Xaphier Report post Posted December 18, 2012 Is here anyone interested in making el compile with SDL 2.0? The main advantage of SDL 2.0 is better OpenGL support (OpenGL 3.0, OpenGL ES, debug context etc.). Share this post Link to post Share on other sites
Learner Report post Posted December 18, 2012 Do they have the networking support available now for SDL 2.0? Share this post Link to post Share on other sites
Xaphier Report post Posted December 27, 2012 As far as I can see, there is no problem using SDL_net with SDL 2.0 Share this post Link to post Share on other sites
nathanstenzel Report post Posted April 25, 2013 It sounds like the official release of SDL 2.0 will be in May. This is something I heard from their development forum. Share this post Link to post Share on other sites
nathanstenzel Report post Posted May 19, 2013 They are now building the official release for SDL 2.0. Expect it to be available for download soon. Share this post Link to post Share on other sites
nathanstenzel Report post Posted June 11, 2013 (edited) I looked on the SDL site today and noticed there was an unnofficial snapshot yesterday. I figure someone could play around with an SDL 2.0 version of the client and then we would hopefully be ready for when SDL 2.0 is out so that we can first make a desktop version (Windows/Linux/OSX/etc) and then go for the androids and iphones. http://www.libsdl.org/hg.php Make note that the code is unnofficial so far and potentially unstable. There is some stuff they are currently ironing out via the libSDL mailing lists. Edited June 11, 2013 by nathanstenzel Share this post Link to post Share on other sites
Xaphier Report post Posted July 31, 2013 Looks like it is stable now, it is also in release candidate modus, with prebuild binraries. Would be nice if someone can help getting it into place for el, since than a full el client for android is not far away. Share this post Link to post Share on other sites