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fitzer

Failing experience

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I'm pretty new in this game, but i think that when one try to make an item and fail, it should earn some experience, like 1/10 the full experience for the item.

 

Obviously the experience is given only if the player have the reccomended skill level for the object like the Encyclopedia say. Without this condition a lot a low skilled people should try and try and try to make top skill object to boost the skill advancement, and this would be bad.

 

Anyway, in real life if i do something wrong i learn at least that the way i try to do a thing wasn't right, so i made experience. It would be wise to introduce the same concept in the game when making items.

 

Salutations,

 

M.

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