luciferx Report post Posted September 5, 2010 Hi guys, I have a bot Im trying to get to VOTD. I have tried the below code and the bot gets stuck in Whitestone trying to get to the desert pines boat. mapunderworld1.elm 98,171,18 startmap.elm 22,21,520 map2.elm 717,144,1014 <---this line is the issue I think map3.elm 365,330,1884 map5nf.elm 78,118,258 guildmap_pkg.elm 17,285,-1 I thought the bot might have had trouble doing that U shaped walk from 1 boat to another so I tried to split up the walk into 2 lines with the below: mapunderworld1.elm 98,171,18 startmap.elm 22,21,520 map2.elm 698,161, - what goes here? - map2.elm 717,144,1014 map3.elm 365,330,1884 map5nf.elm 78,118,258 guildmap_pkg.elm 17,285,-1 The only problem is I do not know what to put as the 3rd argument so that it "does nothing" when it walks to that point. It crashes like crazy when i put random #s there or -1. Thanks for the help guys, LuciferX. Share this post Link to post Share on other sites
Alberich Report post Posted September 5, 2010 The Bot is supposed to walk around obstacles. Your first attempt looks correct, all coords and map item IDs (the third value) seem to be right. Try to update the maps in the map folder, overwrite them with the current ones from the client. (only copy the maps that you really need in that folder. underwold1.elm, startmap.elm, ....) Share this post Link to post Share on other sites
bkc56 Report post Posted September 5, 2010 I was having the same problem at about the same place. Updating the maps fixed it. Some change as part of the last client release broke something. Share this post Link to post Share on other sites
luciferx Report post Posted September 6, 2010 I will update my maps and try again now on test server. Should i be using the .elm maps or .elm.gz ? I have not used the .gz because they didnt seem to work when i tried those Share this post Link to post Share on other sites
korrode Report post Posted September 6, 2010 The depends on if the software supports on-the-fly GZip decompression. To be safe, don't use GZipped maps. Decompress them to raw ELM's first. Share this post Link to post Share on other sites
nathanstenzel Report post Posted September 8, 2010 I was having the same problem at about the same place. Updating the maps fixed it. Some change as part of the last client release broke something. During the conversion from the old map to the new map, I was able to dip under water at the end of the IP boat. That location then became a no walk area. The bot is probably trying to walk on the tiles that are no longer on the dock. Share this post Link to post Share on other sites