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LabRat

New players online mirror page

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Hiya

 

I have a new server and have cleared with Entropy to be the main mirror for the players online page.

 

Players online full page (updated once every 30 seconds):

http://elmirror.labby.co.uk/online_players.htm

please note that currently this page is only suitable for javascript enabled browsers as it just sends a small javascript file and a list of bots and players online and lets your computer reconstruct the page.

 

Players online text page (updated once every 30 seconds):

http://elmirror.labby.co.uk/online_players.txt

 

Bots online text page (updated once every 10 minutes):

http://elmirror.labby.co.uk/online_bots.txt

 

PK Server Players online full page (updated once every 10 minutes):

http://elmirror.labby.co.uk/online_pk.htm

 

PK Server Players online text page (updated once every 10 minutes):

http://elmirror.labby.co.uk/online_players_pk.txt

 

PK Server Bots online text page (updated once every 10 minutes):

http://elmirror.labby.co.uk/online_bots_pk.txt

 

The text files are ' ' (0x20, space) separated ready to be split.

 

Please update your sources and bookmarks :)

 

The pages can be grabbed every 30 seconds.

 

Any donations towards the upkeep of the server are welcome (I even look kindly on gc!)

Edited by LabRat

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Can you also mirror the PK server page (not that it may matter much the way the population is declining :) )?

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First post amended to show changes.

 

The site also mirrors bots online, although this page is updated only once every 10 minutes as the bots are fairly constant.

 

I will talk to Ent about mirroring the PK players page.

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First post amended again, it can now serve a (currently javascript based) players online page.

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Page now contains a players online page and bots/players online text files for the PK server. Currently it only updates once every 10 minutes.

 

First post amended to show changes.

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The official page can only be parsed once every 10 minutes by bots to limit bandwidth usage.

 

My mirror has a 30 second parse limit for bots.

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The official page can only be parsed once every 10 minutes by bots to limit bandwidth usage.

 

My mirror has a 30 second parse limit for bots.

Entropy doesn't want the main page to get hit hard because that puts more of a load on the GAME server.

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Errr... LabRat, did you do something to the page/server?? I can't seem to access it any more.

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The server broke overnight, I have been up all night sorting it out. Hang tight, I am currently copying over the data I could recover.

 

It wouldn't boot, I had to switch it to rescue mode - even the techs couldn't get the thing started.

 

When I got there it was fun to say the least trying to get the data tar.gz'd up so I could start from scratch.

 

Whatever happened is unclear, Learner's gonna staple me to a wall :/

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The server broke overnight, I have been up all night sorting it out. Hang tight, I am currently copying over the data I could recover.

 

It wouldn't boot, I had to switch it to rescue mode - even the techs couldn't get the thing started.

 

When I got there it was fun to say the least trying to get the data tar.gz'd up so I could start from scratch.

 

Whatever happened is unclear, Learner's gonna staple me to a wall :/

 

 

Oh, thats why Annilator gave me a Access Denied when I tried to reboot him.

Good luck, I hate it when things like that happen :/

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Players online mirror is working again :) I'm working on everything else at the same time :D

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The server broke overnight, I have been up all night sorting it out. Hang tight, I am currently copying over the data I could recover.

 

It wouldn't boot, I had to switch it to rescue mode - even the techs couldn't get the thing started.

 

When I got there it was fun to say the least trying to get the data tar.gz'd up so I could start from scratch.

Ahhhh, hate that!

Rebuilding servers *really* isn't fun. Especially when you have clients breathing down your neck!

 

Whatever happened is unclear, Learner's gonna staple me to a wall :/

Oh, how come?

 

Players online mirror is working again :) I'm working on everything else at the same time :)

Thanks

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[
Whatever happened is unclear, Learner's gonna staple me to a wall :/

Oh, how come?

Because that server is also one of my proxy's so that means I have some extra work as well.

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Because that server is also one of my proxy's so that means I have some extra work as well.

Ahhh joy.

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Is there any chance you could set up something like this for the test server? I'm wanting to put some code in that will make the bots not try to pm someone unless they're logged in. I'm also trying to solve the problem where the bot tries to pm someone named "XYZ" and that person isn't logged in, but the person "XYZ*" is, and they're getting the pms. I can read the live data to simulate but then I end up breaking the time limits. I only have one process reading these pages, but due to the lack of a test page, I'm breaking the limits from time to time.

 

If it's too much for some reason, or you have an alternative solution, please let me know.

 

Thanks,

 

DB

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Is there any chance you could set up something like this for the test server? I'm wanting to put some code in that will make the bots not try to pm someone unless they're logged in. I'm also trying to solve the problem where the bot tries to pm someone named "XYZ" and that person isn't logged in, but the person "XYZ*" is, and they're getting the pms. I can read the live data to simulate but then I end up breaking the time limits. I only have one process reading these pages, but due to the lack of a test page, I'm breaking the limits from time to time.

 

If it's too much for some reason, or you have an alternative solution, please let me know.

 

Thanks,

 

DB

The best way to test a feature like that is point it to a page you created so that you have control of who it thinks is or isn't online for testing purposes.

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Is there any chance you could set up something like this for the test server? I'm wanting to put some code in that will make the bots not try to pm someone unless they're logged in. I'm also trying to solve the problem where the bot tries to pm someone named "XYZ" and that person isn't logged in, but the person "XYZ*" is, and they're getting the pms. I can read the live data to simulate but then I end up breaking the time limits. I only have one process reading these pages, but due to the lack of a test page, I'm breaking the limits from time to time.

 

If it's too much for some reason, or you have an alternative solution, please let me know.

 

Thanks,

 

DB

The best way to test a feature like that is point it to a page you created so that you have control of who it thinks is or isn't online for testing purposes.

Thanks, hadn't thought of this.

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Since there might be some demand i can provide a set of urls showing main server online players/bots:

 

i implemented this after labrats service vanished, since some of my bot features requires them.

 

http://elmirror.el-fd.org/online_players.htm just a copy of the original, enhanced by a baseurl pointing to game.eternal-lands.com

http://elmirror.el-fd.org/online_bots.txt single line with space separated botnames

http://elmirror.el-fd.org/online_players.txt single line with space separated playernames

http://elmirror.el-fd.org/online.txt contains two lines with space separated names, beginning of line is "Players: " or "Bots: "

 

atm the update frequency is 10 minutes, if radu agrees i will increase the pace up to 30 or 15 seconds

 

All files are derived from only one transmission from the game server

 

It is also no problem to provide a mirrored online list for the PK server as well when radu agrees and provides me an url.

 

I am also able to provide continouos service when doing server maintenance, in that case the ip address may change, so please dont use static host entries.

 

If there is some need in having other lists derived from the raw data, contact me.

Edited by Greypal

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Almost all of the links in thread do no work. :)

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