Nintenduh Report post Posted November 23, 2008 (edited) It would be neat if things had a quality percentage. What I mean is NPC bought items would have 100% while player made items have something between 100-200%. Arrows for example would do 100% damage if they come from an npc. If a player made the arrows at 175%. they would inflict 75% more damage than NPC crap. I think this would make player made items more attractive. Edited November 23, 2008 by Nintenduh Share this post Link to post Share on other sites
Miiks Report post Posted November 23, 2008 Or make it level based. The higher eng lvl (or what skill is used to make arrows? ) the higher damage they cause. But this could secondly be a problem, since everyone buys arrows from highest lvl engineed there is in game... But something like this could be good idea IMO Share this post Link to post Share on other sites
DHT Report post Posted November 23, 2008 after reading the topic I though you were suggesting a funtion which would show your character's age (which would be merely for fun) on-topic: I second Miiks. in that case, there should be also higher potion effects made by higher leveled potioners, tho there are a few skills where it would not be possible. Share this post Link to post Share on other sites
Miiks Report post Posted November 23, 2008 on-topic: I second Miiks. in that case, there should be also higher potion effects made by higher leveled potioners, tho there are a few skills where it would not be possible. Yes I mean that, but forgot to say it Share this post Link to post Share on other sites
Entropy Report post Posted November 23, 2008 Search before you post? Share this post Link to post Share on other sites