Torg Report post Posted November 19, 2007 After a couple of late bugs fixes, under instructions from Roja, I have updated the version numbers and make.defaults and tagged the 1.5.0 release. Share this post Link to post Share on other sites
Florian Report post Posted November 19, 2007 With -Wall I still get some warnings. Any of them interesting? elconfig.c: In function 'change_shadow_map_size': elconfig.c:629: warning: passing argument 2 of 'glGetIntegerv' from incompatible pointer type lights.c: In function 'test_point_visible': lights.c:119: warning: passing argument 2 of 'glGetIntegerv' from incompatible pointer type lights.c:121: warning: passing argument 6 of 'gluProject' from incompatible pointer type misc.c: In function 'makeScreenShot': misc.c:435: warning: passing argument 2 of 'glGetIntegerv' from incompatible pointer type particles.c: In function 'load_particle_def': particles.c:150: warning: format '%x' expects type 'unsigned int *', but argument 3 has type 'GLenum *' particles.c:150: warning: format '%x' expects type 'unsigned int *', but argument 4 has type 'GLenum *' io/elpathwrapper.c:53:33: warning: unknown escape sequence: '\040' io/elpathwrapper.c:53:33: warning: unknown escape sequence: '\040' eye_candy/eye_candy.cpp: In member function 'virtual ec::Vec3 ec::BoxObstruction::get_force_gradient(ec::Particle&)': eye_candy/eye_candy.cpp:653: warning: control reaches end of non-void function Share this post Link to post Share on other sites
Entropy Report post Posted November 19, 2007 Are the version numbers updated as well? Especially the one that is sent to the server, it must be 19. Share this post Link to post Share on other sites
Torg Report post Posted November 20, 2007 Are the version numbers updated as well?Especially the one that is sent to the server, it must be 19. Yes, Roja gave me those instructions and I have increased all the version numbers, including incrementing the one sent to the server from 18 to 19. Share this post Link to post Share on other sites
KarenRei Report post Posted November 25, 2007 So -- is it okay to start checking in code again? Share this post Link to post Share on other sites
Entropy Report post Posted November 25, 2007 No, let's just wait for a few days after the update (which is scheduled for Monday), in case there is some emergency bug that was not detected during the testing and needs a patch. Share this post Link to post Share on other sites
KarenRei Report post Posted November 25, 2007 Sure thing. Share this post Link to post Share on other sites