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The_Piper

New cape to protect you from invaded critters

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Since we have recently invasions every few days, and ppl enjoy them a lot, they disturb some other ppl in their daily business.

 

Ppl who want to do the daily quests or run stuff to the HazMat storage.

 

So why not lets have a new cape, which protects you from being attacked by *INVADED* critters?

 

That would be the perfect bagjumper cape, so it should have some limitations:

 

You can only wear/unwear that cape on Isla Prima.

 

While wearing this cape, you can NOT:

- pickup bags

- attack creatures or players, which includes magic and ranging aswell

- place mines

 

But you can:

- talk to NPC's

- harvest

- deposit and withdraw stuff at storages

 

Do this limitations make sense at all? Yes, because:

 

wear/unwear only on Isla Prima, so you can't enter an invasion, go where the most bags and no monsters are, unwear the cape and start bagjumping. Or attacking other players. Or participate in an invasion, then diss and wear the cape to be safe.

 

Can't take bags, this should not be the bagjumper cape. If you want to bagjump, come without the cape and take the risk of being attacked.

 

Can't attack creatures/players: Well, if you want that, participate in the invasion and come without the cape.

 

Comments, ideas? Flame away.

 

Piper

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Sounds good. Now how readily available will this cape be?

Do you want it to be expensive or cheap or somewhere in between?

 

As for only wearing it on IP. Perhaps make it use something similar to the invasion meter, you may not put it on when a map is flagged as having an invasion monster on it. (Though I suppose this would be a way to cheat the invasion meter). Hmm..

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Sounds good. Now how readily available will this cape be?

Do you want it to be expensive or cheap or somewhere in between?

Quite cheap, even new players should be able to buy it after some days/weeks. Let it be 10k gc from an npc.

 

The basic idea was to be able to not participate in an invasion, if you don't want, but be able to do some stuff on the invaded maps.

 

So you should not be able to benefit from the invasion then, like taking bags, fighting, or harm players, who want to participate in the invasion. Somehow to divide the community into players, who want to play the invasions and those, who dont want to.

 

As for only wearing it on IP. Perhaps make it use something similar to the invasion meter, you may not put it on when a map is flagged as having an invasion monster on it. (Though I suppose this would be a way to cheat the invasion meter). Hmm..

 

Only wearing/unwearing on ip. Thats the idea, to wear/unwear it only on a map where no invaded critters are. I thought, it would be easier just to check the map where you are instead of counting the invaded monsters on a map and then allow the player to wear/unwear the cape or not.

 

Piper

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So why not lets have a new cape, which protects you from being attacked by *INVADED* critters?

Since people can't wear their other capes while wearing this, it may need to include the MM perk. Be a shame to be ignored by all the invading fluffies and get picked off by a regular old armed-skell (or whatever).

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nice idea :pickaxe:

 

or make a crown of monster protection :pickaxe:

 

so you can wear harvester cape too B)

Edited by wuffzel

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I'm really not sure if such a cape would make sense.

I guess more effort should be put into clearing the invasion monsters, then in introducing new capes.

There are usually only few spawns of invaders and with for example invisibility you are able to sneak past most (if not all) monsters in an invasion.

I've done it so in PL (which is caped way below my a/d) with Xaquelina, same can be done in NC etc, so I personally don't see it as a major problem when doing daily quests.

Of course it's not possible to harvest on map during invasion, but then there are lot of other places where you could harvest and also there is not only one hazmat storage.

I know that these places are probably not so close to storage, but is it really such a big issue ? (I harvest quite lot and it never made me a problem to move to some other spot)

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I've done it so in PL (which is caped way below my a/d) with Xaquelina, same can be done in NC etc, so I personally don't see it as a major problem when doing daily quests.

If you are over the cap - then you risk being banned for being in the map over max level. AFAIK thais is not officially approved

 

I feel this is so open to abuse and be a bag jumpers heaven..

 

One player go in the cape - bag jumpers go naked - steal bags, trade the caped player and the items are safe

Caped player could wander round and scout risk free for monsters - esp useful clearing up globals

Caped player can track monsters

Caped player can stand on a bag indefinitely - either saving a db or holding a kill bag

 

I would add at minimum - to the list of restrictions (if implemented) :

Drop bag

Trade player

Use skull/skel keys

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If you are over the cap - then you risk being banned for being in the map over max level. AFAIK thais is not officially approved
I know this is off topic, but isn't only fighting monsters on such map considered as not allowed ?

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There is a big difference if you get caught fully geared up on a capped instance map with the obvious intention to fight and on the other hand being caught nearly naked (harvester) from coming back from afk and found yourself on forbidden territory.

 

In this special case, I think it's ok to go invisi to a capped instance map, if the ONLY purpose is to get a daily quest.

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There is a big difference if you get caught fully geared up on a capped instance map with the obvious intention to fight and on the other hand being caught nearly naked (harvester) from coming back from afk and found yourself on forbidden territory.

 

In this special case, I think it's ok to go invisi to a capped instance map, if the ONLY purpose is to get a daily quest.

 

Sure if someone loggs on and turns out to be on an invaded map with a cap on they should be able to leave since they couldn't know that the invasion was there and had a cap and so on and same with AFK ing as long as they leave the map asap.

 

As for the "daily quest" how could you be sure that they are on their way to do that? They can go there unequipped to see if they can start fighting or not before they equipp the gear (some ppl don't even need any gear for the monsters in a low lvl capped map.), if a mod is there they could just say "Hey i'm just on my way to the daily quest NPC" go there and leave safe and sound to try later.

And what if you go there to do the daily and happen to stumble on a invasion monster that attacks you so you kill it is that ok too?

 

IMO the cap is there for a reason so stay off the map while the invasion is going on and do the daily later when the cap is lifted.

 

As for the suggestion Piper made i think it's a good suggestion but perhaps as stated above can be abused a bit too much and i would rather have a crown of invasion MM instead of a cape if i want to harvest something in wast amounts i need my exce cloak

Edited by Entris

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Since people can't wear their other capes while wearing this, it may need to include the MM perk. Be a shame to be ignored by all the invading fluffies and get picked off by a regular old armed-skell (or whatever).

That would essentially be a MM cape with some added features. I don't think radu would allow such a cape to be sold by an NPC, since regular MM capes aren't sold by an NPC.

Other than that, I don't think this idea would be a problem, but I don't think radu will implement it.

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If you are over the cap - then you risk being banned for being in the map over max level. AFAIK thais is not officially approved
I know this is off topic, but isn't only fighting monsters on such map considered as not allowed ?

 

 

Just to clear up a point.

 

I was/am over yesterdays pl invasion cap.

I did a help_me to ask if I could enter pl to complete the harvesting quest only.

I was was told no...not allowed.

 

Not complaing just trying to clear up a point.

 

the_grud

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Here's something to consider:

 

We play an RPG, and from that perspective, I think if a map is invaded by evil monsters that want to take over the world, it's only natural to expect not to be able to continue your daily business if they include things you want to do on an invaded map. I mean.. in the real world, when there's a warzone you don't get a special outfit that gives you a free pass either right? Shops close down, supplies are harder to get, etc. In Draia, most resources are available from more than 1 single place, so even though the alternative may not be optimal, you DO have an alternative in say 95% of the cases.

 

 

That said.. I like the idea of the cape, but if it were introduced it would have to have A LOT of restrictions, even to the point where one can not even drop stuff to others, as it would create a far too easy way for someone to supply others with more resources to last longer in the invasion (arrows, pots, essences).

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Such a cape would be way too abusable, since you can take it off to do the restricted things. The invasions are not so frequent, and it's not a big deal. Also, most tasks can be accomplished in multiple maps.

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There is a big difference if you get caught fully geared up on a capped instance map with the obvious intention to fight and on the other hand being caught nearly naked (harvester) from coming back from afk and found yourself on forbidden territory.

 

In this special case, I think it's ok to go invisi to a capped instance map, if the ONLY purpose is to get a daily quest.

This is correct.

The official position is: If you can be on the map without being attacked by the monsters, without killing stuff, and without getting death bags, then it is not an issue.

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Such a cape would be way too abusable, since you can take it off to do the restricted things.

According to my suggestion you can only wear it/take it off on Isla Prima, so wearing the cape, sneaking into an invasion and then take it off would not be possible.

Thats the exact reason, why i said wear/unwear only on Isla Prima.

The invasions are not so frequent, and it's not a big deal. Also, most tasks can be accomplished in multiple maps.

How can i meet Xaquelina on multiple maps?

How can i meet Kaleb on multiple maps?

How can i kill 5 skunks in Whitestone on multiple maps?

How can i harvest 60 cactus in Desert Pines on multiple maps?

How can i harvest 60 yarrow in Sedicolis on multiple maps?

And so on.

 

Piper

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Most tasks, you just may not be able to do your dailies within the original time frame you had planned. Bethel trainers have been bounced out quite regularly for a long time now, but tolerated it. :)

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Most tasks, you just may not be able to do your dailies within the original time frame you had planned. Bethel trainers have been bounced out quite regularly for a long time now, but tolerated it. :)

 

Bethel trainers can handle that stuff which is invaded in Bethel, no surprise that they *tolerate* the free xp.

 

:o

 

Piper

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We can? I've been training there since 98/100 a/d, no way I can handle hundreds of giants, yeti, cockatrice, nasparliu, bula, mare bula and now the casty of doom. :) I can range, sure, but I can't handle multi w/ those mobs on such a small map.

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We can? I've been training there since 98/100 a/d, no way I can handle hundreds of giants, yeti, cockatrice, nasparliu, bula, mare bula and now the casty of doom. :) I can range, sure, but I can't handle multi w/ those mobs on such a small map.

 

Of course you can, you are a fighter. As you said, you can use ranging, you can even use magic and harm them. Or place mines.

 

But what do the Bethel harvesters, alchemists, crafters, potters think about invasions?

 

How many ppl are training in Bethel anyways compared to the number of ppl doing quests or trying to go to the HazMat storage on C1 or go to a special NPC needed for the daily quests?

 

And yes, Radu is right, invasions are not that often.

 

Only in my timezone, when i have a few hours to play, mostly at the weekend.

 

Piper

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I don't know how you can say that bethel trainers can handle the mobs that invade there, I no longer train bethel and haven't for sometime but I can say even now I can't handle most the mobs that invade bethel without help. If a bethel trainer can handle giants, nasps, bulas, castey all in a small multi map I am not sure why they are still training in Bethel. IMO if a map is invaded and you don't want to or can't take part there are many other things to do in EL. I am almost positive that as long as I have been in EL when there is an invasion there are always safe maps. So I see no need for such a cape.

 

I do the daily quests amongst other things in EL. At times there are invasions in Naralik sure, if I need to go there and it's invaded I simply wait till its clear. If I have to log off before that time there is always tomorrow

Edited by CherUT

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@piper, I'm generally trying to state that whatever my chosen activity is, myself and others, invasions have interrupted us for a long time. I think a lot of fighters have trained in bethel considering the feros cave and the number of dchim spawns in game. And bethel invasions were way more frequent than thyra's semi-global/global invasions are now, tho radu has slowed down on them recently - they used to be daily or near daily. No one ever cared about bethel invasions interrupting players because we are fighters, like you said. :)

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If you are over the cap - then you risk being banned for being in the map over max level. AFAIK thais is not officially approved
I know this is off topic, but isn't only fighting monsters on such map considered as not allowed ?

 

 

Just to clear up a point.

 

I was/am over yesterdays pl invasion cap.

I did a help_me to ask if I could enter pl to complete the harvesting quest only.

I was was told no...not allowed.

 

Not complaing just trying to clear up a point.

 

the_grud

 

 

There is a big difference if you get caught fully geared up on a capped instance map with the obvious intention to fight and on the other hand being caught nearly naked (harvester) from coming back from afk and found yourself on forbidden territory.

 

In this special case, I think it's ok to go invisi to a capped instance map, if the ONLY purpose is to get a daily quest.

This is correct.

The official position is: If you can be on the map without being attacked by the monsters, without killing stuff, and without getting death bags, then it is not an issue.

 

I think that if over limit players were allowed into invaded maps providing that they did not kill / take bags then the need for the cape will be massively reduced. However as we see - there is confusion over this within the moderation team. (And tbh I would prefer if it were not allowed as this again is open to abuse - ie going to rescue death bags etc)

 

Like most others I simply sit out the storm and wait for the end of the invasion.

 

As for the cape - the more I think about it, the more open to abuse I see it.

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Well invasions are not only for a few number of players that want to participate and have some fun. It is supposed to interrupt our normal daily activity since "our world" is beeing invaded. Maybe you are bored of it maybe you done give a s**** , either way just tolarate with it, or come fight and finish it faster :)

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