster way to spawn invasions. Would love to see some sort of window pop-up interface where we can click and spawn.</s>
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		Change the rat in the outhouse back to something more dangerous(elaborate further)
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		new #mule command to tell mule level or add mule level to #ach
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		<s>allow more names on buddy list</s>
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		little dragon blue scales used for instance cooldown - 6 or 10 hours?
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		dragon and bronze armor repair npc
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		add 2 more instance slots to all ranges
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		Some more variety in the instances?(elaborate further)
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		Remember the pk instance discussion from way back? That would be fun!
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		New mob(s)(elaborate further)
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		Command to show a list of completed quests (and possibly incompleted)
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		<s>mini games within EL - example: play poker at the taverns</s>
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		Have tomborul (lottery guy) announce reminders periodically?
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		<s>More storage slots</s>
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		Make snare hold time a little longer(elaborate further)
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		<s>Put the barricades ingame</s>
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		When you click on a mob or player that's too far away, start walking to it like you clicked on the ground, not just stop dead
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		npc's let you buy to fill emu or use all gc amount to buy stuff
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		soft reset stone, removes all pps from attr's/nex/perks and makes them all available to redistribute
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		NPC for warranties and shop items
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		<s>Remove harvesting mini events</s>
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		Ability to use haidir passes for engineering and harvest dailies
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		10 Glow in the Dark removals + Male Orc stone = RIG
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		Book NPC/Mary to buy ALL rare books
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		More animal/mob tokens--they're fun! (elaborate further)
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		allow more active channels!
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		<s>Change Day of Evanescence so that mobs don't also get the advantage.</s>
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		<s>Turn mirror perk on/off like we can do with glow</s>
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		Allow harv exp if you log in after a new day
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		Toggleable option to auto att (turn to) either highest or lowest combat level mob/player instead of always lowest like present.
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		#sto/#storage command shouldn't stop harvesting
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		Also should be able to eat while harving
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		New command:  #dailies which will report all started but not completed dailies and cooldown until next daily for each.  Example:  Haidir: you must wait for 2 more in game days; Daritha: incomplete, 15 steel shields; Maia: ready for new quest, etc.
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		<span style="background-color:#ffffff;color:#060605;font-size:12px;">NPC to sell arena tickets at Irsis ranging arena.</span>
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;">add irilium, obsidian and another flower or two so that harvestables don't have such huge gaps after tree mushrooms and to make new items(tirun)</span>
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;">add ranging potions, potion of Tailoring, mule speed hax potions(tirun)</span>
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			When creating ring, make it rare to get a hydro ring(tsc)
		</p>
	</li>
	<li style="border:0px;color:rgb(6,6,5);font-size:12px;padding:0px;">
		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			<s>Also when u have already done Wine quest/ Leather quest get those prices at any npc(tsc)</s>
		</p>
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		High level alchemy skill to combine some day stones to create combination days. You can limit this to specific combos. IE: Day of faster respawns + Sun Tzu(majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		A day stone that spawns a completely random day. Allow it to even pull from days that dont normally have stones. It being completely random, can even get a bad day (majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		Instances can pull from a random map. For example you do pr0 instance and instead of spawning on Ice map chance to spawn on like the 80-100 map (mobs unchanged)(majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		A small chance for a more difficult version of an instance. Like a 1% chance (or even less) that you do ice and you get a casty as a final mob instead of 2 mb/bula(majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		Remove the p2p coupon from bulangiu drop pool in instance. I thought of replacing it with 1 Random item giver. Team can choose to use it and sell the loot or just sell the rig(majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		Add more Giant spawns. They are a nice mob to farm/train but very limited spots for them in game.(majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		(this one is very unlikely) Create a new currency. Create npc that sells shop items IE: thermal serp. Allow NPC to buy rostos in exchange for currency. Creating effectively an ingame way to do shop items.(majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		Increase the amount of exp rolls while training. Its currently 15 rolls maybe bump it up to like 20-25. Not abusable but makes training some higher HP mobs a little less annoying (flee training sucks)(majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		Add / create some mcw spawns. There is currently only 1 double off the top of my head and its in KF. Just adding an additional one to the spot in ida cave would be great. They have long respawn timers and that range is kind of rough. Especially useful now that ROT was nerfed a while back(majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		Allow to use a whistle while running. Im not sure if its possible to even implement this. (majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		Bricks R exp doesnt require a brick in inventory to take effect. This is small but i cant be the only one to turn in a daily forgetting a rosto (lol)(majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		Daritha pulls from storage and dont need to carry the item to her(majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		Global quest pulls from storage and doesnt need to pull from inventory (i personally find the fact you gotta harvest gypsum AND haul it to npc needless tedium)(majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		Running perk that reduces food consumption on running. Allow it to stack with runners cape to not make runners useless(majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		Add a potion + crafting day. To current knowledge its the only 2 skills with out a 2x exp day(majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		Allow players to wear a cape even if they have the perk. NO idea how difficult this would be to implement but some capes look nice with clothing options and are wholely useless to the player if they have the perk (mirror cape for instance)(majora)
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		<span style="background-color:#ffffff;color:#353c41;font-size:14px;">make breakers / japita etc identifiable--even if just a different color than its regular art counterpart(raz)</span>
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			- Improve hitboxes on both Harvestables as well as creatures. Often times it's hard to click on harvestables (such as sapphires) even when zoomed in all the way because their model doesn't match what's available to click on for the hitbox. This is frustrating for both new and returning players.(nekot)
		</p>
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Improve cursor change reaction time.  It's often frustrating to hover over an NPC and instead walk to them instead of talking to them because you didn't wait long enough or the cursor just didn't register to talk to the NPC (nekot)
		</p>
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Increase targeting radius for walking to monsters by 1 (unit? square?) One of the big pain/quit points for new players is the combat, or rather, getting to the combat. Often times it's frustrating to either be following a monster or be relatively close to a monster, only to have the message "get closer" despite it seeming like you two could kiss from that distance. You can eventually 'get used' to it, but that doesn't mean it's perfect or even good. I feel like increasing this by a small amount would help alleviate some of those issues for new and existing players.(nekot)
		</p>
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			Fix or at least improve rates of invasions for Invasion day.  According to what information I've gathered, Invasion day seems to be broken with how few, if any, invasions are actually spawned on that day. Should at least have 1 guaranteed invasion spawn on that day. Or just remove it from the pool of possible days.(nekot)
		</p>
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			<strong style="background-color:#ffffff;color:#353c41;font-size:14px;">Remove EFE from tools</strong><span style="background-color:#ffffff;color:#353c41;font-size:14px;">. No one mixes vials/merc etc because it's simply not worth the loss when the tool breaks. Can add an enriched energy essence if you want to give that a use, or just 50-100 FE's instead of the EFE to make it still not a cheap tool.(deadlytears)</span>
		</p>
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			<strong style="background-color:#ffffff;color:#353c41;font-size:14px;">Add double or even triple spawns</strong><span style="background-color:#ffffff;color:#353c41;font-size:14px;"><span> </span>to good monsters. cockstrice/yeti/mcw/acw/giant. Make people want to train again instead of flee training and/or standing around for a minute+ on respawn time. Put them on maps that aren't used a lot to get people to want to go there. (deadlytears)</span>
		</p>
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			<strong style="background-color:#ffffff;color:#353c41;font-size:14px;">Automatic way to start an invance. </strong><span style="background-color:#ffffff;color:#353c41;font-size:14px;">Have the NPC need 10-12 players to sign up in order to send out the message.(deadlytears)</span>
		</p>
	</li>
	<li style="border:0px;padding:0px;background-color:rgb(255,255,255);color:rgb(53,60,65);font-size:14px;">
		<p style="background-color:#ffffff;color:#353c41;font-size:14px;">
			<strong style="background-color:#ffffff;color:#353c41;font-size:14px;">**New instance maps/dungeons** </strong><strong style="background-color:#ffffff;color:#353c41;font-size:14px;"> </strong><span style="background-color:#ffffff;color:#353c41;font-size:14px;">Just adding emphasis to this. We've always had map makers around, and just need to brainstorm balanced waves. We can have more dungeon like maps where different waves are locked behind doors/barred doors instead of walking 50 miles to the next set of monsters.(deadlytears) </span>
		</p>
	</li>
</ol>
]]></description><guid isPermaLink="false">61998</guid><pubDate>Fri, 14 Jul 2023 23:36:53 +0000</pubDate></item><item><title><![CDATA[Mini map creature & NPC dots]]></title><link>https://www.eternal-lands.com/forum/index.php?/topic/62578-mini-map-creature-npc-dots/</link><description><![CDATA[
<p>
	Hello. I was wondering if it was possible to make the mini map creatures (the dots) bigger as they are barely visible on Chromebooks. Any input would be great, thank you.
</p>
]]></description><guid isPermaLink="false">62578</guid><pubDate>Mon, 02 Feb 2026 17:44:12 +0000</pubDate></item><item><title>tavern regen</title><link>https://www.eternal-lands.com/forum/index.php?/topic/62484-tavern-regen/</link><description><![CDATA[
<p>
	could we have all seats in taverns fast regen spots please
</p>
]]></description><guid isPermaLink="false">62484</guid><pubDate>Wed, 17 Dec 2025 07:07:39 +0000</pubDate></item><item><title>unmark all</title><link>https://www.eternal-lands.com/forum/index.php?/topic/62426-unmark-all/</link><description><![CDATA[
<p>
	for the game coders, would it be possible to have an unmark all code or command?<br />
	<br />
	something that will unmark all your marked map points in one go<br />
	i'd go one better and ask if a command unmark "all xxx" could be used to unmark all map marks beginning with xxx which would be really useful <br />
	thanks <br />
	Laura x x
</p>
]]></description><guid isPermaLink="false">62426</guid><pubDate>Fri, 14 Nov 2025 10:28:17 +0000</pubDate></item><item><title>Eternal Lands - Hardcore</title><link>https://www.eternal-lands.com/forum/index.php?/topic/62425-eternal-lands-hardcore/</link><description><![CDATA[
<p>
	I've been thinking about EL and in my opinion 80% of the game is unused, and and alot of people that have a max character or access to a max character. Are on an endless grind for gold coins and doing invasions in hope for some random loot. A weekly WTF, a few ices and thats basically been it for years for most people.
</p>

<p>
	This game has a serious lack of competition, as far as i know there is barely any going around. 
</p>

<p>
	<br />
	My suggestion : Eternal Lands - Hardcore.
</p>

<p>
	Alot of games nowdays as runescape, world of wacraft offer the option to choose for a hardcore mode. A challenging aspect of the game which means once you die your character gets deleted (or your hardcore status is removed). Also you have the option to be self found. This means that all the items you have are aquired though hard work and NPC's . No trading, bag hopping.
</p>

<p>
	<br />
	Alot of unused zones could be revived, competition could be held to see who gets the furthest without dying. Game mechanics made to be used, could actually be used again. 
</p>

<p>
	<br />
	Now honestly other games are time wise a bit less demanding than EL in the long run so i thought that hardcore EL would mean you get an option to choose for hardcore mode upon character creation. This will flag your character as hardcore and you will have a different color name so people ingame see that you are a hardcore character. Dying will mean you lose your hardcore status and your name will be turned back to regular white. Trading will be available again.
</p>

<p>
	IF you die you will have a server broadcast message saying #PLAYERNAME# died to a Male Goblin in Portland. This person had a total level of 188. ( 188 Meaning all the levels combined )
</p>

<p>
	Obviously i have alot of ideas regarding to the execution of this idea and i believe it could seriously ressurect alot of dead zones, skills and mechanics of this game. And honestly i do not know a single game where this turned out to something negative, and only positive.
</p>

<p>
	 
</p>

<p>
	All instance caps apart from ice/wtf and possibly 80100 are basically dead. Imagine going onto a dungeon with your friends with the huge stake of dying.  Streaming it, having the messages broadcasted when 5 people wipe and actually die and lose everything. I seriously think people would love this.
</p>

<p>
	 
</p>

<p>
	It shows after 20 years who actually is skilled, instead of a spender. NO pay to win. 
</p>

<p>
	 
</p>

<p>
	Let me know below what you think about it, i honestly believe it would not be that hard to implement a character upon creation with a status that is not allowed to trade/take bags made by a player.
</p>
]]></description><guid isPermaLink="false">62425</guid><pubDate>Tue, 28 Oct 2025 16:47:10 +0000</pubDate></item><item><title>"oops, i teled"</title><link>https://www.eternal-lands.com/forum/index.php?/topic/62372-oops-i-teled/</link><description><![CDATA[
<p>
	Lately, a lot of people are not either wearing bricks to instances, or "accidently tele away" then begging around to mods to tele them back... 
</p>

<p>
	 
</p>

<p>
	This way, they have no reason, to ever wear brick, because if they won't die or die at the end of instance, it's pretty much "saved" brick. And if they die, they just ask mod for that 1 brick to tele them back, so why would they wear a brick?
</p>

<p>
	 
</p>

<p>
	My point is, mods should charge them 2 bricks instead of the 1 for the ride, so they don't abuse this.
</p>

<p>
	 
</p>

<p>
	Cheers 
</p>
]]></description><guid isPermaLink="false">62372</guid><pubDate>Thu, 03 Jul 2025 03:28:48 +0000</pubDate></item><item><title>Attribute Cap tweak! Keep the total 312, but let people have builds</title><link>https://www.eternal-lands.com/forum/index.php?/topic/62371-attribute-cap-tweak-keep-the-total-312-but-let-people-have-builds/</link><description><![CDATA[
<p>
	Dear EL'ers,
</p>

<p>
	 
</p>

<p>
	I've been reading some of the topics about attribute cap changes inbetween 2014 - 2016. 'Ive seen some of the radu messages about not being firm about caps and he said "if alot of people start to get maxed attributes, we can change - it's just changing some numbers".
</p>

<p>
	 
</p>

<p>
	So, in order to both let precious EL'ers have different builds and avoid p2w, here's my 2 cents;
</p>

<p>
	 
</p>

<p>
	Right now the max attribute is 52, meaning total 312 pp's in attributes. 52'ers are all tanks, all mages, all hitters - no variety in EL. Let's keep this 312 total as hard cap, but give each attribute either no cap or let's say 100 cap.
</p>

<p>
	 
</p>

<p>
	With this way, mages can be more powerful, but less effective in melee and invasions. Tanks can be better tanks, but can't hit shit, hitters can hit more, but gets destroyed in invasions or on strong mobs etc etc you get the idea.
</p>

<p>
	 
</p>

<p>
	What do you think?
</p>

<p>
	 
</p>

<p>
	-Kad
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	EDIT#
</p>

<p>
	 
</p>

<p>
	After I posted, I recieved this; 
</p>

<p>
	[PM from radu: no]<br />
	 
</p>

<p>
	Let's convice radu. <img alt=":P" data-emoticon="" height="20" src="https://www.eternal-lands.com/forum/uploads/emoticons/default_tongue.png" srcset="https://www.eternal-lands.com/forum/uploads/emoticons/tongue@2x.png 2x" title=":P" width="20" /> 
</p>
]]></description><guid isPermaLink="false">62371</guid><pubDate>Tue, 01 Jul 2025 20:46:00 +0000</pubDate></item><item><title>Suggestion for the next client update</title><link>https://www.eternal-lands.com/forum/index.php?/topic/62348-suggestion-for-the-next-client-update/</link><description><![CDATA[
<p>
	Could we get a button or check mark to remove an alt from the log in list? Could even do a hide button. 
</p>

<p>
	I have a couple alts I'm not going to use and don't need them in the list. 
</p>

<p>
	 
</p>

<p>
	Yes, I know I could go into the files and delete that file, but I'm not that techy and don't want to mess up anything. 
</p>

<p>
	 
</p>

<p>
	Thanks
</p>
]]></description><guid isPermaLink="false">62348</guid><pubDate>Sun, 08 Jun 2025 19:26:06 +0000</pubDate></item><item><title>Duel</title><link>https://www.eternal-lands.com/forum/index.php?/topic/62201-duel/</link><description><![CDATA[
<p>
	2 Players could challenge each other to duel, pretty much could turn combatant towards each otherr, mines would work, summons would work ( or could be set up ) , prize could be set up - possibly with some % goes to server like tombo. On tele to portals/ ictpr / ring out /death the combat is over and who stays in area wins .  So pretty much "little 1v1 arena" anywhere" 
</p>
]]></description><guid isPermaLink="false">62201</guid><pubDate>Tue, 30 Jul 2024 08:09:44 +0000</pubDate></item><item><title>Searching through previous chat in session</title><link>https://www.eternal-lands.com/forum/index.php?/topic/62198-searching-through-previous-chat-in-session/</link><description><![CDATA[
<p>
	When looking through previous commands / text typed. You can type CTRL+ up/down arrow.<br />
	However when you typed the command a while ago you have to keep hitting until you find it.<br />
	<br />
	My suggestion would be to use the reverse-i-search (CTRL + R just like in the terminal), curious if it would be a simple change to make (looking at you <img alt=":rolleyes:" data-emoticon="" src="https://www.eternal-lands.com/forum/uploads/emoticons/default_rolleyes.gif" title=":rolleyes:" /> <span><a contenteditable="false" data-ipshover="" data-ipshover-target="https://www.eternal-lands.com/forum/index.php?/profile/14814-bluap/&amp;do=hovercard" data-mentionid="14814" href="https://www.eternal-lands.com/forum/index.php?/profile/14814-bluap/" rel="">@bluap</a></span> )<br />
	<br />
	A small video explaining : 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="true" frameborder="0" height="113" src="https://www.youtube.com/embed/H0tUtzx2xX8?feature=oembed" title="Linux: Search terminal history with Ctrl + R command" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">62198</guid><pubDate>Sat, 20 Jul 2024 06:51:53 +0000</pubDate></item><item><title>The Ghost Ship</title><link>https://www.eternal-lands.com/forum/index.php?/topic/62137-the-ghost-ship/</link><description><![CDATA[
<p>
	possible new Giws<br />
	gwis message: A ghost ship has appeared<br />
	<br />
	A ghost ship either appears at a dock or a current ship is used as the ghost ship, maybe this is now more washed out in colour / translucent like the phantom warriors are.<br />
	<br />
	A player or players enter the ghost ship by clicking on its now pirate flag or other ghost related flag, as its an invasion maybe no change to the original boat is needed, as this would make coding a lot easier and the hunt to find the ghost ship a bit harder, and it will just be one of those things while the ghost ship invasion is on if you don't want to get caught out you don't risk getting on a ship for the short duration<br />
	<br />
	Once you enter the relevant ship you get teleported to a ghost island with ghost mobs on it, this would be what ever makes it easiest for the team (developer ) to code eg maybe regular invasion mobs but ones not already / often used, not sure if just making a mob translucent is an easy process etc<br />
	The ghost island could be a current map unused in regular game play or what ever the developer decides in way of isolation<br />
	<br />
	Main point is the entrant system would be run around to try and find the loc of the ship then its up to players to announce or try to kill as many as they can for themselves as is the current status of map giws,<br />
	<br />
	Once the invasion is either over by kill or time the player on the island get teled back to ip or where ever the ghost ship was docked
</p>
]]></description><guid isPermaLink="false">62137</guid><pubDate>Fri, 12 Apr 2024 08:39:17 +0000</pubDate></item><item><title>open 120-140 insta for uncapped</title><link>https://www.eternal-lands.com/forum/index.php?/topic/62090-open-120-140-insta-for-uncapped/</link><description><![CDATA[
<p>
	Since both ice maps are taken often and maybe it is difficult to add more ice maps, mabye open 120-140 map to 120-180...it is probably not done very often anyways.
</p>
]]></description><guid isPermaLink="false">62090</guid><pubDate>Sat, 20 Jan 2024 20:27:26 +0000</pubDate></item><item><title>storage mixing</title><link>https://www.eternal-lands.com/forum/index.php?/topic/62000-storage-mixing/</link><description><![CDATA[
<p>
	1)Mixing for instance summon stones is absolutely ridiculous. That is so much more clicking then ranging skills. Would it hurt economy that much if we had it "easier" by not have to move things into inventory and then start mixing?
</p>

<p>
	 
</p>

<p>
	2)I would love to suggest some cosmetics to easier the game.
</p>

<p>
	Sailing by boat - would be good if whole boat would work, not just the flag.
</p>

<p>
	Dung room - use with on outhouse would work.
</p>

<p>
	MM cave, you have to click just first archway to exit the cave, would be nice to make it shorter or just one bigger object that would be clickable.
</p>

<p>
	 
</p>

<p>
	3)Reduce haidir daily killing quest amount of monster needed by half. 30 mobs take a pretty big time to kill.
</p>

<p>
	 3.1)Some small creatures could be killed by ranging, but it doesnt count for haidir.
</p>

<p>
	 
</p>

<p>
	Ty for any responses <img alt=":)" data-emoticon="" height="20" src="https://www.eternal-lands.com/forum/uploads/emoticons/default_smile.png" srcset="https://www.eternal-lands.com/forum/uploads/emoticons/smile@2x.png 2x" title=":)" width="20" />
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">62000</guid><pubDate>Mon, 17 Jul 2023 19:25:43 +0000</pubDate></item><item><title>Colour GM messages</title><link>https://www.eternal-lands.com/forum/index.php?/topic/61968-colour-gm-messages/</link><description><![CDATA[
<p>
	I know this has been discussed before - but would be great if #GM &amp; #BC were easier to distinguish in the client.
</p>

<p>
	(I did once announce an invasion with #GM not #BC - and wondered why people complained when I invaded)
</p>

<p>
	 
</p>

<p>
	I know that standard channel colours can be changed in the client and also @guild (with its large channel number), could the same functionality be added to #GM, #SERVER, #MOD etc?
</p>

<p>
	 
</p>

<p>
	Or does #GM have a secret channel number - which you can manually add to the channel_colors json file?
</p>

<p>
	 
</p>

<p>
	(I know global filters can change part of the message - but its not as clean)
</p>
]]></description><guid isPermaLink="false">61968</guid><pubDate>Sat, 03 Jun 2023 09:09:31 +0000</pubDate></item><item><title>#Relog command</title><link>https://www.eternal-lands.com/forum/index.php?/topic/61969-relog-command/</link><description><![CDATA[
<p>
	Add a #relog command - which simply returns you to the login screen - enabling you to switch chars without closing the client
</p>

<p>
	 
</p>

<p>
	Many times I find myself closing the client down - and then reopening but logging in as a different character, be it to do change for dailies, fnd an item in one storage, or buy stuff and NPC.
</p>
]]></description><guid isPermaLink="false">61969</guid><pubDate>Sat, 03 Jun 2023 09:12:17 +0000</pubDate></item><item><title>Situational Food Level Alerts</title><link>https://www.eternal-lands.com/forum/index.php?/topic/61960-situational-food-level-alerts/</link><description><![CDATA[
<p>
	I'm not sure if anyone else struggles with this, but I personally have always run into an issue where I start a research project and get my food level nice and filled up. Then, I start doing other tasks as I research (it's only efficient, you know?). Next thing I know, a significant amount of time has gone by, my food level's at -30, and my research project has been paused for the majority of the time.
</p>

<p>
	 
</p>

<p>
	My sales pitch is an (optional, of course) conditional alert, sound, and/or notification:
</p>

<p>
	 
</p>

<p>
	If the player has the alert enabled and if a research project is active and if the food level has reached level x (to be determined by devs? Maybe could be a custom setting for the player to choose?), then alert the player with a printed warning or maybe a sound alert.
</p>

<p>
	 
</p>

<p>
	For example, let's say I've enabled this alert option. I'm researching silver mining or something, and I'm under 100% complete on that research. My food level reaches a threshold that I set, could be anything under the max. Let's say 11. All conditions are met, so a little ding sound or chime is played, and bam, I suddenly remember to eat a hearty steak.
</p>

<p>
	 
</p>

<p>
	Sorry if I over explained this, I'm running on very little sleep <img alt=":D" data-emoticon="" height="20" src="https://www.eternal-lands.com/forum/uploads/emoticons/default_biggrin.png" srcset="https://www.eternal-lands.com/forum/uploads/emoticons/biggrin@2x.png 2x" title=":D" width="20" />
</p>

<p>
	 
</p>

<p>
	Thoughts? Would other people use this?
</p>
]]></description><guid isPermaLink="false">61960</guid><pubDate>Fri, 26 May 2023 01:13:08 +0000</pubDate></item><item><title>Toggle Yellow Food Bar Under Name with Speed Hax</title><link>https://www.eternal-lands.com/forum/index.php?/topic/61841-toggle-yellow-food-bar-under-name-with-speed-hax/</link><description><![CDATA[
<p>
	I was thinking it would be really super duper wicked nice if we could have the option to toggle our yellow food bar on and off under our character names for when we are using speed hax.  Having to look up and down constantly is a real pain and having the bar available center screen where our eyes are focused would be so much nicer.
</p>
]]></description><guid isPermaLink="false">61841</guid><pubDate>Mon, 15 Aug 2022 12:49:29 +0000</pubDate></item><item><title>neg magic astro removal reward / break quest</title><link>https://www.eternal-lands.com/forum/index.php?/topic/61908-neg-magic-astro-removal-reward-break-quest/</link><description><![CDATA[
<p>
	Hi,<br />
	Radu, Please could we have the make-able <span>Enchanted Swords and the Blue Dragon armor including blue shield added to the Vixen Break as either one quest for the negative magic astro removal perk or one part of that (swords or the armor) to get the perk,<br />
	<br />
	this would serve to add the neg magic to the other neg reward perks, give manufacturers of the swords a worth, bring more enchanted swords into the game as no one really makes or uses the lower end enchanted swords, and it would be great to have another 1 or 2 break quests<br />
	<br />
	<br />
	Anyone else have an idea what the second reward could be if this were split into two separate break quests?</span><br />
	<br />
	<br />
	<br />
	 
</p>
]]></description><guid isPermaLink="false">61908</guid><pubDate>Mon, 30 Jan 2023 03:13:50 +0000</pubDate></item><item><title>Total War</title><link>https://www.eternal-lands.com/forum/index.php?/topic/61897-total-war/</link><description><![CDATA[
<p>
	Would it possible to bring back the Total War feature?
</p>
]]></description><guid isPermaLink="false">61897</guid><pubDate>Tue, 10 Jan 2023 12:44:30 +0000</pubDate></item><item><title>some changes</title><link>https://www.eternal-lands.com/forum/index.php?/topic/61881-some-changes/</link><description><![CDATA[
<p>
	1) <strong>Mods</strong> should properly<strong> announce invasions</strong> - caps - locations or at least say the invasion is hidden, because this way, if you are not hanging at channel 6, u have half time no chance to figure out, what / where is happening. Also would be nice to return back to " <strong>MOON IS TURNING RED</strong> " as it used to be, otherwise why we have the sound alerts then? 
</p>

<p>
	 
</p>

<p>
	2) Offensive spells <strong>cooldown</strong> could be set AFTER casting the spell and using it, it would mean - no prepare MD + insta heal, no prepare harm and insta cast 2nd. That would deffinetly change meta in PVP and POSSIBLY more people would join, as also combat ( stats ) would matter, not only spam wards/ stones / double harm   <strong>( mainly targeted for harm spell ) </strong>And would also remove macro set-up for double harm
</p>

<p>
	 
</p>

<p>
	3) set <strong>brownie cooldown @ 1s</strong> at least - would mean <strong>no more sniping</strong> FD for stones, and also would balance pvp so u won't snipe person who is maxed and <strong>dumb enough to take cotu</strong> with 20 a/d toon in less than second
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">61881</guid><pubDate>Thu, 17 Nov 2022 13:45:58 +0000</pubDate></item><item><title>EWE makable or titanium axe sold by npc's</title><link>https://www.eternal-lands.com/forum/index.php?/topic/61864-ewe-makable-or-titanium-axe-sold-by-npcs/</link><description><![CDATA[
<p>
	Daritha wanted a titanium axe. I don't mind buying from players, but there is no option except a pass if no one is selling. 
</p>
]]></description><guid isPermaLink="false">61864</guid><pubDate>Fri, 07 Oct 2022 20:36:12 +0000</pubDate></item><item><title>Console view change  light/dark options</title><link>https://www.eternal-lands.com/forum/index.php?/topic/61863-console-view-change-lightdark-options/</link><description><![CDATA[
<p>
	This can probably done with a client update. Console view given light and dark modes. As it is now or white background with black and colored text. The dark blue on black is extremely hard for me to see. I've tried to change the colors, but I can't find an option for it. 
</p>

<p>
	 
</p>

<p>
	Thanks, 
</p>

<p>
	Rip
</p>

<p>
	 
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="284" src="https://www.eternal-lands.com/forum/uploads/monthly_2022_10/image.png.e7fa3f3baf54558f79caf154f2dcbf9d.png" alt="image.png.e7fa3f3baf54558f79caf154f2dcbf9d.png" />
</p>
]]></description><guid isPermaLink="false">61863</guid><pubDate>Fri, 07 Oct 2022 20:26:40 +0000</pubDate></item><item><title>attributes bar</title><link>https://www.eternal-lands.com/forum/index.php?/topic/61842-attributes-bar/</link><description><![CDATA[
<p>
	suggestion is an attributes bar under the channels bar...switchable on and off
</p>

<p>
	This would help to see when to *drink* a attribute potion ......E.G. Coord 25/20   etc
</p>

<p>
	Whats the thoughts??
</p>
]]></description><guid isPermaLink="false">61842</guid><pubDate>Wed, 17 Aug 2022 10:42:44 +0000</pubDate></item><item><title>Eternal-Lands Reborn</title><link>https://www.eternal-lands.com/forum/index.php?/topic/61649-eternal-lands-reborn/</link><description><![CDATA[<p>
	Hey, is there a way to start off this hype off, "eternal-lands reborn" on steam. More playerbase guarantee, that means more interactions that includes PVE and PVP of course, potentially more stuff sold so it's beneficial for both players and devs. What's preventing this game going to steam ?
</p>]]></description><guid isPermaLink="false">61649</guid><pubDate>Thu, 14 Oct 2021 02:29:05 +0000</pubDate></item><item><title>More Mini Bosses!</title><link>https://www.eternal-lands.com/forum/index.php?/topic/61490-more-mini-bosses/</link><description><![CDATA[
<p>
	Add minibosses to:
</p>

<p>
	Troll
</p>

<p>
	Ogre
</p>

<p>
	Cyclops
</p>

<p>
	 
</p>

<p>
	Add RIG to drop table for them if you want, or not, either is fine.
</p>
]]></description><guid isPermaLink="false">61490</guid><pubDate>Tue, 29 Dec 2020 23:54:20 +0000</pubDate></item></channel></rss>
