trollson Report post Posted July 9, 2005 (edited) A little suggestion which has been brewing in the back of my mind for a while now... Anybody remember the Bag fo Holding from D&D? I think something similar would fit well into EL, re-interpreted in terms of the mechanics of this game. Properties: A bag allows a non-stackable item to be stacked. The bag is a container with one (1) slot. Any item type placed in the bag is stackable there, regardless. The bag occupies one (1) slot and cannot be stacked. The bag has an encumberance of one (1), plus the total encumberance of its contents. Items in a carried bag are not considered to be part of the characters inventory, for the purpose of manufacture and tools (etc). Placing a bag of holding within another is bad; both bags are destroyed. The bag and contents are considered a single item for the purpose of death bags. Observations: Overcome the slot limit for portage. Should not open the flood-gates for mules, since its use is reasonably specialised. Requires a more flexible concept of 'container' in EL. I feel that this would be useful in the wider scope though. Questions: Can you open a bag of holding without picking it up? Edited July 9, 2005 by trollson Share this post Link to post Share on other sites
Learner Report post Posted July 9, 2005 A little suggestion which has been brewing in the back of my mind for a while now... Anybody remember the Bag fo Holding from D&D? I think something similar would fit well into EL, re-interpreted in terms of the mechanics of this game. Properties: A bag allows a non-stackable item to be stacked. The bag is a container with one (1) slot. Any item type placed in the bag is stackable there, regardless. The bag occupies one (1) slot and cannot be stacked. The bag has an encumberance of one (1), plus the total encumberance of its contents. Items in a carried bag are not considered to be part of the characters inventory, for the purpose of manufacture and tools (etc). Placing a bag of holding within another is bad; both bags are destroyed. The bag and contents are considered a single item for the purpose of death bags. Observations: Overcome the slot limit for portage. Should not open the flood-gates for mules, since its use is reasonably specialised. Requires a more flexible concept of 'container' in EL. I feel that this would be useful in the wider scope though. Questions: Can you open a bag of holding without picking it up? 178221[/snapback] So now the uber fighters could be carrying unlimited healing as well? Share this post Link to post Share on other sites
trollson Report post Posted July 9, 2005 So now the uber fighters could be carrying unlimited healing as well? 178224[/snapback] Good point, if they have unlimited strength. Although -- can you currently move items between your inventory and a bag while in a fight? Not a reasonable thing to do, and the same would apply to accessing the items in this type of bag. So access should only be possible to the items in the normal inventory. Share this post Link to post Share on other sites
freeone3000 Report post Posted July 16, 2005 Be nice for making stackable items. Like, the potioners able to carry a LOT more than 20 Sr's... Share this post Link to post Share on other sites