Kalix Report post Posted August 5, 2008 I searched but i didnt find any results for what im talking about. If i missed one please delete this post. Every weapon would have a different hit per second. The more it weighs the slower it will attack. For example a Tit serp would go much faster then a Iron sword. Even though fighting with your hands dosnt consume emu they still wont be the fastest. With leather or fur gloves hands would even go slower. -Time- Share this post Link to post Share on other sites
Michic0_oL Report post Posted August 6, 2008 I searched but i didnt find any results for what im talking about. If i missed one please delete this post. Every weapon would have a different hit per second. The more it weighs the slower it will attack. For example a Tit serp would go much faster then a Iron sword. Even though fighting with your hands dosnt consume emu they still wont be the fastest. With leather or fur gloves hands would even go slower. -Time- i would have greater chance to break opponent's armor by using quick sword. I think it is good as it is : with high damage sword it means it is heavier, therefore slower to manipulate which means lower chance to hit translated ingame by lower accu bonus. Share this post Link to post Share on other sites
korrode Report post Posted August 6, 2008 I agree with TK, i think the bonues received from the Accuracy modifer provides an equivalent to this already. Plus, the way it is atm is ok for high-ish pings, if anymore hits where to happen per second, people with high-ish pings would be disadvantaged. Share this post Link to post Share on other sites