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Serping spawns

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After a conversaion with Korrode today, I told him that I expect the players to share multiple spawns. As you are probably aware, the spawns are NOT owned by anyone.

I told him that rather than relocate some chims, players should go there and share them. He replied that if he does that, people will label him and his guild as a spawn serper.

Now, I understand that there are 'community rules' about spawns, and I can understand getting mad when someone takes your spawn. For single spawns, it makes sense to have just one person training there (although you still do NOT own the spawn!). However, for multiple spawns, you are supposed and expected to share them. You can't claim something like: "All the forest chims here are belong to me".

If I ever see such claims, I am going to personally serp the spawns of everyone who makes such an arrogant claim.

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As per Radu's statement, if i show up at Tirnym triple chim spawn and someone is there, i will start killing chims anyways... guess from now on it'll just be a race to them as they spawn.

 

EDIT: typo

 

EDIT2:

Also, i will post here logs of all people who complain about it, and any guilds who 'shitlist' my guild for me doing this.

 

EDIT3:

Also, for the record, i'm not happy about this, i want 3xDouble spawns as per my post in Suggestions section, so 3 people can train with no "serping"... but im sick of only 1 good FCW/MCW spawn in the whole game, that i could have to wait hours and hours to get if someone is 'on' it.

Edited by Korrode

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So my next suggestion:

 

Make Tirnym single combat :laugh:

 

even without it being single combat, what i will do is not attack a chim once another person has attacked it... so it's luck of where they spawn and/or a race to the creature.

Edited by Korrode

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Well this is just BS and pointless.

 

I've just shared spawn with Ozmo for a while and with 2 of us there we'd both get more exp going to a single Feros spawn.

 

Sharing these spawns is a lovely principle but it's just not at all efficient.

 

3x Double plz :)

 

EDIT:

come on Radu so easy, just few lines changed in some config file/area

Spawn location changes:

Place 2x MCW at 147,130

Place 2x FCW at 53,136

Place 1x MCW and 1x FCW at 53,54

Make me a happy Orchan :laugh:

Edited by Korrode

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However, for multiple spawns, you are supposed and expected to share them. You can't claim something like: "All the forest chims here are belong to me".
sweet , no more BS 4 fluffs and a D Chim in Melinis then :laugh:
If I ever see such claims, I am going to personally serp the spawns of everyone who makes such an arrogant claim.

see you in the fero's cave :)

 

*edit* Korrode I know there was a big thread about using invasion tokens awhile ago and it kinda went to sht but isnt it still possible to do most of those suggestions of yours with invasion tokens ? just a suggestion .......

Edited by Ateh

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*edit* Korrode I know there was a big thread about using invasion tokens awhile ago and it kinda went to sht but isnt it still possible to do most of those suggestions of yours with invasion tokens ? just a suggestion .......

I wont pay to improve the game... my clients don't charge me when i come and work on their computers, no?

If people want to give me invasion tokens for free and Radu will accept them as spawn coord movers then great.

 

i just wanna see MCW and FCW as a usable thing, with decent exp, for at least a little more than 1 person at a time... i mean really; do people actually like only having 3 creatures across 50+ a/d levels? wouldn't a 4th and 5th be nice? :laugh:

Edited by Korrode

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Radu = Spawn Serper Pr0!

 

lol.. but seriously. i like the community rules and all.. but like its been said before.. sometimes its just retarded *like say on sun tzu day* to try and find a spawn without what some people call "serping"

 

last sun tzu day people complained when i joined in on a triple ogre spawn.. when only 2 people were on it.. they didnt complain so much after i return a nice expensive death bag though.. lol. people see that there are worse things than sharing a spawn.

 

so from now on.. after ive searched all my nice little spawns and find them all full.. im just gonna take a free ogre/cyc/armed orc at a triple or double spawn thats being "claimed"

 

peace :laugh:

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I wont pay to improve the game... my clients don't charge me when i come and work on their computers, no?

 

I don't see how this is improbing the game, so far I only heard you complaining about this particular issue. Yes, there might be a few other people who want those particular spawns changed, but the vast majority doesn't give a fuck about it.

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I wont pay to improve the game... my clients don't charge me when i come and work on their computers, no?

 

You get paid when you fix someone's computer, no? Likewise, radu should at least get some tokens out of the game for "fixing" the spawns for those chim trainers.

 

Personally, I don't care. Not like I'm gonna reach the levels to train on them anyway. But spawn serping has become a real bullshit lately. I remember a guy who just sat in a triple ogre spawn (other guy was training at that moment) and asked everyone who came in to leave because it was two-people spawn only :laugh: The point is, sharing a spawn is very difficult for the majority of people.

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I wont pay to improve the game... my clients don't charge me when i come and work on their computers, no?

 

I don't see how this is improbing the game, so far I only heard you complaining about this particular issue. Yes, there might be a few other people who want those particular spawns changed, but the vast majority doesn't give a fuck about it.

 

Well 1. the vast majority aren't capable of training them. I don't deny that the amount of people capable of training them are a small minority in the overall scheme of things (but that's certainly no reason to not address issues that affect them)... and 2. consider that perhaps there would be more people using them if these changes were made.

 

If there is no adjustment needed, no possible improvement, then why are people even higher a/d/stats than me still training on Feros?

 

EDIT:

Surely you can at least agree that this wouldn't make the game worse? the only possible outcome could be improvement.

Edited by Korrode

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The rule should be simple - it is okay to attack any creature that is not engaged in combat and has full hp.

 

Such simple rule would solve all bullshit that is going on in mc places like the feros cave.

 

Also a trainer that fights more than one creature should kill one when asked to free a spawn.

 

The meaning of serping should be limited to attacking a creature someone else fights and that should be still considered outlaw.

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Excellent news - tyvm Ent.

 

You would not believe the abuse that I got from certain people when they were training all 4 DCW in bethel and I wanted just one.

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If there is no adjustment needed, no possible improvement, then why are people even higher a/d/stats than me still training on Feros?

I guess it is mostly because of inertia, while others do it because it is safer to train on feros (and no healing needed, no expensive armor broken, etc.)

At your levels, you should be training Yetis anyway.

 

Surely you can at least agree that this wouldn't make the game worse? the only possible outcome could be improvement.

This would just promote people training on multiple spawns at once, which is something I'd like to avoid.

I could, on the other hand, remove 2 of the spawns in the tripple spawn, and move them on some other maps.

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I used to train single mchims in ROT and got sometimes serped by people who wanted all.

The SW spawn is nice for single training.

I had build my char with so much vit that I could train them with bone.

Could get 200k-300k exp/hour dependent of astro.

But most time were all taken by the same player and if I asked if I could have one, was the answer often - no

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If there is no adjustment needed, no possible improvement, then why are people even higher a/d/stats than me still training on Feros?

I guess it is mostly because of inertia, while others do it because it is safer to train on feros (and no healing needed, no expensive armor broken, etc.)

At your levels, you should be training Yetis anyway.

Well i strongly believe that if there was spawn availability and ≥ exp on MCW/FCW some people that currently train Feros wouldn't, they'd train FCW and then MCW... but without like conducting interviews with heaps of people i cant prove it to you unequivocally so i wont bother.

 

As for me on Yeti, i need OA's for attribs.

 

 

Surely you can at least agree that this wouldn't make the game worse? the only possible outcome could be improvement.

This would just promote people training on multiple spawns at once, which is something I'd like to avoid.

I could, on the other hand, remove 2 of the spawns in the tripple spawn, and move them on some other maps.

Well you could always adjust FCW and MCW to be ≥ exp on a single spawn as DCW (i.e. give them the same armor and toughness bonuses and respawn time as DCW)... then single spawns would be fine.

 

If you make them all single spawns without that adjustment, i know there's a small few people who'll still use them, but the vast majority of people capable of training them wont, even less than do now... i know i'd never train FCW or MCW again.

 

EDIT:

I used to train single mchims in ROT and got sometimes serped by people who wanted all.

The SW spawn is nice for single training.

I had build my char with so much vit that I could train them with bone.

You mean you def-train them :laugh:

I remember seeing you on MCW spawns with bone/barefist actually, since 48 cap... u only do damage to them on crit-dmg rolls.

 

You are one of the small few i am talking about, you either don't do the math and consider the resources you burn for the exp you get, don't actually compare exp per hour to other monsters, or simply like to train MCW, either because you like the feeling of being an MCW trainer, or how they look, or something.

 

I'm not saying any of that is a 'bad' thing, u can train whatever u want, however u want, for whatever reasons you want... i just think that the bulk of EL's a/d trainers predominantly consider a mixture of exp per hour and exp per resource when they choose what to train, and anyone doing that wont land on single MCW spawn.

 

...but hey, maybe im wrong, maybe all the non-stop talk of exp per hour i've been seeing for the last 3 years is just a smokescreen.

Edited by Korrode

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Well, I think you got it all wrong.

The game is not made so that you can train on monsters so that you get the maximum of experience with minimum cost/risk.

As more people will go on feros, there will be fewer feros spawn avaialble, so that some of you will be forced to go train monsters their levels.

And don't tell me you can't train on yeti. What you mean is that you can get more exp per gold coin (factoring the armor and healing) on feros than you get on yeti. But I am pretty sure you are totally capable of training on yeti.

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Well, I think you got it all wrong.

The game is not made so that you can train on monsters so that you get the maximum of experience with minimum cost/risk.

I'm not suggesting you reduce the crit-hit or crit-dmg rate of these monsters, I'm not asking that you reduce the damage they deal, i'm not asking that you reduce their ability to hit and dodge.

 

I'm all fine with risk, but atm a single MCW spawn = more risk and less exp per hour... you talk as though there is an exp pay-off for the additional risk, but there isnt.

 

 

 

And don't tell me you can't train on yeti. What you mean is that you can get more exp per gold coin (factoring the armor and healing) on feros than you get on yeti. But I am pretty sure you are totally capable of training on yeti.

Yes i am capable of killing Yeti's without too much trouble, but as you exactly said; why would i when i can can get a much better mixture of exp VS risk VS resource usage elsewhere?

 

Do actually expect us all to knowingly not train on 'optimal' creatures?

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I'm all fine with risk, but atm a single MCW spawn = more risk and less exp per hour... you talk as though there is an exp pay-off for the additional risk, but there isnt.

Can you please explain that? Because I don't get it.

Yes i am capable of killing Yeti's without too much trouble, but as you exactly said; why would i when i can can get a much better mixture of exp VS risk VS resource usage elsewhere?

 

Do actually expect us all to knowingly not train on 'optimal' creatures?

 

Because there are only so many feroses in the game, and eventually you will have to move to yetis, or stand in a long line to train the feroses :P

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I used to train single mchims in ROT and got sometimes serped by people who wanted all.

The SW spawn is nice for single training.

I had build my char with so much vit that I could train them with bone.

Could get 200k-300k exp/hour dependent of astro.

But most time were all taken by the same player and if I asked if I could have one, was the answer often - no

Hope your not refering to me hon :P

 

p.s

wb

 

@ Korrode

Training is not about caculations and shit, you just click on a mob, flee, click on mob, flee, heal, repeat 100million times to get to the lvl you are aiming for.

 

Remember if you get too high a lvl, the game will be changed cause noobs who only play for 12months cant own you.

 

IMO tripple/double spawns should always be in a PK area so you have to have mates to come protect you while you training.

 

PS, does nobody train PvP anymore? nice xp to be had training this way if you know how.

Edited by ohmygod

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I'm all fine with risk, but atm a single MCW spawn = more risk and less exp per hour... you talk as though there is an exp pay-off for the additional risk, but there isnt.

Can you please explain that? Because I don't get it.

 

I'd be happy to, tomorrow i will do 1 hour on single MCW and 1 hour on single Feros and show u the exp gained and the resources used to gain it.

 

EDIT: and with the MCW, i will do 1 hour def-boxing it, and 1 hour using minimum weapon i can so that i still inflict damage most hits.

Edited by Korrode

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Just wondering if this Chimeran topic is ever going to end, there's been like an endless discussion on that for months now? :/

It's true they're pretty tough to beat, but wtf, who cares? I could go train them if I wanted to but I just don't see the point and I think they're fine as they are.

 

Maybe you considered yet they're not supposed to be a hardcore training monster like the Feros and Fluffy Rabbits?

Maybe they're just supposed to be difficult buggers that prove some challenge, I personally like them as a challenge at their current strenght. I am fucking weak with my stats right now but lol, I am having fun with these chims in my pr0 titanium chain and a serp. :P

 

And I think that's fine, maybe if I had better attributes I could train them with a sword of some sorts, but other then that I just always liked chims to be the challenge they are and make a cool monster to fight, contrary to Feros and Fluffy who you attack and you can go afk to piss or get a drink and when you're back you can pick up your bag and look for the next.

 

I prefer the challenge in the chims vs the *yawn* in da Feros/Fluffies. True that exp means so much to all of us and that our lives depend on our exp/h *cough cough*, but if you really only care for the stupid numbers, please quit this game and go work in a bank.

 

-Gohan

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The rule should be simple - it is okay to attack any creature that is not engaged in combat and has full hp.

Such simple rule would solve all bullshit that is going on in mc places like the feros cave.

The meaning of serping should be limited to attacking a creature someone else fights and that should be still considered outlaw.

 

That would lead to legal spawn stealing. Imagine you just finished fighting a creature, someone else comes and kills the one that just spawned (it has full HP and you were not fast enough to attack it). You couldn't even complain about spawn being taken from you.

 

I am ok with training on just 1 creature, what annoys me more is people using weapons in feros cave or dc in bethel.

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Maybe you considered yet they're not supposed to be a hardcore training monster like the Feros and Fluffy Rabbits?

Maybe they're just supposed to be difficult buggers that prove some challenge

If Radu tells me this is the case, that they are meant to be bad training, that people are not actually meant to "train" them at all, i will drop the subject completely and never mention it again.

 

EDIT:

Ever since the middle of 2007 i've been under the impression that they are meant to be for training and that Radu wants people using them, due to this:

http://www.eternal-lands.com/forum/index.php?showtopic=35503

 

I've been persistent about it because i also think they should be good for training, and should be a commonly used monster between feros/dcw and yeti.

 

EDIT2:

heh it's funny to read over that thread... so many people don't understand what exactly results in what with combat in EL >.>

Edited by Korrode

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Ever since the middle of 2007 i've been under the impression that they are meant to be for training

 

Posting on forums doesn't increase your characters exp, go grab a sword and train them, you know you wanna <3, it's getting boring to read this endless back-and-forth on the stupid chims.

 

-Gohan

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